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STAR WARS: EP V "REVISITED EDITION"ADYWAN - 12GB 1080p MP4 VERSION AVAILABLE NOW — Page 820

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DF Shadow said:

The problem to me is like the forground figures are sort of lost in space hovering above everything.

In this example I tried to ground them in a dark control room and out the window we would see all of the action of the transports and the people hurrying around.

Obviously an alt. would be a brighter control room or something like that but at least from this you guys can see what I mean. If there were originally an establishing shot of the guys up on a raised platform this shot wouldn't seem so weird.

 

I agree too, Sluggo.
This would be an awesome alternative.

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Maybe the big lights aren't lights, but openings to outside. They could be large in that case.

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I'm not sure if this has been discussed or not, but the perspective and scale aren't the only issues in this shot, the lighting is also done TERRIBLY. It doesn't make any sense comparing the lighting on the three guys compared to the lighting of the background. Can we just cut this shot?

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adywan said:


Including Ralph McQuarrie, and i don't want to lose his cameo
It's staying, Ady is going to build an appropriately lit model hanger.

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vaderios said:

The lighting has hard shadows on the  actors but smooth in the BG.

Asteroid-Man said:

The lighting is also done TERRIBLY. It doesn't make any sense comparing the lighting on the three guys compared to the lighting of the background.

 

Asteroid-Man said:

Can we just cut this shot?

Adywan said:

Making the foreground smaller is impossible because there are some that walk off screen, including Ralph McQuarrie, and i don't want to lose his cameo

 

-Angel

–>Artwork<–**

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Asteroid-Man said:

It doesn't make any sense comparing the lighting on the three guys compared to the lighting of the background.

DF Shadow’s control room approach addresses that problem, doesn’t it?

 

Time is running out for the Rebels. Antilles upcourt to Skywalker. He’s being paced by Darth Va— the bone-jarring pick by Solo! He came out of nowhere! Skywalker’s open from way outside, he launches at the buzzer... Good! It’s good! The Rebels win on a sensational buzzer beater by Luke Skywalker! Let’s take another look at that last shot. He just does get it off in time. Wow, what a shot. That’s why they call him Luke Legend.

 

That may be the most exciting battle I have ever been privileged to broadcast. Certainly the most dramatic finish. We’ll get you an update on the Artoo Detoo injury situation in just a moment. Right now let’s go courtside where SuperShadow is waiting with Chewbacca.

 

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cap said:

Asteroid-Man said:

It doesn't make any sense comparing the lighting on the three guys compared to the lighting of the background.

DF Shadow’s control room approach addresses that problem, doesn’t it?

True but as 005 established ady will make a more lighted accurate setpiece :)


-Angel

–>Artwork<–**

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cap said:

Asteroid-Man said:

It doesn't make any sense comparing the lighting on the three guys compared to the lighting of the background.

DF Shadow’s control room approach addresses that problem, doesn’t it?

Unfortunately it doesn't SOLVE the problem, but it does improve it. Personally I will not be using it for my second edit, but ady has made his decision and it's valid based on the cameo.

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 (Edited)

Well you can have Ming walking across the shot and then ady will add macquarrie's face digitally :)

Here is your cameo ;)

Use no limit as limitation ;)

 

-Angel

–>Artwork<–**

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Just flash a random frame of McQuarrie at some point in the film. Haha

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I love the control room alternative if nothing else works.

But I hope ady can make this a stellar shot while still maintaining its original essence and small plotting point(dialogue about transports with said transports in background).

 

 

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 (Edited)

This scene seems to be one of the post production made-in-hurry make ups. Or maybe it's a case of " what can I do with this awesome matte painting for which I've paid and I don't wanna leave unused". I mean, this isn't exactly the best example of ILM's work during its Gold Age

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savmagoett said:

Like this mockup, I do!

I think that the people in the background must look very hurried and stressed. The activity must be frantic!

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Mithrandir said:

This scene seems to be one of the post production made-in-hurry make ups. Or maybe it's a case of " what can I do with this awesome matte painting for which I've paid and I don't wanna leave unused". I mean, this isn't exactly the best example of ILM's work during its Gold Age

Well seeing how it's full of ILMers I would assume it was added late and shot at ILM, not at Elstree.

So maybe Lucas just thought the audience needed that little extra bit of info to show the transports that will be used and the dialogue about said transports.

it's a small bit but it does fill a gap in that we see a glimpse of the transports that are later referenced and it also adds some details about the evacuation underway.

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A B C said:

I just found this on my computer...

... Too high or the BG ones are too low (rather too small). Pick one. Perspective will save you.

