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AntcuFaalb

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Members
Join date
8-Jun-2012
Last activity
9-Feb-2025
Posts
4,267
Web Site
https://ssl.reddit.com/r/AMPSdeux

Post History

Post
#598230
Topic
GOUT Bugs (and DUDSbtEoEE)
Time

Discussions of the bugs in GOUT are strewn all over the forum. I’d like this thread to serve (well, this post) as a reference for the easily-correctable ones.

The definition of a bug in this context is left intentionally open. Question marks will be used to indicate a need for more information and/or examples.

Please don’t list things like: “DVNR! har har har!”. An exception is the infamous speeder shot because a replacement can be dropped in from an LD source (and color-corrected) without being too distracting.

Please do mention if a problem in NTSC GOUT is fixed in PAL GOUT or vice versa.

All

ANH

TESB

ROTJ

  • PAL version has more detail
Post
#597959
Topic
STAR WARS - Special Widescreen Edition (Technidisc) (Released)
Time

Yes, Chewie did a DVD of Arnie.d's raw X9 capture as I recall. I don't want to piss on his/their effort and Mallwalker's huge undertaking of uploading these, as I'm very grateful but the truth is that those captures doesn't accurately represent how those LD-transfers look, something clearly went wrong in the capture chain, they aren't smear-free at all, the colors are bleeding and there's a chroma shift that's nowhere to be seen on the actual LD's. Arnie d's V8 DVD is actually superior to his lossless X9-capture but even that is its own beast, examine for yourself. I think it's very unfortunate when the hardware and good will was there but I never got any answers to this when I asked in the thread, It's hard to put forth without sounding like an ungrateful bastard.

So is the Dark/Sega JSC Preservation of higher (visual) quality?

Post
#597909
Topic
Three-strip Technicolor: Please help!
Time

negative1 said:

AntcuFaalb said:

Hm. That might look a bit on the cool side, but it's definitely better than red balance you had before!

OK, I can do <10. I think I'll have to determine the best value experimentally... somehow.

match it up against harmy's technicolor version

for the closest approximation.

 

that is what you're doing right?

 

later

-1

That's a great idea, thanks!

Also, know that my goal here is not one of preservation; that is, I'm not trying to get a '77 IB Technicolor colortiming. Rather, my goal is to give Star Wars a look-and-feel similar to the 3-strip Technicolor films of the 30's-50's; e.g., The Adventures of Robin Hood (1938) and The Wizard of Oz (1939). (More recently, The Aviator used some digital witchcraft to get that look in post-processing.)

I know the trilogy isn't supposed to look like that, but I find the look so appealing that I figured it'd be worth a try.

Post
#597856
Topic
Three-strip Technicolor: Please help!
Time

bkev said:

It's a very slippery slope considering the high red level in the GOUT whenever increasing the saturation. Despite that, these newest shots look okay. I'm a bit distracted by how stretched they are though, haha.

My only problem is, again, the reds. And that's really only a problem with the second shot in this set.

I can dial-down the reds with RGBAdjust, but I don't know how much that'll impact the "benefit" of the filter. I'll try it out.

They shouldn't be stretched, as I only did cropping.

Post
#597850
Topic
Three-strip Technicolor: Please help!
Time

OK, so I've tried to exercise some restraint. Increasing the contrast to 1.3 (thereby lowering the pseudo-technicolor effect) results in:

function Technicolor(clip c)

{

  red_matte = c.ChannelMixer(100, -50, -50, 100, -50, -50, 100, -50, -50).Invert()

  green_matte = c.ChannelMixer(-50, 100, -50, -50, 100, -50, -50, 100, -50).Invert()

  blue_matte = c.ChannelMixer(-50, -50, 100, -50, -50, 100, -50, -50, 100).Invert()

  red = c.Overlay(green_matte, mode="multiply").Overlay(blue_matte, mode="multiply")

  green = c.Overlay(red_matte, mode="multiply").Overlay(blue_matte, mode="multiply")

  blue = c.Overlay(red_matte, mode="multiply").Overlay(green_matte, mode="multiply")

  return MergeRGB(red, green, blue)

