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RicOlie_2

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6-Jun-2013
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17-Jul-2025
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Post
#692348
Topic
How about a game of Japanese Chess, i.e. Shogi? Now playing Shogi4
Time

I figured I would throw an idea your way to see if you liked it at all before I went through with it. How about putting the T/C behind the king, instead of in front? The T/C would be at the end of the board with the king immediately in front of it and two or three squares between it and the next piece. Having the king forward gives it more ability to defend itself and putting the T/C behind it prevents an opponent from dropping a piece on that square (with another piece defending that end square so the king can't move backwards and take it). Alternatively, however, you may want to move the king forward without putting the T/C behind it since that would be more conducive to paratroop offenses against the king.

Post
#692307
Topic
The Historical Discussion Thread: All Discussion Pertaining to History is Welcome
Time

February 25:

A.D. 1570: Pius V excommunicates Queen Elizabeth I of England, absolving her subjects from any allegiance to her.

A.D. 1793: First American cabinet meeting takes place in George Washington's residence.

A.D. 1803: About 1,800 sovereign German states unite into only 60 separate states.

A.D. 1859: The "insanity plea" is first used to prove innocence.

Post
#692174
Topic
How about a game of Japanese Chess, i.e. Shogi? Now playing Shogi4
Time

darth_ender said:

I hope you don't mind when I shoot down your ideas.  As I said, when we've hammered out these rules, I don't mind trying more powerful pieces and less powerful pieces.  But for now, I want a basic, playable game.  I haven't decided on a setup yet, but you are welcome to make another suggestion if you like.  You may even make use of your last suggestion, which I know you spend a lot of time working on and I haven't yet shown full appreciation for.  If the pieces are different, you might want to substitute the most similar piece I offer here.  If you don't want to, I can work on something, but I will probably use your last suggestion as a guide anyway :)

 No, I'm fine with constructive criticism and dismissal of my ideas. I throw a lot of things out there just to provoke new ideas, so don't feel badly about telling me you don't like them. It is your original invention after all, so you get the final say. :)

I'm glad my last suggestion was worth something, and I'll try to develop some new layouts for the game; probably using your ideas and working with the new rules of promotions in mind.

I've thought about the lion a bit more, and I agree with you now. My lion hasn't done much more than move back and forth this game, so I may as well have done away with it altogether. I was originally opposed to the idea of a lion anyhow, and I think my reasons still apply.

If you ever want to reference an earlier version of the board, just let me know and I'll upload the latest version of my excel document to 4shared. I include just about every board layout either of us present here, so I'll have pretty much any version you want to look at on the spreadsheet.

Post
#692128
Topic
The thread where we make enemies out of friends, aka the abortion debate thread
Time

 Frink has linked to the post telling his story a few times so I'm not quite sure why you only remember references, etc., but maybe you haven't followed the link in a while. Anyhow, it's there with about as much detail as Frink has ever given as of yet.

TV's Frink said:

Either way, this (and the one before it) is not the norm.  If he is guilty, he should be locked up for a very long time.  Incidentally, I have told my story before, but ours was done in a completely professional and humane manner (at a regular hospital, by the way).  This was over seven years ago now, but thanks to changes in the law, a regular hospital can no longer accommodate needy people like us.

Post
#692112
Topic
How about a game of Japanese Chess, i.e. Shogi? Now playing Shogi4
Time

darth_ender said:

Okay, these are some of the ideas I've come up with in order to meet the following shortcomings of the existing game:

1) Unpromoted pieces in general (though not always) should have some backward movement, but different and preferably weaker than their forward movement.

Definitely agree, especially if you go with permanent promotion.

2) Pieces need to be more offensive than defensive.

I agree for the most part, but I think there should be one mostly defensive piece in back, closer to the king.

3) The setup needs to also be geared more for offense than defense.

I agree, but I would argue that this is already the case.

