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What is/was the best SW Game ever, on any platform? — Page 5

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I also recommend "Conker's Bad Fur Day".

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xhonzi said:

Also- Wing Commander gmes were better X-Wing games than X-Wing.

 

*flees*

Take it back. Right now.

Every 27th customer will get a ball-peen hammer, free!

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 (Edited)

Akwat Kbrana said:

xhonzi said:

Also- Wing Commander gmes were better X-Wing games than X-Wing.

 

*flees*

Take it back. Right now.

I'm with him, or else I'll go disturbing early storyboard Vader on you, xhonxi! Which arm do you like the most?!

I’m just here because I’m driving tonight.

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I still enjoy playing Star Wars Jedi Knight II: Jedi Outcast very much.

http://imageshack.us/a/img21/9959/tumblrinlinemo5vf19bvf1.gif

 

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The first two years of this game (2003 / 2004) was the most fun I ever had at my computer.

“First feel fear, then get angry. Then go with your life into the fight.” - Bill Mollison

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Knight of the Old Republic II: The Sith Lords has always been my favorite. I got it and Battlefront II for my birthday in 2006, and enjoyed the crap out of it. It really surpassed the first in terms of character development in my opinion, and a lot of ways, was stronger in terms of story. I can see why some prefer the original though. One of my biggest regrets is that I got KotOR spoiled. Wish I hadn't got KotOR II first. XD

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Tack said:

Akwat Kbrana said:

xhonzi said:

Also- Wing Commander games were better X-Wing games than X-Wing.

 

*flees*

Take it back. Right now.

I'm with him, or else I'll go disturbing early storyboard Vader on you, xhonxi! Which arm do you like the most?!

 I can't take it back, I already fleed.

Flue.

Flighted..

Floateded.

Fleuwe...

I left already.

IT'S MY TRILOGY, AND I WANT IT NOW!

"[George Lucas] rebooted the franchise in 1997 without telling anyone." -skyjedi2005

"Yeah, well, George says a lot of things..." a young 1997 xhonzi on RASSM

"They're my movies." -George Lucas. 19 people won oscars for their work on Star Wars (1977) and George Lucas wasn't one of them.

Rewrite the Prequels!

 

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I played the early WC games back in 1990s:

+ more animated cutscenes

- which consist mainly of talking (subtitles) faces

+ asteroids

- that usually kill you after a successful mission

- sprite-based targets (no vector graphics) are harder to lead

- you fight furry cats

I also got the feeling I'm on a modern USNAVY carrier... it can be considered as + or -

I had more fun with WC:Privateer.

Only WC3 outdid TIE Fighter (both 1994) with its textured vector objects.

I saw the original theatrical release of the Old Trilogy on the big screen and I'm proud of it...
How did I accomplish that (considering my age) is my secret...
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valinkrai said:

Knight of the Old Republic II: The Sith Lords has always been my favorite. I got it and Battlefront II for my birthday in 2006, and enjoyed the crap out of it. It really surpassed the first in terms of character development in my opinion, and a lot of ways, was stronger in terms of story. I can see why some prefer the original though. One of my biggest regrets is that I got KotOR spoiled. Wish I hadn't got KotOR II first. XD

You're just all kinds of turned around aren't you? =P

Have you tried the fan made update that restores a ton of the content that got cut for time?

Forum Moderator
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RRS-1980 said:

I played the early WC games back in 1990s:

+ more animated cutscenes

- which consist mainly of talking (subtitles) faces

+ asteroids

- that usually kill you after a successful mission

- sprite-based targets (no vector graphics) are harder to lead

- you fight furry cats

I also got the feeling I'm on a modern USNAVY carrier... it can be considered as + or -

I had more fun with WC:Privateer.

Only WC3 outdid TIE Fighter (both 1994) with its textured vector objects.

 +++++++Afterburner

IT'S MY TRILOGY, AND I WANT IT NOW!

"[George Lucas] rebooted the franchise in 1997 without telling anyone." -skyjedi2005

"Yeah, well, George says a lot of things..." a young 1997 xhonzi on RASSM

"They're my movies." -George Lucas. 19 people won oscars for their work on Star Wars (1977) and George Lucas wasn't one of them.

Rewrite the Prequels!

