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poppasketti

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Join date
1-Jun-2014
Last activity
1-Jul-2025
Posts
912

Post History

Post
#1417202
Topic
The Rise of Skywalker: Ascendant (Released)
Time

I agree with ThisIsCreation. Great job, MR! I think the line and pacing feels right, but the cutting back and forth to Luke is a bit abrupt. The second cut to Luke feels like it’s clearly the same camera move as the first. Can you hold on Rey instead of cutting back for “This is your fight”? I think it’s better to see Rey for this line, anyway, so we can see her thinking it over.

Post
#1417200
Topic
Star Wars Episode IX: The Last Hope (Help Wanted Finishing This Edit) (WIP)
Time

Movies Remastered said:

The line was in stereo so I had to export it to audition and convert it to mono for it to sound right. If anyone knows how to do this within premiere please let me know.

This was in the other thread, but here’s what you do:
Right-click on the clip in the project panel. Select Modify > Audio Channels. Change the Clip Channel Format from Stereo to Mono. Make sure Number of Audio Clips says 1. Then, below that, make sure either the L or the R is checked (you should only be able to do one, and it doesn’t matter which if the audio is the same on both, as it should be for a voice). Once done, when you drag the clip into a sequence it should show as mono.

Hope this helps!

Post
#1417162
Topic
The Rise of Skywalker: Ascendant (Released)
Time

DZ-330 said:

“but this is your fight” is not included in the video as I realized it is a contradiction for this edit. “We’ll always be with you.” works much better for foreshadowing than “A thousand generations live in you now, but this is your fight.” If it is Rey’s fight then why do ALL the Jedi show up at the end in spirit?

I think I agree with this the most (though admittedly, a lot of the ideas and mockups do work for me).

“We’ll always be with you” feels like it matches well with Rey’s “Be with me” lines at the beginning and end, which helps with foreshadowing (although I realize some people think that may not be a good thing to keep the surprise).

“A thousand generations live in you” works for me too (metaphorically, the way RL explained is how I always took it).

However, I agree “this is your fight” doesn’t feel right. Not just because of the Jedi helping her later, but because it feels forced. Luke is basically saying that she has to go because she’s the only Jedi left, not for any personal reasons that make it her fight. Which is true, unfortunately. In ROTJ, Luke’s confronting Vader was deeply personal, and the stakes for the galaxy and for Luke himself were so intertwined. That kind of tension is there in the Rey and Kylo fight in TROS, but Palpatine really just needs to be stopped because he’s going to destroy the universe. There’s nothing really personal for Rey to deal with in Palpatine, despite the filmmakers efforts to make it so. “This is your fight” draws attention to that failure and just kind of highlights a weakness of the film, instead of smoothing past it.

Post
#1416504
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Movies Remastered said:

While we’re on the subject. Does anyone know how to pan audio using keyframes in Premiere? I’ve done it before but completely forgotten.

Hey MR! Just click the Panner in the clips “Effect Controls” like in the image above. In the example I set the panner to go from 0 at the first keyframe to -80 at the second keyframe.

Love all the new work, and that color correction on Ahch-To is beautiful. So much more atmospheric and thematic.

Post
#1415314
Topic
The Rise of Skywalker: Ascendant (Released)
Time

For those interested in playing with the puppets, I’ve put the clean backplate in my master clips folder, and here’s a direct link to the clip: https://drive.google.com/drive/folders/1geT4mYlgOu8wHf1j1tSzMiOIFOYnONvC

There’s a prores backplate and a prores 4444 of the front bottom of the stage with an alpha channel, with the idea that you can place puppets between the two layers.

I didn’t change the timing. I tried After Effects frame interpolation, but it really didn’t like the the dust in the foreground and got very wonky. Regular frameblending looked just okay (the alien moves a bit too much for it). If someone has twixtor or another interpolation software they’re welcome to try, as I think stretching an extra second or two out of the shot will be helpful!

Post
#1414435
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Shaddy Zaphod said:

I think “fanboys who can’t let go” is the opposite of this. The fact that this is all in-service of a community effort to turn something they didn’t like into something they do (or, well, tolerate) purely for the sake of their own personal enjoyment is inspiring.

