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What is/was the best SW Game ever, on any platform? — Page 6

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Kotor II just does not obey the rules of how the force works in any of the films or any other material for that matter.  It does not feel like star wars.  While Kotor gets star wars tone perfectly, even if its a clone of star wars motifs. 

KOTOR III would have ironed out the wrinkles and made the trilogy fit as a whole.  BUT II is a game that feels completely rushed and only 40% done and multitudes of glitches.

I have not seen anything so poor since except for maybe dragon age II by bioware.  Obsidian though has a reputation for putting out unfinished godawful,buggy games.

Other than the obviously cut content and the fact that the game feels like its on the rails and not very explorable.  The lack of an actual ending is its worst fault.

Having Kreia tell you the futures of your party is no ending.  Its laughable and the game as is should have never been released in its current state on the Xbox.

I won't get into TOR and how it basically retconned all of KOTOR I and II.  Its no way near what the originally story for III would have been.

Even the Revan novel is no placeholder for a non-existing game.

“Always loved Vader’s wordless self sacrifice. Another shitty, clueless, revision like Greedo and young Anakin’s ghost. What a fucking shame.” -Simon Pegg.

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Maybe after fixing KOTOR2 the same team could work on a fan generated KOTOR3. Black Mesa proved that amazing fan game projects are possible.

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Battlefront 1.

TOR and KOTOR are crap

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skyjedi2005 said:

I loved Kotor I and II. 

The games people really lost me when no Kotor III materialized or Battlefront III.

 

skyjedi2005 said:

Kotor II just does not obey the rules of how the force works in any of the films or any other material for that matter.  It does not feel like star wars.  While Kotor gets star wars tone perfectly, even if its a clone of star wars motifs. 

KOTOR III would have ironed out the wrinkles and made the trilogy fit as a whole.  BUT II is a game that feels completely rushed and only 40% done and multitudes of glitches.

I have not seen anything so poor since except for maybe dragon age II by bioware.  Obsidian though has a reputation for putting out unfinished godawful,buggy games.

Other than the obviously cut content and the fact that the game feels like its on the rails and not very explorable.  The lack of an actual ending is its worst fault.

Having Kreia tell you the futures of your party is no ending.  Its laughable and the game as is should have never been released in its current state on the Xbox.

I won't get into TOR and how it basically retconned all of KOTOR I and II.  Its no way near what the originally story for III would have been.

Even the Revan novel is no placeholder for a non-existing game.

 I like the second quote better.  That's the skyjedi2005 I know.  The first quote is far too positive.

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Loved both KotORs. Haven't played the Restored Content mod yet, but I'll get around to it.

Loved Rogue Squadron. Loved the Jedi Outcast demo I played.

I got into Star Wars during the heyday of Shadows of the Empire, so I can't listen to the ESB soundtrack without lovingly remembering Shadows of the Empire on N64 (I love that cue, it always makes me wonder what Williams was scoring it to; does anyone know?).

I also grew up with The Phantom Menace, so I loved Battle for Naboo as the continuation of Rogue Squadron. Episode I: Racer was fun and different. Once we got an Xbox, I played Star Wars: Obi-Wan which was a lot of fun and seemed like a predecessor to Bounty Hunter, and was worth it for the Trainspotting spoof during the end credits.

When AotC came out, I was kinda out of luck, because everything was either for the Xbox or the PS2, neither of which I had for awhile. Once we got the Xbox, I played The Clone Wars, and I played a bit of Bounty Hunter on a friend's PS2, but never got to finish it. AotC was weird, because most of the games were on handhelds like the GBA, there were only a couple big console games.

This was around the time I was transitioning to the Glorious PC Master Race, so I played Galactic Battlegrounds and its expansion, The Clone Campaigns, which were lots of fun but total ripoffs of the Age of Empires series.

I also enjoyed Force Commander, despite its flaws, and the music is still awesome.

Jedi Outcast and Jedi Academy were huge fun for me, moreso for the multiplayer experience with mods and friends in Jedi Academy than anything else.

Republic Commando is an incredible game despite its setting and content and the ruination it went through under Karen Traviss later on.

Today I've gone back and played a lot of games I missed, especially the old Dark Forces series. I'd love to get into the X-wing/TIE fighter series, too.

Pretty much everything else has been lackluster with the bright spots of Battlefront and Battlefront II and likely a couple others I'm forgetting. Today I play Tiny Death Star and Assault Team on my phone here and there and am really excited for the future of OT-focused games coming up.

*Edit, forgot to say that TFU was fun but garbage, TOR was just meh, and Star Wars: Galaxies, though incredibly flawed and woefully wasted potential is the best Star Wars game of all time.

Keep Circulating the Tapes.

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Carthage said:

Battlefront 1.

TOR and KOTOR are crap

Agreed.

By the way, I love your avatar.

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What, no love for Star Wars Kinnect?

*runs and hides*

You know of the rebellion against the Empire?

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How about a KOTOR-like game set during the era of the original trilogy? 

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Carthage said:

Battlefront 1.

TOR and KOTOR are crap

Quite the opposite.

I can't really play games like Battlefront any more. By that I mean the kind of games that have several maps and several gametypes and you play them over and over again. Boring.

The only games I play now are storyline-based games. They are an equivalent of reading a book or watching a film.

Playing Battlefront type of games seems like reading a text in some book over and over again just for the sake of, well, reading the text (perhaps with an objective to read it as fast or as loud as you can). While playing KOTOR type of games is like reading a text of the book for the purpose of experiencing the story and characters.

