I'm brainstorming a concept for a game tentatively called S.I.R.E.N., or just Siren if that is more convenient on your fingers. I am not a game developer, though I am trying to pick up the craft of programming at the moment so who knows when that will change. Point is, right now I am focusing exclusively on the writing portion of the game. I am still not entirely sure what form the gameplay will take. Currently I am trying to decide between an Freelancer-like space sim or something more like MechCommander 2 or Fallout Tactics, where the player commands a small squadron of spacecraft.
The nature of the space combat would adhere somewhat closely to actual laws of physics and how real space confrontations might work rather than the standard space opera fare with aerodynamic fighters making banked turns in World War II-style dogfights. I've done plenty of reading on the Rocketpunk Manifesto and Atomic Rockets, which has opened my eyes as to how "realistic" space warfare might actually work. The system of combat for Siren that I am thinking of at the moment would take some acceptable breaks from reality such as the inclusion of casual FTL and workable fusion reactors installed on space vessels. But things like deflector shields and dashing fighter jocks womanizing with green-skinned babes while choking back on Rigellian brandy are a no-no in my setting. Those are far too cliche.
As for the actual writing aspect, I've been trying to get together a sense of how the universe works and what kinds of stories and characters would abound in it. One of the establishing marks of the setting is that although it takes place in the future, it is not entirely our future. Rather it is the progression of an alternate history, one where John F. Kennedy was never assassinated in 1963, allowing a joint US-Soviet space program to continue and contribute to the already furious pace of space exploration's technological advancement that was occurring at the time. The Moon landing occurred a full two years before it happened in our timeline, a harbinger of the space-related developments to follow.
Over the next four decades, more scientific and research expeditions were conducted throughout the Solar System, both manned and unmanned. Outposts with a permanent rotating staff were established for research of all kinds, and in some cases resource extraction. Before the dawn of the 21st century, the Cold War came to an end on peaceful terms despite some harrowing close calls and saber-rattling between nuclear-armed Soviet and American vessels beyond Earth's atmosphere.
The pioneering use of the jumpdrive in 2003 changed everything. By maneuvering outside of a solar system's heliopause, a jumpdrive-equipped vessel can "tunnel" through space, instantly traversing distances of many light years.
The new market for resource exploitation and drive for scientific advancement allowed a number of megacorporations to take the center stage in governing humanity's affairs. The years from 2003 and 2051 are considered the golden age of the stellar-era corporations.
But this prosperity came at a price. Increased unrest from Third World instability on Earth and resource depletion coupled with environmental degradation caused great numbers of people to become desperate enough to guinea pig themselves for destructive forms of cybernetic enhancement. With no other options, millions of people in this time were grafted with enhancements and paid to settle permanently in colonies all across civilized space. They were legally no longer considered humans and seen as dirty abominations by the more religious sections of Earth's populace. Numerous sects saw the "desecrators of the human form" as the sign of some kind of apocalyptic event.
But this age came to an end when activists on both sides of the divide successfully reformed the economic and political structure of space activity so as to provide a more equitable arrangement for the settlers. The cyborg race was named the LeVard, after its chief martyr for equality. In response to the need for increasing the presence of the rule of law in space, several of the Earth's most powerful nations formed the Federation, an inter-governmental body for the direction of space settlement. As the years passed, the LeVard formed many free enclaves governed by traders. They became the interstellar equivalent of Renaissance-era merchant city-states like Venice.
In the latter portion of the twenty-first century, two human-habitable worlds outside the Sol system were settled by the Federation: Wolf II and Reticuli IV. The first bore a relatively cold and hostile climate, necessitating extensive genetic engineering on the part of the colonial volunteers. The second was a garden-like world that miraculously allowed for human habitation without the aid of any protective devices such as respirators or any biological alterations.
Life was relatively peaceful in civilized space before the increasingly power-hungry Federal elite began to impose a will not much fairer than that of the megacorporations of decades past. In the 2070s, a religious movement took full force of the the majority of Reticuli IV's inhabitants, called the Vitruvian faith. The movement was named after a work of art by Leonardo da Vinci that depicted the form of a perfectly proportioned and unaltered human figure.
