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Video Games - a general discussion thread — Page 374

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TV’s Frink said:

I’ve played the first few games. Nothing else exists.

Sonic CD came out before Sonic 3 and was in production before Sonic 2 so…

To be fair that game only has a couple of voice clips saying “I’m outta here” and “yes!”

Army of Darkness: The Medieval Deadit | The Terminator - Color Regrade | The Wrong Trousers - Audio Preservation
SONIC RACES THROUGH THE GREEN FIELDS.
THE SUN RACES THROUGH A BLUE SKY FILLED WITH WHITE CLOUDS.
THE WAYS OF HIS HEART ARE MUCH LIKE THE SUN. SONIC RUNS AND RESTS; THE SUN RISES AND SETS.
DON’T GIVE UP ON THE SUN. DON’T MAKE THE SUN LAUGH AT YOU.

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I never liked sonic. More of a mario guy. I like the controls better. (Meaning the physics of how your character responds to everything, not what button does what)

Then again when it comes to platformers its a bit unfair to compare anything to the classic Mario games.

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Possessed said:

I never liked sonic. More of a mario guy. I like the controls better. (Meaning the physics of how your character responds to everything, not what button does what)

Then again when it comes to platformers its a bit unfair to compare anything to the classic Mario games.

I mean, to each their own, but in my opinion sonic has superior physics by a technical standpoint. That is, Sonic actually has physics and Mario does not.

Mario has flat ground environments, with a character that runs at one constant speed, and only has a certain hight of jumping capability.

Sonic has uneven hilly terrain that the player uses to build momentum. Momentum is the primary aspect of gameplay in Sonic, and that momentum allows the player to change their running reach and jump to higher places than a standard jump can reach.

Again, I’m not trying to say you can’t prefer Mario, I just think people often don’t realize how Sonic’s gameplay differs so fundamentally when they are comparing the games.

Army of Darkness: The Medieval Deadit | The Terminator - Color Regrade | The Wrong Trousers - Audio Preservation
SONIC RACES THROUGH THE GREEN FIELDS.
THE SUN RACES THROUGH A BLUE SKY FILLED WITH WHITE CLOUDS.
THE WAYS OF HIS HEART ARE MUCH LIKE THE SUN. SONIC RUNS AND RESTS; THE SUN RISES AND SETS.
DON’T GIVE UP ON THE SUN. DON’T MAKE THE SUN LAUGH AT YOU.

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 (Edited)

Nope, Mario has at least two running speeds, sometimes three depending on the game, and the only game that’s “Flat” is the very first one. And it’s only even partly true here, there is plenty beyond flat ground to do even here. And lots of hills and different terrains and heights in the sequels. Have you even played any besides the first one? And his jump also changes depending on your momentum, you can jump both higher and farther depending on how fast you’re running and how long you’ve been running and that’s even true for the first and second games, which I might add are the only two where he only has two running speeds as opposed to three.

I just stated my opinion that I think Mario feels better. If you like sonic better there is certainly nothing wrong with that they are well designed games for sure, but you don’t have to make up facts that are in no way true to do so.

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The problem with Sonic is he’s a one-trick pony. The point of Sonic games is to run fast. Complete the level as quickly as possible by running as fast as possible without stopping and without hitting anything. Collecting rings in Sonic is pointless because he loses all of them as soon as he gets hit.

Mario on the other hand, is more versatile. With his power-ups, jumping techniques, and usefulness of collecting coins (et al.), there’s more going on in a Mario game. And especially, with all of this, Mario translates much better to 3D than Sonic does. Sonic’s penchant for running fast doesn’t translate well to an environment that isn’t on rails; while to say open-world Mario games are fun is an understatement to say the least.

TV’s Frink said:

chyron just put a big Ric pic in your sig and be done with it.

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While I agree with that notion, I’m not holding on to any thoughts that it’s anything but my opinion and interpretation. My problem with that post was that it stated things about the Mario games which are simply false as if they were facts. But I’m not sure i agree that sonic is that one dimensional, I just enjoy the control of Mario over sonic. I find sonic controls too slippery, mario feels much more precise.

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Possessed said:

Nope, Mario has at least two running speeds, sometimes three depending on the game, and the only game that’s “Flat” is the very first one. And it’s only even partly true here, there is plenty beyond flat ground to do even here. And lots of hills and different terrains and heights in the sequels. Have you even played any besides the first one? And his jump also changes depending on your momentum, you can jump both higher and farther depending on how fast you’re running and how long you’ve been running and that’s even true for the first and second games, which I might add are the only two where he only has two running speeds as opposed to three.

I just stated my opinion that I think Mario feels better. If you like sonic better there is certainly nothing wrong with that they are well designed games for sure, but you don’t have to make up facts that are in no way true to do so.

