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danieldubb

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Members
Join date
16-Dec-2020
Last activity
11-Apr-2024
Posts
38

Post History

Post
#1396395
Topic
Deepfake Tarkin & Leia swap (Rogue One) (up on the Shamook youtube channel)
Time

sade1212 said:

Unfortunately Shamook’s videos aren’t at a perfect 23.976 fps, so they have a few duplicated/missed frames. You could fix this manually, and use EBSynth to generate the missing frames, but it’s a little bit of a pain.

so upon importing into a DVW it wouldnt line up or would look funny?.. forgive my ignorance i’m an audio guy and pretty limited with my video knowledge… I just know it looks so real compared to the original and ties into ANH so much better.

Post
#1396391
Topic
Deepfake Tarkin & Leia swap (Rogue One) (up on the Shamook youtube channel)
Time

So there is a guy on youtube called “Shamook” who did an incredible job deepfake fixing Tarkin and Leia… is it just me or does anyone else want these scenes swapped in their version of Rogue One?
 

check it out here:

https://www.youtube.com/watch?v=_CXMb_MO3aw - a 2 minute video on the Shamook youtube channel
 

Does anyone know this “Shamook” person? I tried to reach out via email but didnt get a response…

he is also working on a Luke deepfake for Mando season 2 finale

Post
#1395418
Topic
Star Wars Episode III: Labyrinth Of Evil (Released)
Time

Chase Adams said:

Hey Hal, hope you’re doing well.

I decided to give removing the Wookiee noises from that problematic scene a go:

https://streamable.com/idzkg

As you can see, I had an issue with when the clone spoke, since Chewie was groaning over his entire line. I solved this by giving him a new line from the 2004 Battlefront. (Voiced by Temuera Morrison of course!)

PM me if you would like the audio file.

Edit:

Still not 100% happy with it, will tweak further! 😉

I literally had the same issue, i wasnt as smart to look for another clone line from another source… I just did eq bell curves to try and take chewie’s freq range out of the clip…

Post
#1395415
Topic
Star Wars Episode III: Labyrinth Of Evil (Released)
Time

Hal 9000 said:

Yep, you and danieldubb both sent me clips to check out tonight, so I’ll see if either work super well or if need changes. (About the only possible time for me to do this stuff is 9-10pm after everyone else went sleepybye.)

I appreciate ya both; it’s a thing from V6 that was a little unfortunate. The other was R2’s reflection on the hospital window, though poppasketti feels it’d be an inordinately large undertaking to attempt to remove it so it’ll remain.

if i knew i had competition I def would have given another pass on it 😛. hope 1 of them works!

Post
#1394457
Topic
Pro Audio Engineer looking to get involved!<br>
Time

rik said:

danieldubb said:

@Rik

hey man, big undertaking you got going! so to answer ur questions

  1. you should be able to get a decent recording off the iphone, its not gonna be as good as if you had a quality mic but i know lots of people who use the voice memo feature on iphones to get decent recordings… not ideal but possible

  2. depending on the voice yes, voice actors can do a wide range or voices, now you can also take a single voice performance and split it into different harmonies, so it all depends on the voice performer

3.I can help with creating ur Kylo mask voice if you have the material for me to work with yes… I would recreate his voice in ProTools tho, i am not personally versed in Adobe Audition.

Thanks Daniel. I could try to record some samples and than I could send to you, if it’s ok for you.

sure thing!

Post
#1394456
Topic
Pro Audio Engineer looking to get involved!<br>
Time

Eyepainter said:

Good to have you on board, dude.

I have a fan edit of episode I that’s already been released (episodes II and III are still a work in progress), and most of my audio issues are minor. Still, any updates I can make to the edit, however small, are nice.

I’m editing on Davinci Resolve 16 in case it’s important. I’ve been able to fix most of my audio problems through crossfades and cutting out unwanted lines and sound effects (you’d be amazed how much more tolerable Jar Jar is without his sound effects). However, I’ve noticed a few instances, specifically with removed dialogue, where you can hear the audio get somewhat quieter whenever there’s a line or sound effect I’ve removed.

For example, because I’m a fan of l8wrtr’s edit of episode I, I wanted to do a similar thing in which I got rid of the sports commentators and their voices. At the beginning of the race, I tried to get rid of the line, “start your engines!” However, when I tried to remove each instance of the line through the audio channels, I realized that I was cutting out most of the audio channels. Which resulted in a very odd moment of near silence. I had to keep the quieter channels in so that the audio would sound louder, but it does seem weird that it can be heard (albeit quietly) through the rear speakers. I’d like to get rid of it entirely, but I also don’t want the audio to suddenly go quiet either. I have similar issues with the quietness of a few crossfades as well. Even when I use the +3db version (the loudest possible crossfade I have in my arsenal), there are still a few where you can hear things get quiet for a brief moment.