真実

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Actually, it’s a great thread, jogging so many memories of the early 90s. The SW universe was good back then. The movies were a trilogy yet, there was the Timothy Zahn books…

Anyway.

My first expedition into SW was X-Wing (the original diskette version), plus its additional expansion packs. That was an immersing experience! The cutscenes, the beautifully rendered ships from the movies (in the gameplay they looked way simpler…), the dynamic MIDI music which changed according to the battle situation… I remember trying to beat that Death Star trench run for ages, until, one sunny Sunday morning, I managed it the first time around!

Then came TIE Fighter which was an improvement in any aspect. You had more comfortable tweaks in gameplay, a more coherent story, more polished look of the game…
Interestingly, the DOS versions actually look and feel better than the versions released in 1998 for Windows (with adapted XvT graphics).

Then there was Dark Forces. It was amazing! Just the atmosphere of the fourteen levels: being able to walk around on different locations in the SW universe. I think it was the first time one could actually do that. Again, the great interactive iMUSE music. I got quite active in the DF modding community: because the game lacked a multiplayer mode, additional levels rather relied on storytelling and atmosphere more. There are countless levels, additional 3D models and sprites for DF available, exploring virtually every known SW location: Bespin, Yavin, what have you.

I enjoyed Jedi Knight, but found it was lacking that tight DF indoor atmosphere by relying on very expansive outdoor levels. Still, it was a good game.

BTW, the X-Wing and TIE Fighter series are now available om GOG and I am replaying them right now. I got T/F already through, and X-W is 4/5 complete. The Death Star trench run is still a b*tch!

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The confusingly-titled Dark Forces/Jedi Knight series was always a favorite, though I didn’t love the first one like the other three. I preferred Rogue Squadron II: Rogue Leader to the original Rogue Squadron. Racer was probably the best thing to come out of TPM. KOTOR, of course, as well as KOTOR II. I liked to explore in Galaxies, but it was not a very good game. The original Battlefront games were fun to play with friends, but the single player left me kind of cold. I feel like I’m forgetting something huge, but I can’t put my finger on it.

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Back in the 90s LucasArts was my favorite game developer:

X-Wing
Tie-Fighter
Dark Forces
Jedi Knight
Shadows of the Empire
Rebel Assault I & II
X-Wing Alliance

Is it a coincidence that the Star Wars games declined in quality when the Prequels came out? Guess not.

Rogue One is redundant. Just play the first mission of DARK FORCES.
The hallmark of a corrupt leader: Being surrounded by yes men.
‘The best visual effects in the world will not compensate for a story told badly.’ - V.E.S.
‘Star Wars is a buffet, enjoy the stuff you want, and leave the rest.’ - SilverWook

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Haarspalter said:

Is it a coincidence that the Star Wars games declined in quality when the Prequels came out? Guess not.

It did not decline. It improved.

真実

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joefavs said:

I liked to explore in Galaxies, but it was not a very good game.

That’s ridiculous. Galaxies was one of the best MMOs there ever were until they ruined it. No other MMO before or since has given you the same amount of freedom to mix and match all of the skill trees as you see fit. Then there were the amazingly robust and completely player created and regulated economies on each planet. There were so many great and unique communities everywhere in that game with a fantastic playerbase to interact with.

Which is why watching the developers destroy the game with the CU and later the NGE was such a tragedy. And is still mourned to this day by most who played it.

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On paper that was all well and good, but the reality was a mess. It took eons to get past the first rung of professions, and the population dynamics were completely out of whack. I might just not have the temperament for MMO’s, but I got bored with the gameplay well before I got to do anything interesting.

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See that sounds like you were playing lonewolf. That game and MMOs in general only really thrive if you’re playing with a group. They help you get through the slow bits.

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SWG was a game that had a lot of potential gameplay wise, and they instead rushed it and therefore it suffered a lot.

That being said, I played it from just after launch to Post-NGE purely because of the amazing people I met through it and the fun of exploring the game with them and basically inventing our own game thanks to its super sandboxy nature and fairly deep and complex mechanics. I would play an updated version in a heartbeat and still go back to the SWGEmu now and then.

Keep Circulating the Tapes.

END OF LINE

(It hasn’t happened yet)

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imperialscum said:

Haarspalter said:

Is it a coincidence that the Star Wars games declined in quality when the Prequels came out? Guess not.

It did not decline. It improved.

Explain please.

Do you refer to KOTOR I & II or Jedi Outcast? But these games were not developed “inhouse” at LucasArts.

Rogue One is redundant. Just play the first mission of DARK FORCES.
The hallmark of a corrupt leader: Being surrounded by yes men.
‘The best visual effects in the world will not compensate for a story told badly.’ - V.E.S.
‘Star Wars is a buffet, enjoy the stuff you want, and leave the rest.’ - SilverWook

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X-Wing, Tie Fighter and X-Wing Alliance were all developed by Totally Games.

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Tobar said:

X-Wing, Tie Fighter and X-Wing Alliance were all developed by Totally Games.

Oh wait, only X-Wing Alliance was developed by Totally Games.

The Collector’s Edition of X-Wing was done by Totally Games. X-Wing itself came from LucasArts.

Rogue One is redundant. Just play the first mission of DARK FORCES.
The hallmark of a corrupt leader: Being surrounded by yes men.
‘The best visual effects in the world will not compensate for a story told badly.’ - V.E.S.
‘Star Wars is a buffet, enjoy the stuff you want, and leave the rest.’ - SilverWook