}

gout = AVISource("E:\GOUT.avi", audio=false, pixel_type="YUY2", fourCC="HFYU").Crop(6, 102, -2, -104, true)

StackVertical(gout.subtitle("gout"), gout.Tweak(cont=1.3).ConvertToRGB32(matrix="Rec601").Technicolor().ConvertBackToYUY2(matrix="Rec601").subtitle("mine"))

Sample0

Sample1

Sample2

Sample3

Sample4

Sample5

Sample6

Sample7

Sample8

Sample9

Post
#597791
Topic
Three-strip Technicolor: Please help!
Time

althor1138: That looks like good work, but it may not be a good idea to follow the website in the OP. Here's a comparison between my AviSynth version of the GIMP filter and the final image on that website.

Comparison

Edit: Here's my function without any contrast nonsense...

function Technicolor(clip c)

{

  red_matte = c.ChannelMixer(100, -50, -50, 100, -50, -50, 100, -50, -50).Invert()

  green_matte = c.ChannelMixer(-50, 100, -50, -50, 100, -50, -50, 100, -50).Invert()

  blue_matte = c.ChannelMixer(-50, -50, 100, -50, -50, 100, -50, -50, 100).Invert()

  red = c.Overlay(green_matte, mode="multiply").Overlay(blue_matte, mode="multiply")

  green = c.Overlay(red_matte, mode="multiply").Overlay(blue_matte, mode="multiply")

  blue = c.Overlay(red_matte, mode="multiply").Overlay(green_matte, mode="multiply")

  return MergeRGB(red, green, blue)

}

Post
#597761
Topic
Three-strip Technicolor: Please help!
Time

negative1 said:

AntcuFaalb said:

 

Hey, -1. Yes, I'm using the raw GOUT for this. It's GOUT on top and GOUT.Technicolor() on the bottom in the images above.

This is all a work-in-progress, of course. Converting between color-spaces seems to be tripping me up, so I'm going to learn more about that before progressing.

ok,

yeah, i know you're messing around with it..

i don't have a problem with the GOUT colors or DVD's,

 

in fact it looks pretty good to me most of the time,

even in these comparisons the colors look more

'right' to me.. currently.

 

looking forward to see what else you can

get out of them..

 

later

-1

 

 

Me, too. I'm going to have to learn quite a bit about color-space conversions before I'm able to do anything more. Hopefully someone with more knowledge can take my current Technicolor function and make it work well.

Maybe it's just me, but I've always enjoyed warm/over-saturated colors; e.g., The Wizard of Oz. I love the color in this.

Post
#597755
Topic
Three-strip Technicolor: Please help!
Time

negative1 said:

could you label your pictures?

 

i take it the bottom pictures are the

newer ones?

 

the contrast seems way too high?

the skin colors look really red,

and in the first picture, the red light

(in the upper left), loses almost all the detail in it..

 

maybe less would look better..

i'm not sure how the technicolor script

is working,  are you using RAW gout 

screencaps?

 

later

-1

Hey, -1. Yes, I'm using the raw GOUT for this. It's GOUT on top and GOUT.Technicolor() on the bottom in the images above.

This is all a work-in-progress, of course. Converting between color-spaces seems to be tripping me up, so I'm going to learn more about that before progressing.

Post
#597651
Topic
Three-strip Technicolor: Please help!
Time

Moth3r said:

Try here:

http://forum.doom9.org/showthread.php?t=139059

Thanks for the link, Moth3r!

I wasn't having much success with it, so after some more searching, I found this.

I have experience with Scheme, so I was able to translate it to AviSynth, and the results look promising! You can see my function here.

With contrast=1.15 in GOUT ANH, I get:

Sample1

Sample 2

Sample 3