Originally posted by: KnightmessengerSorry. Anyways I got the cable I needed for audio. But now the audio and video don't match up. Not just unsynched, the audio and video are different lengths. Why is this and what can I do about it? Look at your capture timing options in VDub. I recommend you use the option to sync audio to video by resampling the audio. Also select the two options at the top for dropping and inserting frames to keep sync. If it's still out of sync, de-select the option to correct video timing for fewer frame drops/inserts.
The main question was: What options do I have for rendering a Huffy file to a final avi? I would prefer to keep it lossless. Huffyuv or Lagarith.
But I don't want the rendered avi to be bigger than it needs to be?
For example, I took an mp3 audio file that was 7mb, trimmed 2 minutes, re-rendered it as lossless audio and it came out to be 57mb. Should I be worried about doing this with video, making a file bigger than what it originally was.
MP3 is lossy, so obviously if you save it as lossless then it will be bigger. For example, if you capture video to Xvid, then render as huffyuv, it will be larger. If you capture to Huffyuv, you'll be fine (as long as you don't save uncompressed RGB!)
What can I do about the video image being shifted up in the PDI captures? And is it normal for the half size PDI images to be blurry while the DV frames look sharper? (This only appears at half size.)
DV

PDI
That's just the effect of interlacing. The top capture has discarded one field, whereas the bottom cap has blended both fields.
I'm not sure what to adjust in the virtualdub capture settings. It seems the gain might be too bright on the PDI captures or should I worry about the brightness or gamma? Can you tell what settings should be adjusted or is there really nothing that can be done besides trial and error.
Press L to get the level adjustment up. First adjust brightness so that black is black and not dark grey. Then adjust contrast until white is bright but doesn't clip. There are more scientific ways to do it, I think I explained in a previous post somewhere.