4) There should not be too many pieces regardless of board size, or else they defend too many squares and the board gets really cluttered and difficult to effectively move on, particularly in certain sections where action is taking place.  It is especially wise to avoid moves that cover too many adjacent squares so there are "holes" in a piece's coverage.

Being the kind of guy I am, I say the bigger and more numerous the better, but that's probably not the way to go. :) I think that pieces with universal coverage, like the lion, can be restricted with a short range. Right now, the lion can only move two squares at a time, which really restricts its range. If you go with dropping the pieces at their lower value, the lion and similar pieces would work better than they do now. I think that having holes in a piece's coverage is good, but I don't think it matters if there are pieces like the lion, since they are limited in other ways. But the final decision is up to you of course.

5) Promoted pieces should have stronger abilities, including improved backward movement, but should still not be too powerful; there still need to be gaps in their coverage.  The only exception would be the lance or similar piece, whatever we decide on, and this is compensated for by its inability to jump at all.

As I have said, if the piece can't move very far in a single turn, then I think it's limited movement makes up for it's ability to cover the entire board.

6) Though I believe alternately promoting and demoting adds an interesting dimension for both sides when their moves are very different (as in Micro Shogi where a gold general promotes to a rook), since pieces have similar style moves in most cases on both sides, it might be best to at least try permanent promotion and the ability to drop only the weaker face up.

I'm certainly willing to give this a try. Would there be a promotion zone like there is in regular Shogi, or would pieces promote upon their first capture? If you meant the former, I suggest going with the latter instead. Most Shogi variants either have the promotion zone or alternate between promoted and unpromoted values, but I think a first capture promotion makes a lot of sense. So much of the action takes place in the middle of the board that few pieces would get promoted until being dropped and moved. I don't think the game would be as much fun if pieces didn't get promoted as often, since there aren't a lot of different pieces. In other Shogi games, pieces often promote to the value of pieces that are already on the board, so the player has most of those moves available from the start. But in variants like this, the player starts out with the weaker values and has more limited options. Increasing the likelihood of promotion is a good thing in small variants, in my opinion.

7) I therefore wish to use the following pieces with brief descriptions of their moves.  All are based on pre-existing pieces following strict interpretive rules for changing them to single-dimensional moves, which you already know.

Pawn/Go Between - You already know this one
King - You know this one too
Tile General/Copper General: T-jumps to second square forward or steps one square back/C-steps one square forward or back, or jumps to second square forward
Heavenly Horse/Cavalryman: HH-jumps to third square forward or back/Cm-steps one square forward or back or jumps to third square forward or back
Goose/Phoenix: This one you know
Howling Dog/Silver Cannon: I'm still not sure about how I want to do this one.  I was talking about using the reverse chariot, but I also might just want to use the howling dog instead, which moves like a lance, but also has the option to take a single step backwards
Flying Swallow/Bishop: FS-like a bishop foward, or one step backward/B-you already know

That's it for now.  I may want to still use the reverse chariot instead of the howling dog, but otherwise, I think I want to try this piece combination.  I'm almost tempted to end our current game and give this a chance, but I still need to work out the setup.

 I think you should use the RC rather than the HD unless you think it's important to counterbalance the powerful SC.

Post
#692103
Topic
The thread where we make enemies out of friends, aka the abortion debate thread
Time

darth_ender said:

I saw my most recent sub-person bunch of cells today for the first time!  It was neat to see this genetically unique, but altogether unimportant (yet) lifeform.  I watched its tiny little appendages moving against my wife's full bladder, its heart beating, stimulated by its own pacemaker cells, propelling minuscule amounts of blood through its 9 week-old bloodstream.  This non-viable organism will no doubt further alter my wife's body, making her less likely to ever pose for the cover of Cosmopolitan.  My limited financial resources will certainly be further strained.  There will be one more mouth in this world to consume its finite resources.

It was the most beautiful thing I've ever seen...except for my other children and my not-as-skinny-as-she-used-to-be, stretch-mark-covered wife :)

 Congratulations! :) How many do you have now?