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Info & Ideas: ESB and ROTJ Wishlist — Page 259

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Im really interested to know from EU or not where the firing tube of the death star located..

Is supposed to be One?

One from the seven?

Despite the fact that the scale is wrong (as we saw previously in one of the oh_riginal's awesome video mockups) im really concerned how these shots have any meaning to the movie..

Αcording to TFU it gives a better explanation of how the beams are arranged.(see.. EU again)

According to juno's schematics: "There are seven other convergence arrays. The firing tube that the apprentice was in the death star mission was one for the sixty four. All being directed into a single massive beam."

 

Well considering Bingo's idea of the ANH's recycled shot should be something more like a grander(from the front bottom angle), i m thinking some ways to cheat with the physical model and make some parts more visible an grander.

Talking about scales with savmagoett about Death Stars, he stated that the DS 2 is the same as the first. Taking the idea and only that the DSII is 900km big it gives more chances and room for better mattes and locations..

The dish in the 900km death star is so big that can have death star one sit in it. Only that fact and theory begs for a shot of holyness and epicness.

 

Still i want confirmation from you guys how can this work..


-Angel

–>Artwork<–**

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vaderios said:

…Talking about scales with savmagoett about Death Stars, he stated that the DS 2 is the same as the first.…


-Angel

Actually I'm not sure about that yet:

To be more precise it's the trenches who seems to be the same size (according to the trench mattes), but depending of the trench/DSdiameter ratio of each DeathStar they might not be the same diameter!

As far as my analysis goes, DS2 seem to be 160km and DS1 maybe 120km.
But I still have to confirm this…

I need a good hd picture of the two entire DeathStars to compare to the trenches and thus determine the global size of each DS.

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The scale of DS2 has been retconned and now it's currently set at the ridiculous scale of 900km. Previously the design for DS was made bigger to overcome the original weakness in the original battle station (120km) and the exhaust port was replaced by several micro ports along the super structure leading to the surface... Therefore, on a larger surface area of it's main reactor two proton torpedoes would not be enough to cause the chain reaction to destroy the station. Had DS2 had been completed, it would of been unstoppable. The original size for DS2 was 160km before insanely odd retconning... (I mean it takes over 2 decades for the first DS to be fully operational, and then to build something more than 4x bigger takes less than 3 years? wtf...? 160km makes a lil more sense than 900km due to the logistics of it all I'd think...)

Also on DS2 there are 9 beams as the middle of the dish also produces a beam that converges on the focal point before firing (the orginal has 8 beams actually that converge supposedly but in the movie you can only see 7). As for the exact location of the beams/tubes aka superlaser elements... Each super laser element draws directly from the hypermatter reactor prior to firing. The 64 tubes are there on the original Death Star because apparently there are 8 tubes focusing into 1 of 8 converging rooms... Then from these 8 rooms the beam is channeled into the super laser element that converge again to create the planet cracking super laser. Thus your total of 64. =D

http://www.youtube.com/watch?v=j8TwJBNsbEI&feature=related

Check timestamp 6:40 as to where the location of the Emperor's throne room is on the first Death Star. As for the throne room local on DS2... it's totally ambiguous but if it's like the first Death Star it maybe located around the super laser dish area.

           Ca Rogues

                          The impossible is what Rogues do best...

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Rogue Leader said:

(I mean it takes over 2 decades for the first DS to be fully operational, and then to build something more than 4x bigger takes less than 3 years? wtf...? 160km makes a lil more sense than 900km due to the logistics of it all I'd think...)

 

Also on DS2 there are 9 beams as the middle of the dish also produces a beam that converges on the focal point before firing (the orginal has 8 beams actually that converge supposedly but in the movie you can only see 7). As for the exact location of the beams/tubes aka superlaser elements... Each super laser element draws directly from the hypermatter reactor prior to firing. The 64 tubes are there on the original Death Star because apparently there are 8 tubes focusing into 1 of 8 converging rooms... Then from these 8 rooms the beam is channeled into the super laser element that converge again to create the planet cracking super laser. Thus your total of 64. =D

Check timestamp 6:40 as to where the location of the Emperor's throne room is on the first Death Star. As for the throne room local on DS2... it's totally ambiguous but if it's like the first Death Star it maybe located around the super laser dish area.

Well Ady said that this fact will be eliminated on the R saga..

 

Well im really glad about the 64 factor.. So you are saying the iconic death star barrel scene is actually one of the 8?

So its actually will be more interesting have a similar shot but have the laser come to our face instead of going away like ANH..

 

Even i found the idea of the throne room is in the dish or near it.. we concluded that this could cause uber perspective problems.. OR the tower pops up in different angle from the round dish and then all being solved with a much more interesting background ;)

 

-Angel

–>Artwork<–**

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vaderios said:

Well Ady said that this fact will be eliminated on the R saga..

