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danieldubb

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Members
Join date
16-Dec-2020
Last activity
11-Jun-2021
Posts
32

Post History

Post
#1426330
Topic
Pro Audio Engineer looking to get involved!<br>
Time

SomethingStarWarsRelated said:

Hey thanks so much for the info!

I had just recently seen a YouTube video with someone eliminating certain frequencies specifically for processing vocals and it hadn’t even dawned on me to try that for my purposes. I’ll definitely be testing out both methods. Thanks!

yes i totally forgot to mention actually… for scenes that have dialogue that has music behind it, u can try to use this https://vocalremover.org/

it may work well for that scenario for u, will only work with dialague and music tho, not sfx

Post
#1425940
Topic
Pro Audio Engineer looking to get involved!<br>
Time

SomethingStarWarsRelated said:

danieldubb, could you give me some advice or pointers? In my edit I’m working on, i need to be able to remove as much original music from the film as possible in order to rescore. Especially in action scenes. I can do a certain amount of rebuiling of the sfx but i was hoping to retain as much of the original sfx as possible. I’ve played around with multiband compressers and limiters (in davinci resolve) with a bit of luck but i dont really know what I’m doing. Any advice on how to go about this? Any helpful youtube videos you may know of?

Hey man, totally so in my opinion u have two options, the first is that a lot of these original vfx sounds can be found online as individual “hits” or sounds. u could simply find the relative sfx and fit drop it in over your new score OR there is a few methods that could yield a decent result, the multiband compressor and limiters are not gonna do it, you are better off trying to either use an “EQ” and cut the sample as short and tight as possible and try to take out some frequancies around the specific sound “guns shots” sit in differenrt frequancy ranges than lets say a string or horn instrument from the score. or your other option is to use whats called a “gate” which basically grabs sounds that surpass a specific loudness and it will cut off anything below that volume level so it might work pretty well. i think ur first option will get the cleanest result tho. hope that helps!

Post
#1424162
Topic
Pro Audio Engineer looking to get involved!<br>
Time

GMatias said:

Here’s a question for ya!

Asking this here instead of a PM because I think the answer might be broadly applicable:

I’m looking to make a Japanese language track for Adywan’s ESB:R edit. I plan on keeping everything else about the track the same. Here’s what I have to work with:

  • I’m using an Adobe Premiere/Audition workflow (tho personally I’m more comfortable with Goldwave for straight-up audio-only editing).

  • I have Adywan’s ESB:R audio and a 5.1 JPN track from the R2 2015 theatrical blu-ray. I also have the 1981 stereo dub for lines like “Bring my shuttle” that got lost along the way.

How would you go about putting this track together?

I feel the best approach would be to first match the JPN track volume to Adywan’s, then swap out the ENG spots on various channels with JPN versions of those channels and adjust from there. Would you agree?

thats def a good approach, referencing is very important and if you are able to do comparing to the swaps you want to make then it should be pretty easy to match, my only concern would be that you are using audio from different sources some being 5.1 and others being Stereo.

Post
#1417430
Topic
Deepfake Tarkin &amp; Leia swap (Rogue One) (up on the Shamook youtube channel)
Time

Shamook said:

Hey all, Shamook here.
I was just googling myself and came across this thread. It’s really nice and refreshing to see so many people enjoying my videos. Sorry if I never responded to your emails or messages, I just don’t have the time to get back to everyone unfortunately. I think I got 300+ emails about the Mando deepfake.
Let me know if there are any specific things I might be able to provide you guys with; extra scenes, different video formats etc
Also I can verify I’m definitely Shamook if that’s necessary.
Cheers.

Welcome and thanks for reaching out. You have some fans on this site of ur work. Would be great to have u as part of the community.

Post
#1411037
Topic
Deepfake Tarkin &amp; Leia swap (Rogue One) (up on the Shamook youtube channel)
Time

macesmajored said:

I am super interested in this as well! I reached out to Shamook a while back and didn’t get a response (possibly just that they are busy or that it’s a pretty large YouTube channel now).

If someone successfully gets in touch or directs Shamook here we should maybe alert people here? I’m betting since these deepfakes started dropping on YouTube (and I agree, Shamook’s are often the highest quality) that they have gotten a deluge of emails and DMs from fan editors! Probably would be a help not to have a chunk of the forums here spamming them.

a few people have tried to reach out, he never answered anyone to my knowledge

Post
#1406581
Topic
Star Wars: The Coaxium Heist (COMPLETED)
Time

PodracingThisIs91 said:

Yesterday I finally watched this edit (thanks to Yuri_Kenobi for the subtitles, they are great) and best thing I can say of it is I couldn’t tell what was added or trimmed,except for the “Han Solo” scene, but now it works. The movie was quite enjoyable, to the point where now will be part of my Star Wars marathons, which wasn’t before. Thanks Digmod for this edit.

