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Darth Chaltab

User Group
Members
Join date
21-Mar-2004
Last activity
6-Jan-2011
Posts
10,487

Post History

Post
#277131
Topic
I'm leaving.
Time
Originally posted by: Starboy
Are you serious? Not just that Jay is leaving, but that no one knows who he is?


Wow, you really have been gone a while, Starboy.

No, Jay's not leaving; he's just making fun of all the recent "I'm leaving" threads. Hence my casual "we're not going to get the new forum software" statement. Since, you know, if he were actually leaving, the entire forum would vanish after his lease of this domain name expired.
Post
#276818
Topic
Video Games - a general discussion thread
Time
Originally posted by: JediSage

I totally understand that, and you're right it was a HUGE motivator in the old days. I was thinking about this in the wee-hours today. I love the game, don't get me wrong. However this "feature" is a huge detriment to my continued play because I just can't afford to spend the time on it like I used to back then. I'm going to continue trying, but I'll have to remember to clear about 3 hours of uninterrupted play when entering a dungeon in the future.


That's pretty much how you do it. Typically, I save when I enter a new dungeon and wait till I have a good chunk of free time (Like Friday night) and complete the dungeon then. If nothing else it makes the game last longer.
Post
#276701
Topic
Video Games - a general discussion thread
Time
Originally posted by: JediSage
This saving problem is frustrating to me...it's poor design. They should have either TRULY allowed you to pick it up after saving and be where you left off, or remove the option.

Overall it's a big turn off for me. I'm assuming the Fire Dungeon in WW is not that difficult, being the first one, and yet I've spent about 2 hours on it and keep getting stuck at the beginning because I've got to take the kids somewhere...GRRRRRRR


Jed, it's always been this way in Zelda games. It's nothing new.
Post
#276586
Topic
Video Games - a general discussion thread
Time
Originally posted by: C3PX
The 8 and 16 bit games have save states? Huh. No excuse for anyone not to play and beat Zelda II now. That would make a lot of those old games cake walks. Imagine playing Donkey Kong or Pac-Man and being able to constantly save the game and reload it if you loose a guy. Kind of takes the bit out of them.


Not quite, 3PX. You only get one save-state, and it only works when exiting the game to the Wii menu. It's just a way to quit playing the game and still keep your place, without having to deal with clumsy passwords.
Post
#276492
Topic
I Am Legend
Time
Well, that's the problem--just because it's a perfect book in your mind, doesn't mean a direct movie adaptation would be perfectly marketable. We're talking about the same consuming public that says "Twilight Princess" is a far superior game to "The Wind Waker" simply because the latter has a cartoony art style.

In other words, don't get your hopes up.
Post
#276490
Topic
Video Games - a general discussion thread
Time
Yeah, Majora's Mask has a bit of a wonky save system--there are two ways to save the game. You have to either play the Song of Time and return to the start of the Three Day cycle, or save at an Owl Statue, which interrupts the game and can only be loaded once. Dungeons are best completed in once sitting if at all possible (that's true of all Zelda games, of course.)

Actually, in Twilight Princess there is a way around this. If you need to save and quit in a dungeon, you can warp out using the Ooccoo and save outside, then return to the very room you left.
Post
#276299
Topic
Video Games - a general discussion thread
Time
Super Mario Galaxy looks awesome--it's really showing off what the Wii can do when the developers try and pull all its power out. Sure, it will never live up to the power of the PS3 or the 360, but if all games are gonna look as good as Galaxy, I don't think that will be a problem.

Cassidy... are you playing on the Gamecube or the Wii? If you're playing Twilight Princess on the Wii, then try aiming at the birds manually and using Z targeting for the Gale Boomerang.