The beliefs of the "Truvians" were based on an assumption of the unaltered human form as being the essential keystone of all creation. They lauded the "purity" of the human form as something to be protected. Ironically many sects of the faith were willing take lives to protect the human form, both their own lives and those of the "blasphemers". They counted among their enemies all who practiced mechanical and genetic alteration. Federals, LeVard, and Wolf colonists alike. Though still being part of the Federal star empire, the Reticuli colonists harbored a strong secessionist sentiment for many years. These colonists saw the fact that their planet was naturally human-habitable as a sign from divinity that their cause was a just one.
In the Wolf system, an insurrectionist sentiment was brewing from the exploitation of the altered colonists for the extraction of resources from Wolf II's rich veins of ore. Despite the victory of civil rights that occurred in the early 2050s, the sense of "otherness" was too much for many Federal enforcement officials stationed in the Wolf colonies. Borne of an increasingly chaotic and divided homeworld, Earth guardsmen would partake in beatings and abuse of the "natives" of the Wolf system for the simple fact that they looked different. In the minds of a few destructive individuals, these physical differences removed all compunctions against cruelty.
In 2117, following years of guerilla attacks on Reticuli IV and over a decade of non-violent disobedient demonstrations on Wolf II, the Wolf natives began to take up arms against their Federal masters. In later times this would be known as the start of the Crucible Wars. Five bitter years of fighting culminated in the Federal Fleet's bombardment of large sections of Wolf II with thermo-nuclear weapons. While quelling dissent for a brief period, this incited only more action on the part of the Truvian rebels of Reticuli IV (much to the surprise of the Federal top brass, who believed that they would win the support of Reticuli IV if they took decisive action against the Wolf rebels, not lose it).
Commandeering Federal ships, the Reticuli fighters turned the tables on the Federal aggressors, if only in their star system. LeVard fought both for and against the Federation, reflecting on a profiteering nature they had ironically inherited from their former corporate masters. The Truvians temporarily set aside their grievances with the LeVard and Wolf rebels, who had by this point taken to simply calling themselves Wolves, and led the charge towards toppling the Federation by any means possible. This state of affairs persisted for three years.
In 2125, the Truvians had seized a starship equipped with a jumpdrive, allowing their forces to strike Sol. Their suicide attack included their best pilots and vessels, though even some of these were freighters equipped with bolted-on machine guns and laser arrays. With an insane kind of courage borne of religious fervor the Truvians struck a crippling blow against the Federation. For the Truvians it was a Pyrrhic victory, but the Federals saw utter defeat.
For four years, communications and transport from the Federal core systems, Sol and Alpha Centauri, had all but ceased. The destruction wrought by the 2125 Battle of Earth meant that many parts of the vital stellar infrastructure had been crippled or utterly destroyed. The Federation effectively ceased to exist for four bloody years. In this time, warfare between nations on Earth for control of now-limited resources and doomed prospects took many forms, from conventional land battles to cyber-age infiltrations and viral attacks using biological abominations bred for the wholesale destruction of human life.
But the story was different outside of the Federal core systems. Independent settlements finally became full-fledged states in their own right. The LeVard expanded their mercantile operations, the Truvians set to work on maintaining a human-centric empire, and the Wolves won over many settlements that were formerly being oppressed by the Federals.
The establishment of the New Federation in 2129 brought forth a new status quo, the Crucible Wars having come to a long-sought-after end. No longer could Earth expect to control its former possessions by the use of force. The other powers (Truvians, Wolves, and LeVard) had matured into nation-states, or some variation thereof, in their own right. Instead the Federals had to use diplomacy and deterrence to maintain their will. It seemed that for time being, a fractured and tense, but workable, peace had finally been re-established.
In 2150, in a previously-unexplored star system, Federal explorers had found numerous settlements of unknown origin on many planets and other bodies. No known expeditions were ever assigned to the system in the past, under any of humanity's governments, corporations, or other agencies. It seemed possible that humans met the first concrete example of intelligent extra-terrestrial life. But the discovery was kept secret as soon as it was reported to the Federal top brass. The system was reportedly placed off limits and the findings of the 2150 expedition kept strictly classified.
Fast forward three years. The Federal government has created a new program known as SIREN, or Special Intelligence and Reconnaissance Expeditionary Node. The agency recruits the best pilots from Federal worlds to undertake black operations to ensure the security of all Federal interests. As a SIREN pilot, you will operate above the law and above the sky to accomplish your objectives.
Welcome to the year 2153. A new kind of war awaits you.
So what do you all think?