I’ve played the first and second games (the one that’s a reskin of some other game 😛), and I’ve seen plenty of gameplay from the other ones. All of the terrain variation in the Mario sequels is still built out of straight lines. From World:

I was simply unaware that the sequels utilized any momentum based ability. Still, as you say, the most running speeds he has is three, which means the game puts very specific boundaries around the speed and ability to gain momentum. Speed and momentum are very natural and gradual in the Sonic games, allowing the player to even gain a faster speed than one could achieve just by running straight for enough time. That’s what I was referring to; the vast amount of control you have of the character and the existence of a complete physics engine that mimics natural momentum rather than reaching set precise speeds.

I apologize that my statement may have been uninformed, but my opinion still stands. And once again, I wasn’t trying to say it’s objective and you can’t prefer Mario.

Army of Darkness: The Medieval Deadit | The Terminator - Color Regrade | The Wrong Trousers - Audio Preservation
SONIC RACES THROUGH THE GREEN FIELDS.
THE SUN RACES THROUGH A BLUE SKY FILLED WITH WHITE CLOUDS.
THE WAYS OF HIS HEART ARE MUCH LIKE THE SUN. SONIC RUNS AND RESTS; THE SUN RISES AND SETS.
DON’T GIVE UP ON THE SUN. DON’T MAKE THE SUN LAUGH AT YOU.

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chyron8472 said:

The problem with Sonic is he’s a one-trick pony. The point of Sonic games is to run fast. Complete the level as quickly as possible by running as fast as possible without stopping and without hitting anything. Collecting rings in Sonic is pointless because he loses all of them as soon as he gets hit.

This is not true. The point of Sonic is not to run fast. That’s one of the major aspects of the game, as well as the biggest marketing point, but it’s not “the point.” Just like any other platformer, it’s about using skill to get to the right side of the map. Now, like I said, speed is a major aspect of gameplay, because the momentum based design is meant to lend itself to that. But, try speeding through Marble Zone fast. Well, you can’t. That environment is actually more reminiscent of Mario maps than Green Hill Zone. That stage is about platforming skill, which will buy you speed if you know what you’re doing. It’s people who think Sonic is just about speed that get turned off by the game after playing the first two levels and getting a gameover because they were just trying to go fast instead of building skill and using the environment to their advantage.

Mario translates much better to 3D than Sonic does. Sonic’s penchant for running fast doesn’t translate well to an environment that isn’t on rails; while to say open-world Mario games are fun is an understatement to say the least.

I agree with this (almost) entirely. I’ve always thought Sonic was better off not joining the 3D bandwagon, but, that said, Sonic Adventure is probably the funnest broken game I’ve ever played. I don’t really like any of the other 3D titles, despite my nostalgia for Sonic Heroes. The “Boost” gameplay of the past several years is really where the 3D entries started to show their lack of anything to offer.

I played Mario 64 as a kid once, and it was probably the most boring and confusing time I had ever encountered in a videogame. I just didn’t get it, but maybe I should revisit it some time.

Army of Darkness: The Medieval Deadit | The Terminator - Color Regrade | The Wrong Trousers - Audio Preservation
SONIC RACES THROUGH THE GREEN FIELDS.
THE SUN RACES THROUGH A BLUE SKY FILLED WITH WHITE CLOUDS.
THE WAYS OF HIS HEART ARE MUCH LIKE THE SUN. SONIC RUNS AND RESTS; THE SUN RISES AND SETS.
DON’T GIVE UP ON THE SUN. DON’T MAKE THE SUN LAUGH AT YOU.

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Almost all of the Mario games from the original up until Galaxy are incredible.

The Person in Question

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 (Edited)

Galaxy is one of the best of them all!

Also

I fail to see how thats any more straight line based than sonic. Unless you just mean he doesn’t do any gravity defying running in loops or that there’s no tunnels.

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There are even some levels in World that are curved slides. I was going to mention it but didn’t because I figured he meant what you said about the loops.

The Person in Question

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Yeah there’s parts where you slide down and ramp off almost similar to a sonic game

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This is all moot because the Mega man x games for the snes are better than both of them

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Dek Rollins said:

All of the terrain variation in the Mario sequels is still built out of straight lines.

All of the 2D games’ terrain variation, yes. And?

the most running speeds he has is three, which means the game puts very specific boundaries around the speed and ability to gain momentum.

Which would be a problem if the chief aspect of Mario centers around speed and momentum. But it doesn’t. Mario can also fly, shoot fireballs, duck, punch, butt-stomp, triple-jump, wall-jump, et al.

Speed and momentum are not the primary aspects of Mario games as they are with Sonic. So arguing that physics in Sonic are superior is rather an apples to oranges comparison since the platforming is wholly dissimilar.

TV’s Frink said:

chyron just put a big Ric pic in your sig and be done with it.

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Dek Rollins said:

I played Mario 64 as a kid once, and it was probably the most boring and confusing time I had ever encountered in a videogame. I just didn’t get it, but maybe I should revisit it some time.

I don’t want to sound rude, genuinely I don’t, but you obviously have played very, very few video games in your lifetime if you think that Mario 64 is the most confusing. Either that or you’ve primarily only played games that have come out since 2010. Strictly linear, hand-holding game design is a pretty new phenomenon.