 

I know that, you silly, my added characters are scaled acording to the 120 m postulate, I was looking for a quick'n'easy fix, but it's true the perspective is still wrong (I love the pop up Yoda though ; )
To do it right you would have to :
-separate the 3 ships from the hangar
-separate the cases, boxes and cables
-divide the hangar in two layers
-reconstruct all the missing areas resulting from the separation on the hangar, the ships, etc…
I don't have the time to do that. That's why I'm offering the file to those who want to do that.

I think the problem is that the original matte was constructed with the wrong scale in mind (the ships there are approximately 26 m (85 Ft)), so the perspective reflect that. With the ships being 26 m, the camera would stand about 1,7 m of the ground (which correspond to the pov of the foreground trio), if they are in fact 120 m, then the camera would now stand about 8 m of the ground! And that's not the only problem:

-the ships in the matte are standing about 2 times higher compare to the model in the snow (which would make about 6 meters from the ground for a 120 m ship):


-the front landing gear of the ships on the right, is quite different from the model in the snow (and quite ugly I might add)
-the other far ship on the right side has the proper model landing gear but doesn't touch the ground
-Also keep in mind that Ady specified he can't scale down the foreground actors.

vaderios said:

cap said:

They’re standing on a platform?

No.. It has to be established visually.

 

-Angel

DF Shadow said:

I thought about that too, it would be interesting to see how it suits the shot, but personally I wouldn't change the nature of the shot too much…

Darth Lars said:

Like this mockup, I do!

I think that the people in the background must look very hurried and stressed. The activity must be frantic!

That's what I wanted to do, that and some soldiers running in formation too, things of the sort, but I didn't have images of rebels acting like that so managed with what I had on hand… : /


About the size of the file being 300Mb, not only I didn't wanted to alter the quality of the matte scan but I also wanted you guys to be able to start from fresh. so there's a significant number layers for: the original untouched matte scan, perspective constructions, blueprints of the rebel transport with a character portraying the 120 m scale, the fixes I've made, etc… Also I'm not particularly used to photoshop, so it's very possible the file is unnecessary big, but bear with me ; )

Those who want the psd file of the montage below, just pm me.

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Don't know if this will help but I just stumbled upon this in the ESB Notebook:

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Nice concept. Much more balanced.

Why not fliping the matte from the other side tho :) (keeping the isignias of the troopers)

 

-Angel

–>Artwork<–**

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I agree with Angel, plus it keeps it from looking "centered" which made the original matte uncreative. if not the matte's fault, how the matte was used.

This concept art gives it a sense of scale missing from the original.

I wonder if there was ever a decent model of the rebel transport on the market, because the matte really jumps out as fake over all other mattes. I looked, but haven't been successful.

In the end, wonderful find Tobar.

"The other versions will disappear. Even the 35 million tapes of Star Wars out there won’t last more than 30 or 40 years. A hundred years from now, the only version of the movie that anyone will remember will be the DVD version [of the Special Edition], and you’ll be able to project it on a 20’ by 40’ screen with perfect quality. I think it’s the director’s prerogative, not the studio’s to go back and reinvent a movie." - George Lucas

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Damn, Lucas was already cocking things up as far back as Empire...

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adywan said:

Here's a pic of that scene from the making of ESB book along with the description:

 

"The other versions will disappear. Even the 35 million tapes of Star Wars out there won’t last more than 30 or 40 years. A hundred years from now, the only version of the movie that anyone will remember will be the DVD version [of the Special Edition], and you’ll be able to project it on a 20’ by 40’ screen with perfect quality. I think it’s the director’s prerogative, not the studio’s to go back and reinvent a movie." - George Lucas

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adywan said:

Here's a pic of that scene from the making of ESB book along with the description:

A painted photo comp by McQuarrie shows the first attempt at a rebel hangar scene as planned and shot in England - but when Lucas found the shot unsatisfactory he decided to redo it.

 

Same compo and Perspective than at 6'53 from the beginning when 3PO enters to call Han.

Do you need a brand new oil matte painting ? You know...

 

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It should be possible to use Wampa cave or hanger elements from the rest of the film to create a physical wall to create this version of the shot (or if build a new wall if Ady has the time and space).

Replace the painted boxes with real ones and reposition Ralph and you would have a close approximation of the superior (in my opinion) planned version.

I rather like the yellow and turquoise colour palette too (not sure how that could be achieved with the existing footage).

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God , i'm loving reading through the making of empire book. Something interesting i found which will put the debate about the passage of time in the bespin scenes finally to rest:

"Typical of George was his clever concept of showing the passage of time in Cloud City," says Ellenshaw, "by going from sunrise to daylight to sunset for the falcons departure."

So there we have it . Why the hell they recoloured everything in 2004 to make it look more like sunset when the falcon arrives just shows to me that the recolouring was never a deliberate creative decision because that screws up the original intent of the scene.

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A quick stab composing the shot more like the original mockup :Right Aligned Hoth Base