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You_Too

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23-Sep-2011
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19-Jun-2018
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Post
#1212233
Topic
4k77 released
Time

Maybe the SSE didn’t need as much motion correction as 4K77? I know it takes some cropping to achieve a more stable motion. Or maybe the “normal” 35mm prints like the one SSE is sourced from were less cropped than the Technicolor prints?

EDIT: After looking at a few shots from the previews I have it at least looks like the source for 4K77 was jumping around a LOT. It’s not strange they had to crop it to keep a stable motion.

The only comparison I could make is this, the one on top is most likely the source for 4K77, even though the very few preview pics I have are very compressed:

This also shows they did an amazing job on cleaning it up and correcting the colors. I’d actually love to see an official before/after comparison of some shots. 😃

Post
#1211365
Topic
4k77 released
Time

Williarob said:

The DNR version is coming along quite nicely I think:

Imgur

Imgur

You’re doing an amazing job. Depending on how the DNR version will look in fast moving scenes where I know a lot of such filters can struggle with noise/grain it might turn out my preferred version, but the non-DNR versions released so far looks amazing of course.

The only thing that strikes me with those two screenshots right away is the amount of edge ringing. Especially visible in the shot of Leia. Now I don’t know which filters (or even software) you’re using to do it, but if you add sharpening after the DNR, I guess it’s better to not do that. At least from my experience of experimenting with such things in avisynth a few years ago, I always got the best result by sharpening on grain level before applying a filter and then blurring it back so to speak. Msharpen(1).Blur(0.4) was the method I used for grain level sharpness back then.

It would be interesting to see some shots from your DNR version in fast moving scenes. I remember mvtools in avisynth was never good at handling that, at least. Now of course I never tried it on something with such high resolution either.

Oh and sorry if I’ve missed any previous info. This project made me jump back on the forum to check it out. I’ve had a few very rough years and this sparked my interest in SW restoration projects a bit again.

Post
#953367
Topic
Star Wars OT & 1997 Special Edition Info.
Time

Wazzles said:

You_Too said:

Are there any shots in the 97 SE documentaries from ROTJ that might display the subs? I know this was true for Jabba’s scene in ANH.

I believe all shots in the documentaries are pan and scan shots, and therefore useless.

Wasn’t useless for ANH since those came out looking quite good. I don’t have these documentaries on my harddrives so if there are any of Jabba’s subs in ROTJ I’d love to see some screens. Obviously we won’t be able to match the timing and exact placement without a full reference but getting the look of the font right would be good enough for now in my opinion.

Post
#791973
Topic
Question regarding Jurassic Park 3D
Time

For those still wondering about how "correct" the 3D version of JP is, I have some info:

When doing a 3D conversion like this, not only do they have to "cut out" every element from each frame that they want to appear as 3D, it also adds problems with transparent or half-transparent (not sure if this is the right word for it) objects. This is very visible if comparing the two, and is also a reason why it isn't faithful to the original.

If I remember correct, the first trailer for the 3D version lacked the heavy DNR (but clearly showed the grain removal filter they used) but didn't have the green/orange tint the 3D blu-ray has. That was kinda their best effort at a good choice of color, until they edited it for the blu-ray which is plain horrible.

As for the placement of objects and generation of stuff that isn't even in the original frames, just look at the comparisons on caps-a-holic.

First one - Here they have separated the two men in the foreground as well as the plant on the bottom left from the background. Just look at the man on the left and how he's "zoomed in" in the 3D version. You can also see how the 3D version has added small extra half-transparent patches to the plant to cover up how it was cut out.

Second one - Here the whole gate has been cut out and you can clearly see how its shape is different in the 3D version.

Third one - One of the most horrible shots I've ever seen when it comes to 3D conversion. You can see it everywhere, look at the grass and plants in the background, foreground and on the sides. Look at Sam Neill's right foot, look at the grass straw at the left side of his left foot. It's all over the shot and it's so ugly and horrible.

Fourth one - Compare the tree on the rightmost edge.

Fifth one - Plants in the left side background and stone pillar in the right side foreground.

Sixth one - Missing hair behind his ear and on the left side overall. Very common result of cutting out an element with parts that are half-transparent.

Seventh one - To be honest I have no idea what they've done here. It looks like they wanted to separate his glasses, eyes and nose to make all look more 3D. In the 3D version his nostrils look bigger, moustache is blurred, eye larger...

Bottom line: 3D conversions like this are something to stay away from. The original is beautiful, the "3D version" is an ugly mess.

Post
#770634
Topic
Star Wars GOUT in HD using super resolution algorithm
Time

Yes I agree that both can co-exist. I've tried the super resolution plugin for avisynth now just to compare, and unfortunately while it digs out detail it also makes the aliasing more visible and even the antialiasing used in our own script can't handle that. I think the super resolution plugin will work better on material without aliasing. The GOUT is really a nightmare when it comes to that.

Post
#762588
Topic
StarWarsLegacy.com - The Official Thread
Time

I was thinking about the Reliance clip again and I've been curious about if their source was the 97 SE. I dug up the good old TB broadcast (which is the best version with most preserved detail by the way) and used the script we used for the TeamBlu version and then I cranked the saturation up like crazy in Photoshop and balanced it a bit to Mike's work-in-progress Tech print shot. Here's what came out:

Now the weird thing is that when I tried to do the same with the Reliance version, it was like everything was the same color, a bit monochrome-like as Mike put it. The GOUT lacks color on the walls in this shot too so it's weird that one could get the most color out of a TV broadcast of the 97 SE, compared to all other versions, yet Reliance who probably had access to superior material could not. (Or didn't want to) Or maybe their DVNR algorithms ate up whatever color information was hidden within the original grain.