 

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On the subject of levels in Star Wars games so difficult you have a nervous breakdown, playing as the Imperials on the Kashyyyk - Islands map in Battlefront (for PS2, if it matters) is damn near impossible to win. The Rebels have a huge advantage, I'm guessing because of the Wookiee reinforcements. I've played it countless times in Instant Action and the best scenario is that I play as a pilot, take one of the Rebel's command posts, then jump back into the TIE, clear a path to the Rebel's main command post's entrance before landing (it's inside a Wookiee house) manage to take said command post (which takes much longer than the other posts) and distract/kill enough Rebel units who try to get inside and kill me. Then, by the time I'm inevitably killed, the Imperials hopefully still have a base with vehicles so I can fly around, pick off some Rebels from the air and keep making sure I've got a base so the Rebels can't win.

In any scenario, there's at least 40 Imperials left by the time all my dudes are killed. If there are any more it's usually impossible for me to win, since they can get enough units to all of the bases to kill me or just spawn right in as I'm in the middle of trying to take their base. I've ended the match with 50-60 kills and no deaths and still lost. I think I might've beat it one time the old-fashioned way by just having an insanely good ground game as a soldier, but air superiority seems the only real way to go.

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Fang Zei said:

On the subject of levels in Star Wars games so difficult you have a nervous breakdown, playing as the Imperials on the Kashyyyk - Islands map in Battlefront (for PS2, if it matters) is damn near impossible to win. The Rebels have a huge advantage, I'm guessing because of the Wookiee reinforcements. I've played it countless times in Instant Action and the best scenario is that I play as a pilot, take one of the Rebel's command posts, then jump back into the TIE, clear a path to the Rebel's main command post's entrance before landing (it's inside a Wookiee house) manage to take said command post (which takes much longer than the other posts) and distract/kill enough Rebel units who try to get inside and kill me. Then, by the time I'm inevitably killed, the Imperials hopefully still have a base with vehicles so I can fly around, pick off some Rebels from the air and keep making sure I've got a base so the Rebels can't win.

In any scenario, there's at least 40 Imperials left by the time all my dudes are killed. If there are any more it's usually impossible for me to win, since they can get enough units to all of the bases to kill me or just spawn right in as I'm in the middle of trying to take their base. I've ended the match with 50-60 kills and no deaths and still lost. I think I might've beat it one time the old-fashioned way by just having an insanely good ground game as a soldier, but air superiority seems the only real way to go.

Reading that and playing the BF4 beta all week make me so excited for Battlefront III.

Keep Circulating the Tapes.

END OF LINE

(It hasn’t happened yet)

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Five pages of replies and not a single shout out for the Nintendo games? I mean, yeah, the Atari consoles came first, but they were just so limited, it wasn't until Star Wars and Empire that you could really get back into the world of SW, and live the adventures through gaming. For that alone they deserve some respect I think. The NES version of Star Wars was incredibly difficult, and Empire was a close second. 'Course these are in the days where you had to rent games, and it was sure not easy to advance far (*no saving features) in the 1-2 nights you had them. The lack of a sequel caused me no end of sadness. And boy was I waiting every year.

In terms of overall love, the SNES trilogy takes a major part for me. Empire, Star Wars, and then Jedi. I can't even tell you how many hours I lost in those games, and while they may be a bit easy to some folks, playing them through and enjoying every minute of it is something that very few other platform games offered. No matter how many times I played them, I kept (and still keep) coming back.

I guess I am a bit out of the times with the average people commenting here. Being a SW nut my whole like, I bought up copies of X-Wing and Tie Fighter like they were gold in the 90s, even though I could not play them and wasn't a gamer. Just to be able to touch the world of Star Wars in such a crazy period (people can't even relate today) was something golden. I never was into the simulation style games, and sadly the disappearance of scrolling platformers was nigh on the horizon.

While I was able [reluctantly, occasionally] to play DF on my brother's Apple, it was with DF II that I became engrossed in the gameplay. It really was such a huge game, and I feel successfully added a lot of the OT appeal to the franchise.  As mentioned, the dedication to levels, perspective, and the new force abilities, couple with the cusp of FPS development, really set this one ahead. I subsequently played JK II on the Xbox, and while good, it definitely wasn't quite there compared to its predecessors.

I also have to give an honourable mention to Yoda Stories, a small windows adventure game that entertained me incredibly in spite of its simplicity. As a quick game the randomly generated new 'quests' each time, its rudimentary graphics and fun were like an amazing app of its time. Plus I could play it on my home computer, which, no matter what decade, always seems to be several generations behind the technology.

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Always wondered what the cancelled Return of the Jedi for the NES would have been like.