 

Well im really glad about the 64 factor.. So you are saying the iconic death star barrel scene is actually one of the 8?

So its actually will be more interesting have a similar shot but have the laser come to our face instead of going away like ANH..

 

Even i found the idea of the throne room is in the dish or near it.. we concluded that this could cause uber perspective problems.. OR the tower pops up in different angle from the round dish and then all being solved with a much more interesting background ;)

 

-Angel

Well I'm not too worried about actual dimension concerning the Death Star in ROTJ:R. =D However, if you consider that the Executor is only 8km long... a 900km diameter Death Star would be rather interesting to size in comparison to distance from the battle station and get a great looking battle with out DS2 taking up the entire back drop... =P

My educated guess would be that the iconic barrel laser scene is 1 of the 8 rooms (9 on DS2) just before each super laser element converge around the focusing dish. =) There's also a Death Star Level in Jedi Outcast for free for alls that has a simple barrel room as well. I think there's some leeway as to configuration of this room.

As for the Emperor thrown room on the dish... Technically it makes sense considering there's a huge shaft that leads down to the reactor and super laser leads to the hyper matter reactor... Either that or it's on the Northern most pole where the original exhaust port was located...  Instead of proton torps, use a Sith Lord. ;)

 

 

           Ca Rogues

                          The impossible is what Rogues do best...

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Rogue Leader said:

Well I'm not too worried about actual dimension concerning the Death Star in ROTJ:R. =D However, if you consider that the Executor is only 8km long... a 900km diameter Death Star would be rather interesting to size in comparison to distance from the battle station and get a great looking battle with out DS2 taking up the entire back drop... =P

My educated guess would be that the iconic barrel laser scene is 1 of the 8 rooms (9 on DS2) just before each super laser element converge around the focusing dish. =) There's also a Death Star Level in Jedi Outcast for free for alls that has a simple barrel room as well. I think there's some leeway as to configuration of this room.

As for the Emperor thrown room on the dish... Technically it makes sense considering there's a huge shaft that leads down to the reactor and super laser leads to the hyper matter reactor... Either that or it's on the Northern most pole where the original exhaust port was located...  Instead of proton torps, use a Sith Lord. ;)

 

 

Damn.. i thought that the SSD was 12 km..

 

Thanks for the explain Ming:D Now i assume i can clear my mind on this and work on a matte i want to achieve grander results :D

No no Outcast had this lever messed up.. That.. that doesnt count :P

 

Well im happy you like the throne in the dish concept..Still i d like to see ways making this possible :D (check my mockups that include dish areas into exterior backgrounds)


-Angel

–>Artwork<–**

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vaderios said:

Damn.. i thought that the SSD was 12 km..

 

Thanks for the explain Ming:D Now i assume i can clear my mind on this and work on a matte i want to achieve grander results :D

No no Outcast had this lever messed up.. That.. that doesnt count :P

 

Well im happy you like the throne in the dish concept..Still i d like to see ways making this possible :D (check my mockups that include dish areas into exterior backgrounds)


-Angel

 Fierfek... they retconned the length of the Executor... now they say it's 19km long...  First DS2 and now the Executor. I'm so annoyed... Seriously, Leland Chee is a toss pot and he seriously has to stop changing stuff like this. It's so stupid and totally throws me off... I'd totally tear him a new one in a head to head SW contest but not if they keep changing numbers that have stood for decades:

"In 2004, the Inside the Worlds of the Star Wars Trilogy reference book changed the Executor's size to 19km long. It was explained by continuity checker Leland Chee to be more consistent with the films. Later books and reference guides mostly followed this number. The Official Databank has given various sizes over the years, starting with "over eight times longer than an ISD", to 12,8km (as a compromise between fan groups) and finally, 19km."

Idiots... I've remember that the Executor is 8km long since 1995... Anyway, I'll check your mock ups later. Gonna get some sleep and grumble at LFL's latest screwing with the SW universe. Fierfeks...

           Ca Rogues

                          The impossible is what Rogues do best...

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Well, Angel & Ming, like I said before the big problem about the SSD size (or most SW ship around) is there is no accurate blueprint of it:

savmagoett said:

Well being the perfectionist I am, I'm not satisfied with the available blueprints on SW books as sometimes they are wrong, or simply they doesn't exist, so most of the time I draw them myself. To do so I have to recreate a side view with photos of the model or screencaps from the movies, consider perspective effects and other problems such as different existing models for the same ship, and then trace over it like this:

savmagoett said:

Monroville said:

I would love to see the model they used for this shot, much less to see someone do a drawing or mock-up of how the Executor would look from a front "dead-on" angle.

Something like that:

I made this for my fan project about scales, patchworking these pictures.

And I'm afraid "my" SSD is even more bigger, according to my scaling it's

24.336 km! Trust me I wish it was 19!