Do u have the DL link for this? cant seem to get a link

Post
#1399508
Topic
Deepfake Tarkin &amp; Leia swap (Rogue One) (up on the Shamook youtube channel)
Time

DigMod said:

I’d agree that derpfakes’ Leia is the best looking. I used it here in this shot that I’ll be updating Rise of the Rebellion with. https://www.youtube.com/watch?v=VXXnFZIJFFo&feature=youtu.be&ab_channel=DigModiFicaTionFanedits
I’ll also be using Shamook’s Tarkin.

yes @rey_afraid just pointed this out as well! i agree… with shamook leia there is a flicker in her face from the side profile before the deepfake catches… but thanks all u guys for chiming in on this!

Post
#1397223
Topic
Deepfake Tarkin &amp; Leia swap (Rogue One) (up on the Shamook youtube channel)
Time

TheBoogeyman1023 said:

danieldubb said:

TheBoogeyman1023 said:

The deepfake face looks more realistic however the animation of the original CG face is so stiff and unrealistic that the Luke scene unfortunately isn’t much of an improvement.

Shamook’s Tarkin and Leia are great though. I’m glad this thread was started, I was going to try contacting him. It’s a shame he hasn’t gotten back to anyone yet.

yes it is… i feel like shamook belongs in this community… his work is fantastic… if you want to try and reach out I say go for it… how many of us can he ignore? we must rally together lol…

I’ll try direct messaging him on YouTube.

that might work, i only tried gmail!

Post
#1397193
Topic
Deepfake Tarkin &amp; Leia swap (Rogue One) (up on the Shamook youtube channel)
Time

TheBoogeyman1023 said:

The deepfake face looks more realistic however the animation of the original CG face is so stiff and unrealistic that the Luke scene unfortunately isn’t much of an improvement.

Shamook’s Tarkin and Leia are great though. I’m glad this thread was started, I was going to try contacting him. It’s a shame he hasn’t gotten back to anyone yet.

yes it is… i feel like shamook belongs in this community… his work is fantastic… if you want to try and reach out I say go for it… how many of us can he ignore? we must rally together lol…

Post
#1396454
Topic
Deepfake Tarkin &amp; Leia swap (Rogue One) (up on the Shamook youtube channel)
Time

jarbear said:

I wonder if he would be able to send “you/us” those video clips in the proper fps to avoid that hassle. When I watch the two in comparison, I think the deep fake is “better” … mainly the eyes stand out the most to me being more real.

I agree. And yes would be great if he did have the proper format which he could may well have. I will try and hit him up again.

Post
#1396395
Topic
Deepfake Tarkin &amp; Leia swap (Rogue One) (up on the Shamook youtube channel)
Time

sade1212 said:

Unfortunately Shamook’s videos aren’t at a perfect 23.976 fps, so they have a few duplicated/missed frames. You could fix this manually, and use EBSynth to generate the missing frames, but it’s a little bit of a pain.

so upon importing into a DVW it wouldnt line up or would look funny?.. forgive my ignorance i’m an audio guy and pretty limited with my video knowledge… I just know it looks so real compared to the original and ties into ANH so much better.

Post
#1396391
Topic
Deepfake Tarkin &amp; Leia swap (Rogue One) (up on the Shamook youtube channel)
Time

So there is a guy on youtube called “Shamook” who did an incredible job deepfake fixing Tarkin and Leia… is it just me or does anyone else want these scenes swapped in their version of Rogue One?
 

check it out here:

https://www.youtube.com/watch?v=_CXMb_MO3aw - a 2 minute video on the Shamook youtube channel
 

Does anyone know this “Shamook” person? I tried to reach out via email but didnt get a response…

he is also working on a Luke deepfake for Mando season 2 finale

Post
#1395418
Topic
Star Wars Episode III: Labyrinth Of Evil (Released)
Time

Chase Adams said:

Hey Hal, hope you’re doing well.

I decided to give removing the Wookiee noises from that problematic scene a go:

https://streamable.com/idzkg

As you can see, I had an issue with when the clone spoke, since Chewie was groaning over his entire line. I solved this by giving him a new line from the 2004 Battlefront. (Voiced by Temuera Morrison of course!)

PM me if you would like the audio file.

