Got back last night from my very first trip out to Europe for 2 weeks and now I have the chance to finally comment on the latest video :)
Absolutely loved all of the various details you added and reworked, Ady!
Regarding the shaking-cam in the Star Destroyer, I thought that was interesting when I first saw it. I hadn't thought before that the Star Destroyers actually collided with each other (didn't think that they were THAT reckless), instead I thought they only got super close to each other in order to capture the Falcon in a chokepoint (which failed). As for the imperials falling over, I justified it with the sudden "evasive action" tilt of the ship as it's barely avoiding the other. I really do like that effect very much and can go along with the idea that they actually do hit though - it adds a bit more excitement (even if it also does seem very silly and careless of them to get that close and hit, lol).
Amazing work of the new canyon sequence! Regarding the 2 versions though, I'm in the camp who prefers the crashes of the tie fighters in the first version (much more natural looking, more than "super-speed" crashes of the original), but I liked the rest of the changes in the second version (more noticeably the Falcon coming closer and faster towards the camera).
I agree with people who think the tie fighters could/should continue firing at the Falcon in the asteroid canyon, but not too much. I'm thinking it should happen only in that shot of the ships flying over head when first entering the canyon - just firing one shot each (at different times) may be just enough. In the next shot when the ties are about to crash, though, they don't need to be seen firing (at this point they're more focused on making it through the canyon, just as they weren't firing during most of the asteroid sequence).
oh_riginal said:
INVAR said:
Harmy said:
I think the shots are fine as they are but if one did want to add a bit more dynamism to the camera movement, a bit of rotation could help. Here's a rough demonstration of the idea: http://uloz.to/xqKJtVAq/escape-from-hoth-revisited-mp4
I'm not one to diminish the incredible job Ady is doing with this edit, but THAT little motion just made what Ady did with the Canyon shot more…. WOW!
DEFINITELY adds to the incredible job Ady already did - as if that were possible - but your "rough" demonstration just puts it right over the top.
+1
I hope Ady will consider this as well.
I definitely agree with this also. It's a subtle camera movement but makes a positive affect.
Another thing I'd like to comment on is when the Falcon enters the cave. In the very last shot of it flying further on, the inside appears a tiny bit darker with grayish colors for the Revisited, which is a big improvement over the original, but I think it can still afford to be made darker.
Here's a quick comparison I made.. the bottom half is the current Revisited version and the top half is a quick edit of that Revisited version, which was darkened more and more gradually the further it was from the Falcon..
At this point, the only light-source would be from the Falcon. Therefore, wherever the Falcon is, that area of the cave will be illuminated the most; as it is traveling further to the right, the left side of the screen will get darker (I hope you guys can visualize it in motion what I mean). It would require a bit more work, but I do believe this is worthwhile to consider. Not only will it look more consistent with the previous shot of the cave, it will also make the cave more ominous and the forward light effect more prominent (a very nice touch btw!).