Tyrphanax said:
Pretty much sums it up exactly.
I dunno if you play on PC, or with a gamepad, but mouse and keyboard flying is absolute shit. Just. Total crap. Worse than the flight controls in GTAV, and I know flight can be done well because I was a goddamn wizard with the choppers in Battlefield 3 and 4 (also made by DICE. What?). And if you do use a gamepad and the flying is still awful, then I’m blown away. Space would be utterly unplayable in this game.
The spawns are indeed shit as well. You get the choice of your partner (which is decent if you’re in a group, but you only get one? What? Not a squad?) or a completely random spawn which is almost ALWAYS miles away from the action which means you get to run for about two minutes before someone at max level picks you off with a pulse rifle shot.
The card system is inane. Why cards? Why is that cool to do right now? The game would be objectively better if, instead of earning a “card” for the jump pack, you just earned the fucking jump pack. It’s the same damn thing, just one makes sense in the universe and the other is a… deck of cards? It’s stupid. Plus there are cards in the game at higher levels that just make your character more powerful at base, which is completely baffling and bullshit.
I’m surprised you didn’t mention the powerups in concert with this. I get that there were powerups in Battlefront 1 and 2, but it’s 2016 now. I’m playing a Rebel trooper and I see an AT-ST bearing down on us, ripping us apart and I go for the powerup to get a rocket launcher to take it out… only the random powerup is a probe droid. Great. (This example would be better if the AT-STs weren’t made of paper). I would have been okay with the loss of classes as a thing if they had just given us the ability to build loadouts to replicate classes, but as it is, you just get a blaster and a deck of cards, one of which you have to pick up charges to use.
I felt like the maps were the strong point of the game, but with so few of them, they do become very samey very quickly after a couple of rounds, especially if you’re only playing one game mode (there’s about one map per environment per game mode, but you’ll never see them all if you just want to play one mode).
The heroes are pretty much a joke, yes. To the point where if one is close and has seen me I just stop playing because there’s nothing you can do but die instantly. They’re fun to play as, just running around and destroying players, and there’s a decent amount of strategy involved in playing each “class” of hero intelligently, but they completely unbalance the game.
People (myself included) were worried that the game would just be Battlefield with a Star Wars skin, but after playing the game I wish it had been, because this is somewhere between Battlefield and Battlefront, but not in a good way. It’s just a horrible, malformed child of the two franchises.
That said, I hop in and play a few rounds now and then to scratch that itch. The first couple of rounds are a beautiful experience, everything sounds (their sound designer posts blogs on their site now and then about how much intense care went into mixing each sound to fit the galaxy with Soundcloud examples of each layer of the ambience, and they’re amazing to read) and looks and feels spot-on Star Wars to me. About four rounds in, the ugliness starts to show through the cracks and I have to quit before I get angry at the game. It’s a classic Star Wars video game story: “There was so much potential there, but… they dropped the ball somewhere along the line.”
Yeah I play on PC. It really blows me away because flying is actually worse than it was in Battlefront 2. That game had janky as fuck flying, but this is really ridiculous. It’s only bearable with a gamepad, but even then it’s awkward as hell. Some people actually seem to be good at it and are able to kill troops on the ground easily by flying around which astounds me, but it is what it is I guess.
Power ups are not in Battlefront 2 (I can’t remember if they are in the first or not, but they aren’t in two). The power up system is a huge, dumb issue though. I can’t even begin to understand why they thought that power ups and the card system was better than the class system in BF1 and 2. In BF1 and 2 you decide how you want to play just by choosing a class. You can be a sniper, an engineer, an anti-tank class, or just a regular soldier. In addition to that you had unique classes for each faction like the Magna Guard for the CIS or the amazing Dark Trooper for the Empire. Heroes were also gained via points and playing decently if I remember over scrambling to some random drop point (or worse, never getting a hero drop because the other team kicks your team’s shit in so badly you can’t make it to the Hero power). It’s boring and it’s bullshit.
I don’t like the maps really at all. It took me about 7 hours to realize that there actually are Ewoks on Endor, but they don’t do anything at all. Same for Jawas. It’s a pointless addition of NPCs when BF 1 and 2 was much more creative in that area. Also sure, the maps look gorgeous and I think some maps are designed well when it comes to balancing like Tatooine and Jakku. But then there are maps like Hoth and Sullust where one side has a clear advantage over the other in terms of spawning and control points. I don’t know anything about the Outer Rim maps, but if I’m correct Jabba’s Palace is one of the maps. I hope that they did something interesting and added a Rancor and Gamorrean guards, but I’m probably hoping for too much.
It’s not a bad game if you need a time sink though. It’s pretty, it sounds good (I guess it does at least, people love to praise the sound design for being outstanding, but the Thermal Imploder was really the only eargasmic sound for me), and it’s kind of fun. But mostly the feeling I get when I play the new Battlefront is just disappointment. And that disappointment only grows when I come back to watching this amazing internal footage of the canceled Battlefront 3 and I can only think on how this looks like a straight improvement from BF2 while EA BF is a step back.