Agreed. I think RL and I were just having a little fun. If we didn’t agree with you, none of us would be here! Although it is becoming clearer that many of us our losing our minds (*are, was going to edit but realized it just helped my point). Maybe one day when I can stop wiping down bags of potato chips with lysol, things will be in better perspective.

ThisIsCreation, I think that click removal helped! With the headphones on, you can hear the difference.

Post
#1414010
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Jar Jar Bricks said:

Like I said, I feel like it’s subtle, but maybe that’s just because I’m looking for it.

Believe me, I notice it! I don’t know if it needs an EQ tweak or something else, but I remember after spinning my wheels on it for many hours I realized it was about as good as it was going to get.

I don’t know that trying it again (with “become”) would be a great idea though, since it’s hard to really nail it.

I would like to offer to try, but much of my free time is spent just trying to keep up with this thread!

Having said that, I was able to take a stab at the puppet show shot clean plate thanks to the kindness of MR sharing the clip with me.

https://vimeo.com/518423850
pw: fanedit

It’s not perfect, and you can definitely see the seams, but I think if you add the new puppets it should cover up pretty well. I can also provide a tracked foreground plate of the stage so you can place the puppets behind it.

Post
#1410984
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Movies Remastered said:

What do you think about Rey’s crackling Saber reflecting her mood? I’m just working on the Cave scenes and the aggressive effect really doesn’t look right. What if it’s calm when she is and out of control in battle scenes?

Looks like I’ll be in the minority, but while I agree it should be consistent, I do think you can tone it down (5-10%) during a couple of scenes if you think it looks wrong. Hard to say without seeing the examples, but I think sometimes you have to adjust effects scene to scene. I would trust your judgment; if you think something looks off, you’re probably right! Might be good to try a quick test and post here to see how the toned down version feels. Just an idea!

Post
#1410241
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Movies Remastered said:

The issue with the Ties is because it’s a pre-rendered 720p greenscreen clip next to the castle and Poppa used Element 3d for the Forrest flyover but I don’t think anyone else other than Poppa knows how to use that program on here so that’s all we have right now.

Yeah I’d like to help with the Cinema4D effects work, but I’m afraid I just don’t have the time.

Agreed about the Ajan Kloss clip. It was worth a shot. Thanks Neerb for providing those recordings, and hedgesmfg for your efforts as well!

Post
#1410166
Topic
The Rise of Skywalker: Ascendant (Released)
Time

I took a shot at the Ajan Kloss clip Neerb sent yesterday:

https://vimeo.com/512005892
pw: fanedit

I denoised it a little first, then re-interpreted the footage to playback at 24 instead of 60, giving you a much slower shot. Then, re-added some film grain and blur to try to soften it a little, and I tried a neutral color balance.

There’s a few issues with it.
(I’d recommend downloading it to look at it closely, link is downloadable and the “original” file is prores).
For one, the original game render has a few glitches, which you can see in the flickering elements towards the bottom of the frame at around 2-3 seconds in (near those barrels? things?).

The main thing that bugs me is all the moire and aliasing around the leaves. Denoiser and blur didn’t fix that unfortunately. I don’t know much about video game render engines, but if it could be rendered with a bit less sharp detail it might provide a more usable clip. I think?

Post
#1409373
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Octorox said:

I mean, you can’t gain quality but you can lose quality by recompressing, even if the file is higher bitrate than your source. I’m just trying to minimize the amount of generational loss.

This is definitely true. Bitrate is relative to the format, so just because Prores LT is a higher bitrate doesn’t mean it will capture 100% of the detail from an H264. LT can struggle on scenes with a lot of detail and fine grain. I think for safety, Hal, there’s nothing wrong with Prores 422 or HQ. You definitely don’t want to accidentally lose a bit of detail by choosing a lower bitrate.

FWIW, I usually export to Prores 422 or HQ and encode to H.264 with ffmpeg. One thing I will say about ffmpeg; though it is free, open-source, and not part of a professional suite, it is the only encoder I’ve seen produce H264 files that are visually identical to their Prores masters, even in scenes with a lot of grain. It’s really incredible. It is also very irritating to use!