The Person in Question

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moviefreakedmind said:

Dek Rollins said:

I played Mario 64 as a kid once, and it was probably the most boring and confusing time I had ever encountered in a videogame. I just didn’t get it, but maybe I should revisit it some time.

I don’t want to sound rude, genuinely I don’t, but you obviously have played very, very few video games in your lifetime if you think that Mario 64 is the most confusing. Either that or you’ve primarily only played games that have come out since 2010. Strictly linear, hand-holding game design is a pretty new phenomenon.

This. Games today are, with exceptions of course, so easy I don’t even understand why people bother writing Walkthroughs anymore. I mean some games still challenge your reflexes, but not your brain.

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chyron8472 said:

Dek Rollins said:

the most running speeds he has is three, which means the game puts very specific boundaries around the speed and ability to gain momentum.

Which would be a problem if the chief aspect of Mario centers around speed and momentum. But it doesn’t. Mario can also fly, shoot fireballs, duck, punch, butt-stomp, triple-jump, wall-jump, et al.

Speed and momentum are not the primary aspects of Mario games as they are with Sonic. So arguing that physics in Sonic are superior is rather an apples to oranges comparison since the platforming is wholly dissimilar.

That’s what I was saying earlier, the two games are fundamentally different. My point about superiority was that I just feel that the technical achievement behind the physics-driven gameplay in Sonic is greater than that of Mario.

Army of Darkness: The Medieval Deadit | The Terminator - Color Regrade | The Wrong Trousers - Audio Preservation
SONIC RACES THROUGH THE GREEN FIELDS.
THE SUN RACES THROUGH A BLUE SKY FILLED WITH WHITE CLOUDS.
THE WAYS OF HIS HEART ARE MUCH LIKE THE SUN. SONIC RUNS AND RESTS; THE SUN RISES AND SETS.
DON’T GIVE UP ON THE SUN. DON’T MAKE THE SUN LAUGH AT YOU.

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Time

moviefreakedmind said:

Dek Rollins said:

I played Mario 64 as a kid once, and it was probably the most boring and confusing time I had ever encountered in a videogame. I just didn’t get it, but maybe I should revisit it some time.

I don’t want to sound rude, genuinely I don’t, but you obviously have played very, very few video games in your lifetime if you think that Mario 64 is the most confusing. Either that or you’ve primarily only played games that have come out since 2010. Strictly linear, hand-holding game design is a pretty new phenomenon.

I’m not sure you understood me. In about 2006 (pre-2010), when I was a child, I played it at a friend’s house once. At the time I was playing, I didn’t know what I was supposed to be doing, it confused me, and, get this, at that time, it was probably the most boring and confusing game I had encountered, again, at that time. I, as the target audience, was bored. That doesn’t mean I think it’s a bad game. That’s just my experience with it. Hence, “maybe I should revisit it some time.”

Also, I almost never play videogames that were made post-2010, and even then few that were made post-2005.

http://originaltrilogy.com/post/id/1184033

Not out of principle, but out of interest. Very few modern games actually gather my interest enough to spend time playing. Recently I haven’t been playing any videogames very often.

I enjoy old platformers, spaceship shooters (though I suck at them), first person shooters (when they gather my interest), text adventures, impossible to figure out LucasArts adventure games, and Videlectrix games 😉. I go right by most modern games.

Army of Darkness: The Medieval Deadit | The Terminator - Color Regrade | The Wrong Trousers - Audio Preservation
SONIC RACES THROUGH THE GREEN FIELDS.
THE SUN RACES THROUGH A BLUE SKY FILLED WITH WHITE CLOUDS.
THE WAYS OF HIS HEART ARE MUCH LIKE THE SUN. SONIC RUNS AND RESTS; THE SUN RISES AND SETS.
DON’T GIVE UP ON THE SUN. DON’T MAKE THE SUN LAUGH AT YOU.

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There is a “THE MOST WANTED GAMES SALE” Going on at “GOG.com” Sale ends (April 23 2018)

“Get over violence, madness and death? What else is there?”

Also known as Mr. Liquid Jungle.

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I had to start ignoring these GOG sales because — just like Steam — I’ve amassed a huge library of games I’ll probably never have time to play. And I’ve purchased too many games on sale only to see them on sale again for still less before I’ve even had a chance to play them.

Realistically, when am I going to find the time to play through Baldur’s Gate, Icewind Dale, and Neverwinter Nights (and their sequels)? Probably never, but that didn’t stop me from buying them anyway.

GOG is amazing though if you’re into classic PC gaming as well as new stuff.

Forum Administrator

MTFBWY…A

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I had the same problem with Amazon Prime’s prices on blu rays and DVDs. There’d be incredibly cheap movies that I wanted sold for sometimes as low as $4 but then I’d never end up watching them once I got them because I had so many and didn’t have time.

The Person in Question