This poll is only for those of you who played BOTH the classic X-Wing & TIE Fighter games (or their Win95 collector's re-release - doesn't matter) AND the later X-Wing vs TIE Fighter & X-Wing: Alliance. All Larry Holland's babies.
This poll is NOT about "which game is/looks better", because newer games will always look better, while nostalgia makes oldies feel better. What I'm asking about is
how combat (dogfights) is handled in regards to speed & maneuverability.
There is a major difference between X-W & T/F and the latter X-WvsT/F & X-W:A. X-WvsT/F introduced a change in a way how the fighter turns - it was now important to set the right throttle (approx. 50%) in order to make tighter turns. Your starfighter was less agile while at idle or max throttle setting.
What was the effect of this change is that the starfighters were often making low-speed dogfights, literally turning around each other (since there's "match target's speed" button). If we compare it to the movies, the fighters in the flicks seem to suffer from inertia to some degree and can't make UFO-like turns. If they could, those TIE Interceptors which crashed in ROTJ (in hot pursuit after a rebel pray) could quickly set throttle to 50% (because change in maneuverability was dependant on the throttle setting, NOT actual speed, which decreased/increased with some realistic delay) and avoid crashing. I like it the way it's portrayed in the movies - the combat looks more like between contemporary jets, rather than between some extraterrestial anti-grav powered gizmos
We could argue like geeks about "which system is more realistic when it comes to the SW universe", but let's be frank - it's all about personal preferences and playability. I hated the new system, because in old games I was "teh mastah", while I started to suck major time, especially in X-W:A
P.S.: too bad that LucasArts "does not accept unsolicited work", otherwise I'd have few interesting concepts for them...
How did I accomplish that (considering my age) is my secret...