 

“Always loved Vader’s wordless self sacrifice. Another shitty, clueless, revision like Greedo and young Anakin’s ghost. What a fucking shame.” -Simon Pegg.

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skyjedi2005 said:

Always wondered what the cancelled Return of the Jedi for the NES would have been like.

Did you play Empire? I always wondered how they would handle Jedi after they changed so much for Empire (you kill Boba Fett, save Han and defeat Darth Vader. He jumps from the platform instead of Luke!!)

Star Wars on the NES is a great game. It's hard to imagine how the ball was dropped so badly for Empire. Empire on the NES is a terrible game in all aspects.

Ray’s Lounge
Biggs in ANH edit idea
ROTJ opening edit idea

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Tobar said:

valinkrai said:

Knight of the Old Republic II: The Sith Lords has always been my favorite. I got it and Battlefront II for my birthday in 2006, and enjoyed the crap out of it. It really surpassed the first in terms of character development in my opinion, and a lot of ways, was stronger in terms of story. I can see why some prefer the original though. One of my biggest regrets is that I got KotOR spoiled. Wish I hadn't got KotOR II first. XD

You're just all kinds of turned around aren't you? =P

Have you tried the fan made update that restores a ton of the content that got cut for time?

I wouldn't recommend it. The restored content is mostly subpar and/or tedious. It's not worth it. Watch a video on youtube instead.

KotOR2, even though it's unfinished and technically quite broken, is vastly superior to the first one, which, if you ask me, was a really bland SW game with crappy combat, a mostly poor story, good twist, trademark bad Bioware writing and no evidence of actual artistry being involved in the process of making it. It was a safe product, nothing more.

In a lot of ways - perhaps due to the time constraints - KotOR2 feels like a fix-up of the first one (compare the npcs in both games, for instance). Obsidian tried to add substance to the combat (and failed, but it is a bit more interesting this time around), not to mention that the plot is smart and involving this time around, the writing is good, the characters have motivation and are... well... characters, and not whining cardboard cut-outs spewing crappy dialogue you don't feel the least bit interested in reading/listening to.

I also like how Obsidian attempted do deconstruct and play with some aspects of the rather stale SW mythos rather than taking it at face value like Bioware. KotOR1 felt like a generic modern pseudo-crpg with an expensive license slapped on top of it.

I recommend looking up how the story of KotOR2 was conceived: the lead designer basically decided to round up everything he didn't like about Star Wars, think it over and start writing from there.

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Maybe KotOR games would be simply better off ...without STAR WARS? (read: with own sci-fi universe).

I saw the original theatrical release of the Old Trilogy on the big screen and I'm proud of it...
How did I accomplish that (considering my age) is my secret...
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 (Edited)

m_s0 said:

Tobar said:

valinkrai said:

Knight of the Old Republic II: The Sith Lords has always been my favorite. I got it and Battlefront II for my birthday in 2006, and enjoyed the crap out of it. It really surpassed the first in terms of character development in my opinion, and a lot of ways, was stronger in terms of story. I can see why some prefer the original though. One of my biggest regrets is that I got KotOR spoiled. Wish I hadn't got KotOR II first. XD

You're just all kinds of turned around aren't you? =P

Have you tried the fan made update that restores a ton of the content that got cut for time?

I wouldn't recommend it. The restored content is mostly subpar and/or tedious. It's not worth it. Watch a video on youtube instead.

KotOR2, even though it's unfinished and technically quite broken, is vastly superior to the first one, which, if you ask me, was a really bland SW game with crappy combat, a mostly poor story, good twist, trademark bad Bioware writing and no evidence of actual artistry being involved in the process of making it. It was a safe product, nothing more.

In a lot of ways - perhaps due to the time constraints - KotOR2 feels like a fix-up of the first one (compare the npcs in both games, for instance). Obsidian tried to add substance to the combat (and failed, but it is a bit more interesting this time around), not to mention that the plot is smart and involving this time around, the writing is good, the characters have motivation and are... well... characters, and not whining cardboard cut-outs spewing crappy dialogue you don't feel the least bit interested in reading/listening to.

I also like how Obsidian attempted do deconstruct and play with some aspects of the rather stale SW mythos rather than taking it at face value like Bioware. KotOR1 felt like a generic modern pseudo-crpg with an expensive license slapped on top of it.

I recommend looking up how the story of KotOR2 was conceived: the lead designer basically decided to round up everything he didn't like about Star Wars, think it over and start writing from there.

