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STAR WARS: EP V "REVISITED EDITION"ADYWAN - 12GB 1080p MP4 VERSION AVAILABLE NOW — Page 1091

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HotRod said:

The Nerd, you are indeed a twat!

 

You need to shut up.

Creator of "The Death Star II Battle" Minecraft Map.

Star Wars Revisited TESB & ROTJ Ideas.

Creator of The Black Hole Revised (in progress)

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nightstalkerpoet said:

The Nerd... come on, man. I keep trying to jump in and joke around a little bit to diffuse the tension from some of your posts, but you make it difficult.

Yes, the concept was "slightly" amusing, but look around and embrace the tone of the forums.

You're going to find a difficult crowd for blatant humor and unresearched arguments. The people working on this project are very detail oriented, to the point that most people would term it obsessive.

It's always nice to have new members, but sometimes it's good to take a step back and read the posts from other people to get a sense of how everyone will react to what you say. Also, don't ever try and present your opinions or assumptions as fact - they will tear you apart. I know, I've been there :P

So really, to avoid any more negative interactions with people around here, consider my advice. Sometimes it is all of us who are in the wrong, but face it: There are more of us and we're bigger than you.

PS: When trying to determine what is acceptable and not acceptable, please ignore TVs Frink. He's special.

You mean like joking about the Wampa cave?

Creator of "The Death Star II Battle" Minecraft Map.

Star Wars Revisited TESB & ROTJ Ideas.

Creator of The Black Hole Revised (in progress)

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adywan said:

PLOTTING THE SCALE FOR THE HOTH TRANSPORT HANGAR MINIATURE:

Using foam board, i have cut out some rough plates so i can determine what the final scale for the miniature will be. I have used a 1/72 Fine Molds X-wing to determine the scale. The pepsi can is there to give you an idea of the size of this thing...

SW model building! = Epic nerdgasm

Where did I put my craft knife, superglue, modeling clay and range of kits to bash?

I haven't made a SW kit since I deconstructed and remade the AMT/ERTL 1:6 scale Stap into a free standing battle droid with scratchbuilt scale federation blaster. TPM had some of the highest quality kits that company ever produced.

VIZ TOP TIPS! - PARENTS. Impress your children by showing them a floppy disk and telling them it’s a 3D model of a save icon.

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timdiggerm said:

The Nerd said:

HotRod said:

The Nerd, you are indeed a twat!

You need to shut up.

This is no way to conduct a message board.

Nor is it a way to conduct yourself on a message board. :p

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TV's Frink said:

timdiggerm said:

The Nerd said:

HotRod said:

The Nerd, you are indeed a twat!

You need to shut up.

This is no way to conduct a message board.

Nor is it a way to conduct yourself on a message board. :p

Hey, I didn't start this. HotRod started it all the on a post when I put TESB novel dialogue instead of the movie dialogue. So just read look for my name and HotRod to see the full discussion, it goes over a few pages here and there.(http://originaltrilogy.com/forum/topic.cfm/STAR-WARS-EP-V-REVISITED-EDITION-ADYWAN-BATTLE-OF-HOTH-CLIP-NOW-AVAILABLE/post/635652/#TopicPost635652)

Creator of "The Death Star II Battle" Minecraft Map.

Star Wars Revisited TESB & ROTJ Ideas.

Creator of The Black Hole Revised (in progress)

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Remember the days when moderators stepped in and cleared useless posts away?

J

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Jaitea said:


Remember the days when moderators stepped in and cleared useless posts away?

J
If they did that every time, we wouldn't have 1091 pages of mostly useless crap.

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Where would be the fun in that?

Really liking the models :) Its amazing how well Ady has been able to blend these into his edits. Gives me a lot of hope for AotC and RotS, which are seriously in need of actual physical elements.

Preferred Saga:
1/2: Hal9000
3: L8wrtr
4/5: Adywan
6-9: Hal9000

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nightstalkerpoet said:

Where would be the fun in that?

Really liking the models :) Its amazing how well Ady has been able to blend these into his edits. Gives me a lot of hope for AotC and RotS, which are seriously in need of actual physical elements.

I agree 100% on this. And I'm sure everybody else does as well.

Creator of "The Death Star II Battle" Minecraft Map.

Star Wars Revisited TESB & ROTJ Ideas.