Post
#1409027
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Burbin, thanks for re-rendering the file to mov. That plays a lot nicer with Premiere and After Effects for me. I’ll take down my band-aid ffmpeg encode, because I agree it’s not the best method. Anyone who uses the new clip should be aware that it has an alpha channel, so make sure there’s nothing on tracks below it as there’s holes where Burbin turned the lights out!

I don’t see any generational loss from 21C Peasant’s file to yours, but the shot looks noisy (to me) and I think it’s because of being scaled up. It probably would be a good idea to do a pass of de-grain, re-grain, to help the shots match.

To get in the nitty gritty weeds with JakeRyan17, he’s correct. I would add that Prores is still technically a lossy codec, so any conversion could have some minor generational loss. The best reason to convert to prores though is because it’s all I-frames, massively reducing the CPU load necessary to run it. Some H264s files can be slow to work with, stutter a lot on playback or while seeking (clicking around the file). This can really slow down editing and in some cases even crash Adobe. Prores is silky smooth.

Post
#1408947
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Burbin said:

Here’s my clip of Vader’s Castle with dimmed lights
http://www.mediafire.com/file/yqc05kidwmuzfkk/Fortress.avi

So I grabbed this file on my mac and used the Scoop! app (formerly iMediaHUD) to get the file info. It’s a windows BMP video file, and it’s 8bit uncompressed with Alpha channel. The bitrate is a whopping 1.5 Gbps. That’s why it won’t play smooth on VLC, MR.

None of my apps other than VLC can even read it, not Adobe or Compressor.

Best option is ffmpeg I think, as sherlockpotter suggested. Below is an H264 mp4 [deleted because of Burbin’s new render] file converted on veryslow and crf11 from ffmpeg. Going frame by frame comparing the two it doesn’t appear that there is any generational loss (the original clip is pretty noisy btw), but there is a slight color shift towards orange in the mp4. The AVI had more pink in it, so you will want to color grade to compensate.

Post
#1408878
Topic
The Rise of Skywalker: Ascendant (Released)
Time

DominicCobb said:

Burbin said:

Here’s my clip of Vader’s Castle with dimmed lights
http://www.mediafire.com/file/yqc05kidwmuzfkk/Fortress.avi

Anyone here with Premiere having issues trying to use this? Not sure if it’s the avi wrapper or whatever codec was used.

Same goes for Luka Frik’s lightsaber clips. Wonder if Premiere just doesn’t play well with .avi? Anyone know?

I’ll download this tomorrow to check the format, but if the codec is something big like animation or uncompressed, I would highly recommend using Hal’s method of converting it to prores.

Post
#1406875
Topic
The Rise of Skywalker: Ascendant (Released)
Time

DominicCobb said:

poppasketti said:

Jar Jar Bricks said:

RogueLeader said:

Speaking of making their romance more explicit, it does remind me of a test clip that I found on my laptop that I totally forgot I made. https://streamable.com/pwg1wp

@poppasketti
(would be interesting to see in Rekindled)

Amazing how well that all lines up! RL, is there an edit point in the music? Either it does time out nicely. I don’t think I’d use it for Rekindled, because I prefer some moments to just be generally quieter.

Having said that, I do think the music tweaks just made during the duel in Ascendant works quite well! I agree that I think it swells a bit too loud at around 1:01, and maybe the actual DotF theme could come down a little, but great work.

poppa! Maybe I missed it, but did you make those Coruscant shots available to download?

Yep, the original Vimeo link is downloadable! Just make sure to download the “Original” file which is the prores.
https://vimeo.com/494722697
pw: fanedit

Edit: also, remember that the first exterior shot with the planet is extended 24 frames.

Post
#1406821
Topic
The Rise of Skywalker: Ascendant (Released)
Time

Jar Jar Bricks said:

RogueLeader said:

Speaking of making their romance more explicit, it does remind me of a test clip that I found on my laptop that I totally forgot I made. https://streamable.com/pwg1wp

@poppasketti
(would be interesting to see in Rekindled)

Amazing how well that all lines up! RL, is there an edit point in the music? Either it does time out nicely. I don’t think I’d use it for Rekindled, because I prefer some moments to just be generally quieter.

Having said that, I do think the music tweaks just made during the duel in Ascendant works quite well! I agree that I think it swells a bit too loud at around 1:01, and maybe the actual DotF theme could come down a little, but great work.