The only other issue I can think of is that I’m trying to work on recording an audio commentary. However, it’s turned out to be a lot harder than I expected since the sound quality happens to be really bad. I’m not sure what’s going on, but when my voice starts to go into higher pitches, the audio starts to have this weird echo-ey, ringing effect. I tried using the equalizer, but the best I can manage is to make my voice sound somewhat muffled, and even then, you can still hear the ring-y-ness anyway. Simply put, I have no idea how to fix it, and I’m kind of overwhelmed by the number of audio effects that are available. I can’t find the one that gets rid of it.

Again, I’m happy with the way my fanedit of episode I has turned out (although I’m getting a bit perfectionistic about the color grading). Still, it would be nice if I could fix those things for future updates to my edit. If you have some advice, I would love to implement it.

Hey Eyepainter

so in regards to ur audio commentary you say there is a “ringing” or buzz in ur track, this could be a result of a few things, mainly mic quality/room you are recording in/or possibly interface issues? did u try a different mic or recording device?

in regards to cutting audio out in spots like “start ur engine” the easiest way to deal with that in my opinion is take a part that has just ambient noise from the same section and just replace whatever u cut out with some abstact scene noise from another spot nearby. in the pod race scene there is a lot of ambience thru out the section… thats my first thought… if u are taking something away u have to replace that spot with other noise so u wont get the drop outs… might seem like the obvious thing to do but i believe in ur situation without doing a ton of work this would be the easiest way

if u need more advice happy to speak further

Post
#1394248
Topic
Pro Audio Engineer looking to get involved!<br>
Time

Hey Y3ldarb…

so its kind of a tough question, cuz yes it is possible to make things have a more vintage frequancy response it is hard to mimic the gear they used at the time, mic quality and technique has come a long way since OT… Im not sure how much you are able to do in DR17 and Audacity but a few techniques that i would try first would be

  1. Eq- so most old films dont have a very large low end so rounding off some low frequencies might get u in the right direction

  2. vintage fx- there is a software vst called “rc20” or “vintage strip” there are others like them but they are made to emulate old tapes and analog gear so tweaking with some presets on a audio plug in like those will also help put u in the right direction…

3 referencing- while attempting to emulate old sound it is important to have a solid reference point to work off of, whether that is a scene from the OT or something of that nature

  1. sound replacement- you can find a ton of old vintage star wars sound fx out there… replacing some important sounds such as lasers or lightsaber sounds with the old ones from the OT and even the old music scores (the ones recorded for the OT) will also put you 1 step closer to achieving what ur going for…

hope that helps

Post
#1394166
Topic
Pro Audio Engineer looking to get involved!<br>
Time

@Rik

hey man, big undertaking you got going! so to answer ur questions

  1. you should be able to get a decent recording off the iphone, its not gonna be as good as if you had a quality mic but i know lots of people who use the voice memo feature on iphones to get decent recordings… not ideal but possible

  2. depending on the voice yes, voice actors can do a wide range or voices, now you can also take a single voice performance and split it into different harmonies, so it all depends on the voice performer

3.I can help with creating ur Kylo mask voice if you have the material for me to work with yes… I would recreate his voice in ProTools tho, i am not personally versed in Adobe Audition.

Post
#1393994
Topic
Pro Audio Engineer looking to get involved!<br>
Time

@hal9000 ok so i am not sure about the exact scene, its been a minute since i watched the prequels and was waiting for u to finish all 3 updates before watching again. is there music in the scene and thats why the audio is tricky? otherwise my first thought (which i am totally down to try for u) would be to recreate the audio for the clip and just bypass the wookie talk all together? if u can send me a clip of the scene and ur current audio i can have a better idea of what needs to happen to make it work!

Post
#1393977
Topic
Pro Audio Engineer looking to get involved!<br>
Time

Hey guys, I am a big fan of this community and what you guys try to do to save our childhood! Hal9000 inspired me years ago with his prequel trilogy and I have been curious ever since. I have recently started looking for some sequel trilogy edits that go as big as Hal did on the originals but in the process I have noticed how in certain fan edits they lack certain things in regards to the audio when doing replacement sounds or voice overs. I am a Audio Engineer by trade and wanted to offer my assistance to matching audio or anything related to making peoples fan edits better… for example i saw one guy was trying to replace some kylo audio and palpatine but it didnt turn out perfect… for example i could easily make that sound better with a few simple tweaks and eq to match it to the original audio levels… anyways just wanted to reach out and let u guys know ur not alone in the galaxy and i am totally down to help with small audio things to help finish ur edits off the way you see it in your head! cheers guys and keep up the great work!

a fan