Creator of The Black Hole Revised (in progress)

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Out of the Prequel Trilogy, Episode I is the best in the sense of models. They actually built ships and vehicles. Which is cool. If you were acting in the movie, you could actually say that you sat behind the wheels of a pod racer. Now all they do is have somebody sit on a blue cloth and act like their flying a ship, and they just animate the fighters.

When you film with physical models, you feel like you're part of the scene. And even if you can't get the ship model to look like it's flying correctly, it at least looks real. What looks better? A model that doesn't have have quite the right movement but looks real, or a ship that flies correctly but looks completely fake? I personally like the first choice.

Creator of "The Death Star II Battle" Minecraft Map.

Star Wars Revisited TESB & ROTJ Ideas.

Creator of The Black Hole Revised (in progress)

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I wouldn't say that the ships in the Prequels even move correctly. While the space fight between Jango and Obi-Wan is one of the better moments of the Prequels and at least somewhat reminiscent of the original movies, just look how "jagged" Obi-Wan's fighter moves as it dodges asteroids. Especially compared to the graceful Falcon in TESB.

I really don't care if it's a "Jedi thing, being better pilots with superhuman reflexes" (which isn't established anywhere in the Originals) but it looks silly. In a universe where spaceships seem to follow atmospheric physics (being based on WWII aircraft) that maneuvering would splat you due to g-forces.

Anyway, it looks silly. TPM had far better, albeit brief, space battle.

 

Also, something that irks me greatly in the Prequels is Lucas' obsession with long, uninterrupted shots of spaceships. Whether he does it because he doesn't know how to direct it to be more dynamic or to show off cgi, you can't 'feel' the sense of speed and movement without switching shots, so that the eye has some object to relate distances to (due to space being empty).

Just following ships around feels like a kid playing with toys going 'zoom', you don't have an object to relate to and it feels your 'ships' are static.

EDIT:

Jaitea said:

Is there not a thread for general prequel chat

J

 

Yes, it was a discussion regarding Ady's use of sale models, and apparently you post is entirely connected to the topic ?

 With all due respect, I've been following this project way back since 2008, even before registering here at OT.com. Can't say I haven't seen entire pages on this thread go way off-topic but it's okay as long as only long-timers do it ?...

Fine, rant over. I'll not comment further un the subject.

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Is there not a thread for general prequel chat

J

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I'm beginning to think that anticipation leads to the Dark Side...

Preferred Saga:
1/2: Hal9000
3: L8wrtr
4/5: Adywan
6-9: Hal9000

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I'm just going to repost this, considering it was lost in pointless banter:

On a more serious note, was anything done to fix the distance between Luke and the Wampa when he swipes? Either via roto, the new Wampa, trimming an edit, or moving the sound of the cut/Wampa scream over the next shot (clean shot of snow) prior to the arm falling into frame? 

The pacing in this scene was always so gripping and tense for me as a child (in a good way), right up until luke swipes at nothing while we hear the cut/scream and then see the hand fall into frame.

Not a suggestion as much as mere curiosity. 

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^Actually that's something I notice every time I watch but I've never thought much about. Would be interested to know if Ady plans to fix.

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Yeah, it does break the tension a bit. Will there be a new arm/hand in that scene if Ady is re-doing the Wampa? Or maybe a more frightening scream to keep the tension?

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This is another problem with the scene.... That's where I am hoping the puppet comes in to fix this?

Did anyone agree that the cave should be re-scored to the monster i.e. Wampa and try to loose the hero theme entirely (Luke Theme)?

I appreciate the original pre special edition more of Wampa Cave, but using john williams score of Jaws as an example it sounds nothing like Lukes theme or Superman of what the music should be doing when a monster is coming to get you.

Can you imagine what Jaws would have been with Luke sykwalkers theme or a fan fare added whenever the shark was approaching...

The issue is that you have a hero moment at exactly the same time that the monster springs out... And that was what I was wondering about that trade off that should the focus of the music not be on the monster at this point rather than lukes heroics? the Rancor scene does not suffer this because the beast get's his appearance and then luke deals with him (hero moment).... In the Wampa cave both happen simultaneously

I am not pushing for the inclusion of any of my  ideas or suggestions but that was what I was trying to get at with the video I did although it was really rough and unfinished and perhaps the point I was trying to make got lost. And I was only exploring for improvements really