Interesting opinion. I enjoyed KOTOR2 a lot but I just hated some of the aspects. The most obvious are cliché over-exaggerated abilities of the two main villains (Sion and Nihilus). To me, attaching that kind of super powers to the character is an indication of lack of originality and it seems like a filler for lack of talent to make the character interesting in a classic manner. The second thing I dislike is Malachor V. I don't know whether it is the visual aspects or music or both, but the planet and its story completely ruined the atmosphere that was previously established by the game. It was like I was sucked out of Star Wars and thrown into some cheesy black&white horror film from the first half of the 20th century.

真実

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Bad mouthing cheesy B&W horror films from the first half of the 20th century? That's a paddlin'.

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I wouldn't recommend it. The restored content is mostly subpar and/or tedious. It's not worth it. Watch a video on youtube instead.

KotOR2, even though it's unfinished and technically quite broken, is vastly superior to the first one, which, if you ask me, was a really bland SW game with crappy combat, a mostly poor story, good twist, trademark bad Bioware writing and no evidence of actual artistry being involved in the process of making it. It was a safe product, nothing more.

In a lot of ways - perhaps due to the time constraints - KotOR2 feels like a fix-up of the first one (compare the npcs in both games, for instance). Obsidian tried to add substance to the combat (and failed, but it is a bit more interesting this time around), not to mention that the plot is smart and involving this time around, the writing is good, the characters have motivation and are... well... characters, and not whining cardboard cut-outs spewing crappy dialogue you don't feel the least bit interested in reading/listening to.

I also like how Obsidian attempted do deconstruct and play with some aspects of the rather stale SW mythos rather than taking it at face value like Bioware. KotOR1 felt like a generic modern pseudo-crpg with an expensive license slapped on top of it.

I recommend looking up how the story of KotOR2 was conceived: the lead designer basically decided to round up everything he didn't like about Star Wars, think it over and start writing from there.

I just recently played through KOTOR II: The Sith Lords for PC with the Restored Content Mod. I have played through KOTOR 1 of course and is also recommended but for different reasons, it is more like the Star Wars we know. I played through KOTOR II on 360 when it first came out and did not like it. My recent play through I played fresh with the RCM and I must say, it was quite fantastic. Though the RCM I imagine made some necessary plot connections smoother, I did enjoy the game's still disheveled plot, whether purposely done or not. It fit the games theme.

Also, and this is an understatement, the game is dark. Almost all major decisions in the game beg you to take the grey or dark actions over light actions. But at the same time the game focuses more on what it is to be connected to the force in certain situations and environments than just being light or dark, Jedi or Sith. It was more whole or void. A much deeper theme than I have seen in anything Star Wars.

Interesting opinion. I enjoyed KOTOR2 a lot but I just hated some of the aspects. The most obvious are cliché over-exaggerated abilities of the two main villains (Sion and Nihilus). To me, attaching that kind of super powers to the character is an indication of lack of originality and it seems like a filler for lack of talent to make the character interesting in a classic manner. The second thing I dislike is Malachor V. I don't know whether it is the visual aspects or music or both, but the planet and its story completely ruined the atmosphere that was previously established by the game. It was like I was sucked out of Star Wars and thrown into some cheesy black&white horror film from the first half of the 20th century.

Malachor V is a mass of what used to be a planet filled with life that was destroyed violently by the last battle of the Mandalorian Wars that is now held together purely by the void in the force that the evil committed there has left behind. That's deep.

And control over the Force... is a super power. It was an overriding theme that the force can leave "echoes" in different places in the galaxy and that places like Korriban and Malachor V were forever tainted in the dark side. Not completely implausible to say that a skilled enough Dark Lord would be really tough to beat with home field advantage.

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I loved Kotor I and II. 

The games people really lost me when no Kotor III materialized or Battlefront III.

“Always loved Vader’s wordless self sacrifice. Another shitty, clueless, revision like Greedo and young Anakin’s ghost. What a fucking shame.” -Simon Pegg.

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Star Wars Trilogy Arcade, I'd have to say. Rogue Squadron II and Trench Run come a close second though.

Famicom Star Wars also deserves honourable mention, if for its campiness.

Ol’ George has the GOUT, I see.

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And that game for the Sharp X68000 - can't leave that out! The only thing it was missing was the textures.

Ol’ George has the GOUT, I see.

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And a button for skipping the cut scenes (which are astonishing the first time but afterwards...)