Originally posted by: Mojo_LAAnother thing is the camera motion is VERY CG looking - it starts off COMPLETELY locked off - watch the stars, they are absolutely rock-solid still until the pan begins. This makes the shot very dead for the first half, and to help sell how fast the TIES are moving, having a little camera motion at the start would help liven things up. Even just giving the camera a little bank (starting at maybe 10 degrees and ending at -10) is a very easy way to keep the frame moving. That alone will make a huge difference.
Yeah, I had a similar feeling. Personally I wouldn't have let the ties come towards the camera because then you reveal their numbers. If yu cut directly to the shot of the ties flying towards the x-wings you get more of a "wow, lots of ties attacking" feeling. But I'm no editor.
What I do mind (a bit) is the use of recognizable ESB music... Did more DSbattle-like music such as
The Pit of Carkoon, Sail Barge Assault from the SE ROTJ CD not fit?
It's fine the way it is now, but one better mentions these minor things before the DVD's out, right?

I have one tech note for the render, but it will go a long way towards matching the original FX footgae - BLUR LENGTH. The TIES are are bluring WAY too much, and I'm guessing Lightwave's blur is set at the default of 100%. Cut it in half, at least. Step-frame through some of the original battle footage, especially shots of X-wings moving fast - the edges of the ship blur much less than your TIEs are. But again, that can be fixed simply by re-rendering the elemets with a 50% (or maybe even 35%) blur.