Post
#760460
Topic
StarWarsLegacy.com - The Official Thread
Time

I love all the clips that have been posted so far Mike, if not only for the restoration work then your analysis and thoughts on each shot. Really interesting stuff for a Star Wars fan.

A couple years ago when I was working on pulling the most out of the 2006 bonus DVD as possible, I came across tons of things that seemed pretty weird to me, not knowing much about how everything in the film was done, or in 70's film at all.

There are some of these shots I am personally very interested in knowing your thoughts about, and maybe it would be nice as future videos about your restoration work on them. I didn't want to clutter your forum with this so I'm going to post them here instead.

First of all: Splicing glue marks. (is that the correct term?) They are all over the film but especially in almost every shot's first or last frame in the scenes on Tatooine. Did they appear like this in the tech prints? If so, what will you do to clean them up? Some examples:

In the Death Star battle there's this shot at around timecode 1.44.26 in the 2006 bonus DVD that has a line running over it on the right side. What is it? Is it in the tech print too and how will it be handled?

At around timecode 1.45.29 there's a shot of a Tie fighter chasing an X-wing and the starfield is full of dark "blobs" that appear in different areas during the shot.

And here's one I'm especially interested in what the heck it is. A cockpit shot of Biggs around 1.48.40 where there's one frame where the background element turns blue behind his face and has some big black mark in it.

And finally, a cockpit shot at 1.49.52 where a big horizontal line appears in one frame.

I would love to see videos about these shots in the future if possible.

Thanks for everything that has been posted so far!

Post
#759953
Topic
StarWarsLegacy.com - The Official Thread
Time

msycamore said:

The frame I posted is from the DVD. Lovely isn't it. I assume it look the same way in the blu-ray.

Thanks Mike and msycamore.

That means they had no color data at all for that shot. What a mess. And they said that the 2004 DVD went through quality control... Yeah, sure.

Now I don't want to hijack this thread but I felt I wanted to post these two shots from our (TeamBlu) version of the GOUT as an interesting comparison.

Mike, I know you're probably not familiar with it but we did an upscale/antialiasing of the 2006 bonus DVD and tried to pull as much color out of it as possible and I did a color grading of the whole thing based on some shots you had shared from the tech prints and your work on Legacy in the past. Nowhere near perfect colorwise but a lot better than the raw 2006 bonus DVD, and interesting in a comparison like this since it actually shows how much was in there if they had taken the time to pull it out instead of leaving most of it desaturated except reds.

 

Post
#759898
Topic
StarWarsLegacy.com - The Official Thread
Time

At what timecode is that stormtrooper shot? (in the GOUT if possible)

For some reason I can't find it for the life of me, and I want to check how it looks with our color timing.

Anyway, adding blue over the left side of the picture in the blu-ray, that just has to be one of the most sloppy things I've ever seen in "color correction". Did it look the same on the 2004 DVD or was this a change that first appeared on the blu-ray?

Post
#759354
Topic
Star Wars GOUT in HD using super resolution algorithm
Time

_,,,^..^,,,_ said:

Great results, You_Too!

A question: did you use the NTSC GOUT DVD as source?

Thanks. It's the same as the version we released already, except I removed the color correction stuff from the script to be able to compare it to this thread's new algorithm.

Yes, since the NTSC DVD has more detail in it, (and I have tried upscaling both in the past) it's the best source for an upscale.

By the way, I hope nobody thinks I try to advertise anything here. I'm just saying that maybe the super resolution algorithm works better on a source lacking all the downsides the GOUT has. It would be interesting to try it on something that already looks good, some very well mastered DVD release. (Avatar maybe? Wasn't that one considered one of the best?) And then comparing it to a simple Spline64Resize in avisynth.

Post
#759340
Topic
Star Wars GOUT in HD using super resolution algorithm
Time

There's only so much detail you can get out of the GOUT.

Not only does the PAL version (of SW and ESB) actually have less detail in it than the NTSC but it has the same problems, which is a weird kind of horizontal line aliasing that looks as if somebody removed one of the fields in higher resolution and then scaled it down. (I tried recreating this using Harmy's version once and the aliasing ended up identical)

The DVNR smearing from the 1993 LD master makes it even worse.

It's as if everything that could possibly be done to prevent a really good looking upscale of this version was done to it.

When I worked on Team Blu's upscale method for the GOUT, I simply tried to keep as much detail as possible while still keeping the "sharp" look but reduce the aliasing. Some may think our version ended up too sharp but if you had seen what it looked like without the sharpening, you would've agreed the sharpening made it look closer to the source.

That said, here's a comparison of the Precise bicubic and Team Blu's upscale method. (Without our color correction)

http://screenshotcomparison.com/comparison/118261

Post
#757636
Topic
Our projects released thread
Time

Jonno said:

Was no theatrical audio mix available for this one?

I remember comparing the audio from an LD release with the Dutch BD which was the source for our International version and it sounded identical. It's probably already close to original theatrical. I listened to the audio from the US BD but that one sounded very fake-remastered, like too much treble, typical compressed modern mix.

As for the Extended, there is only one English audio source so we could do nothing about it. But it sounds good.