Ronster said:
Angel, I don't understand computer graphics intergration in Movies or compositing so please can you help me understand what is hard to do and what is easier for my story boarding.
My friend said it's easy to do a still image in photoshop but when it comes to video it is more difficult?
Storyboards is maybe the most important part after the script is done.
They can be vary from styles but specific for movies you can either start from scratch or yes you can take a still image and indicate the action with arrows and text. (like a comic strip)
In video the Storyboard can be more fun to do when you can crude animate the shots in 2d but 3d previz like Aal did :). Its important laying out the shot you want by calculating all the time of the shot, the colors the dialogue and possible additions to it.
In still image yes easier quicker. The video can last a bit longer to make it but even crude can prove an idea and pre vizualise the concept.
The reason I am asking is because when I make any further mock up storyboard suggestions I do not want to be suggesting things that are not possible.... So please can you tell me is my bobba fett mock-up storyboard possible? And have people in mind when I come up with somthing.
Thats the most interesting part. What is done and what is not. First is to see the resources... For example you cant expect have boba fett in an weird angle when the available footage cant give you this opportunity. Or if jango fett from AOTC suits for a shot, the suit differences are are so vast even with recoloring cant make him a good looking boba fett.
Checking continuity to the film quality and light conditions is important intergrading two or more elements into a scene.
Second are the static environments. That means an environment that can be created with not worrying about the motion and perspective changes. This can be a simple patch of hiding something or adding something to a static shot.Most commonly used because they are easy to make but hard to rotoscope(time consuming)
3d Motion tracking shots. This is the tricky one. 3d tracking the shot by excluding the actors and applying on top 3d geometry if needed. Not all the shots from an already filmed movie is possible(lack of trackers and raw material)
New 3d renders and landscapes. What the title says. new shots completely from 3d and post effects. Depends the level of knowledge you have or your budget to hire a small indie studio to make the shot for you ;)
Prop making and prop shooting/photography: Make props replace shots have that original look. Rent some studio equipment and start shooting.
Depends of how far you can you can go with this idea (im not gonna mention actors of live action footage yet because it can get tricky)
I have no idea if my suggestions are either ridiculously difficult or relativley easy so some insight would really help me out or guidlines to keep within for the future. As the mock-ups on the wish list are only stills pretty much, and from what I can gather this is not so easy when putting it onto video.
Taking movie stills is a good start for storyboards. Always notice the camera movement so you know where you can place a new element or you want to replace/rescale the shot to fit somewhere else. Avoid flipped shots unless they are not affecting crusial details from the character.
Is the process similar to photoshopping each frame of the movie or more than that?
I dont thing for expressing or demonstrating an idea should be a top notch quality as an ending result. Photoshoping each frame is the same thing as rotoscoping each frame. That step is the final when the final effects renders and filters come in place in post :)
-Angel