Edit:

Still not 100% happy with it, will tweak further! 😉

I literally had the same issue, i wasnt as smart to look for another clone line from another source… I just did eq bell curves to try and take chewie’s freq range out of the clip…

Post
#1395415
Topic
Star Wars Episode III: Labyrinth Of Evil (Released)
Time

Hal 9000 said:

Yep, you and danieldubb both sent me clips to check out tonight, so I’ll see if either work super well or if need changes. (About the only possible time for me to do this stuff is 9-10pm after everyone else went sleepybye.)

I appreciate ya both; it’s a thing from V6 that was a little unfortunate. The other was R2’s reflection on the hospital window, though poppasketti feels it’d be an inordinately large undertaking to attempt to remove it so it’ll remain.

if i knew i had competition I def would have given another pass on it 😛. hope 1 of them works!

Post
#1394457
Topic
Pro Audio Engineer looking to get involved!<br>
Time

rik said:

danieldubb said:

@Rik

hey man, big undertaking you got going! so to answer ur questions

  1. you should be able to get a decent recording off the iphone, its not gonna be as good as if you had a quality mic but i know lots of people who use the voice memo feature on iphones to get decent recordings… not ideal but possible

  2. depending on the voice yes, voice actors can do a wide range or voices, now you can also take a single voice performance and split it into different harmonies, so it all depends on the voice performer

3.I can help with creating ur Kylo mask voice if you have the material for me to work with yes… I would recreate his voice in ProTools tho, i am not personally versed in Adobe Audition.

Thanks Daniel. I could try to record some samples and than I could send to you, if it’s ok for you.

sure thing!

Post
#1394456
Topic
Pro Audio Engineer looking to get involved!<br>
Time

Eyepainter said:

Good to have you on board, dude.

I have a fan edit of episode I that’s already been released (episodes II and III are still a work in progress), and most of my audio issues are minor. Still, any updates I can make to the edit, however small, are nice.

I’m editing on Davinci Resolve 16 in case it’s important. I’ve been able to fix most of my audio problems through crossfades and cutting out unwanted lines and sound effects (you’d be amazed how much more tolerable Jar Jar is without his sound effects). However, I’ve noticed a few instances, specifically with removed dialogue, where you can hear the audio get somewhat quieter whenever there’s a line or sound effect I’ve removed.

For example, because I’m a fan of l8wrtr’s edit of episode I, I wanted to do a similar thing in which I got rid of the sports commentators and their voices. At the beginning of the race, I tried to get rid of the line, “start your engines!” However, when I tried to remove each instance of the line through the audio channels, I realized that I was cutting out most of the audio channels. Which resulted in a very odd moment of near silence. I had to keep the quieter channels in so that the audio would sound louder, but it does seem weird that it can be heard (albeit quietly) through the rear speakers. I’d like to get rid of it entirely, but I also don’t want the audio to suddenly go quiet either. I have similar issues with the quietness of a few crossfades as well. Even when I use the +3db version (the loudest possible crossfade I have in my arsenal), there are still a few where you can hear things get quiet for a brief moment.

The only other issue I can think of is that I’m trying to work on recording an audio commentary. However, it’s turned out to be a lot harder than I expected since the sound quality happens to be really bad. I’m not sure what’s going on, but when my voice starts to go into higher pitches, the audio starts to have this weird echo-ey, ringing effect. I tried using the equalizer, but the best I can manage is to make my voice sound somewhat muffled, and even then, you can still hear the ring-y-ness anyway. Simply put, I have no idea how to fix it, and I’m kind of overwhelmed by the number of audio effects that are available. I can’t find the one that gets rid of it.

Again, I’m happy with the way my fanedit of episode I has turned out (although I’m getting a bit perfectionistic about the color grading). Still, it would be nice if I could fix those things for future updates to my edit. If you have some advice, I would love to implement it.

Hey Eyepainter

so in regards to ur audio commentary you say there is a “ringing” or buzz in ur track, this could be a result of a few things, mainly mic quality/room you are recording in/or possibly interface issues? did u try a different mic or recording device?

in regards to cutting audio out in spots like “start ur engine” the easiest way to deal with that in my opinion is take a part that has just ambient noise from the same section and just replace whatever u cut out with some abstact scene noise from another spot nearby. in the pod race scene there is a lot of ambience thru out the section… thats my first thought… if u are taking something away u have to replace that spot with other noise so u wont get the drop outs… might seem like the obvious thing to do but i believe in ur situation without doing a ton of work this would be the easiest way

if u need more advice happy to speak further