This is only valid if a regular destroyer is 1,6 km, if the coning towers are indeed the same and of course if my drawing is correct…

In time I will speak every details about this in my tread but not right now…

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Rogue Leader said:

vaderios said:

Damn.. i thought that the SSD was 12 km..

 

Thanks for the explain Ming:D Now i assume i can clear my mind on this and work on a matte i want to achieve grander results :D

No no Outcast had this lever messed up.. That.. that doesnt count :P

 

Well im happy you like the throne in the dish concept..Still i d like to see ways making this possible :D (check my mockups that include dish areas into exterior backgrounds)


-Angel

 Fierfek... they retconned the length of the Executor... now they say it's 19km long...  First DS2 and now the Executor. I'm so annoyed... Seriously, Leland Chee is a toss pot and he seriously has to stop changing stuff like this. It's so stupid and totally throws me off... I'd totally tear him a new one in a head to head SW contest but not if they keep changing numbers that have stood for decades:

"In 2004, the Inside the Worlds of the Star Wars Trilogy reference book changed the Executor's size to 19km long. It was explained by continuity checker Leland Chee to be more consistent with the films. Later books and reference guides mostly followed this number. The Official Databank has given various sizes over the years, starting with "over eight times longer than an ISD", to 12,8km (as a compromise between fan groups) and finally, 19km."

Idiots... I've remember that the Executor is 8km long since 1995... Anyway, I'll check your mock ups later. Gonna get some sleep and grumble at LFL's latest screwing with the SW universe. Fierfeks...

 

As with all EU stuff, it all started with the West End Games Role-playing game. This is where the SSD was deemed to be 8km. (Source: Imperial Source Book: WEG: 1987-88)

WEG Roleplaying was awesome, and the third best selling table top next to D&D and Rifts.... if only the management was better. *sigh*

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savmagoett said:

Well, Angel & Ming, like I said before the big problem about the SSD size (or most SW ship around) is there is no accurate blueprint of it:

savmagoett said:

Well being the perfectionist I am, I'm not satisfied with the available blueprints on SW books as sometimes they are wrong, or simply they doesn't exist, so most of the time I draw them myself. To do so I have to recreate a side view with photos of the model or screencaps from the movies, consider perspective effects and other problems such as different existing models for the same ship, and then trace over it like this:

savmagoett said:

Monroville said:

I would love to see the model they used for this shot, much less to see someone do a drawing or mock-up of how the Executor would look from a front "dead-on" angle.

Something like that:

I made this for my fan project about scales, patchworking these pictures.

And I'm afraid "my" SSD is even more bigger, according to my scaling it's

24.336 km! Trust me I wish it was 19!

This is only valid if a regular destroyer is 1,6 km, if the coning towers are indeed the same and of course if my drawing is correct…

In time I will speak every details about this in my tread but not right now…

 Your absolutely right, I have heard of a SD being anywhere from 1.6km (again WEG source) to 5 miles( or 8 km) for those that are metrically inclined.

Matticon

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Matticon said:

As with all EU stuff, it all started with the West End Games Role-playing game. This is where the SSD was deemed to be 8km. (Source: Imperial Source Book: WEG: 1987-88)

WEG Roleplaying was awesome, and the third best selling table top next to D&D and Rifts.... if only the management was better. *sigh*

Ah yes, the D6 system... ;) Yeah I really liked that system as it was just so nice and easy compared to Wizards of the Coast convoluted D20 garbage... (and yes, loads of useless info which my brain just absorbs like a massive sponge on Mon Calamari)

Anyway, I know most people don't care about EU dimensions or stats here but I have another reason for being annoyed at this latest change as it messes up other aspects of the continuity in the EU (yes, the movies are the only things that should truly matter but this is another demonstration of LFL's utter neglect for checking established information before releasing new "information" as "canon" which just becomes epic fail as retconning and ends in mass screw ups. Thus my appreciation for Ady's amazing particular attention to continuity and things that just make sense...)

Anyway, by saying a ship is so ridiculously large you also screwed the stats for the Eclipse-class Star Destroyer (which are now SMALLER than the Executor at 17.5km) along with every other Super Star Destroyer The Iron Fist, Lusankya, Razor's Kiss, Knight Hammer, Vengence, etc... If that's the case they're ALL 19km. Which then means the Eclipse I & II at 17.5km (Palpatine's flag ships mind you in Dark Empire I & II) are now SMALLER than Darth Vader's orginal flag ship. I don't think so as Palpy's ego would never allow it. =P 

Screw that fierfek Leeland Chee, continuity expert my @ss...

Sorry guys, I don't mean to rant but to me it just shows how much LFL really doesn't care about the details anymore. It's all quantity... not the quality.

Yes, the standard Imperial Star Destroyer Mark II is 1.6km long... Until they decide that's wrong to to confuse everyone else further. =P

           Ca Rogues

                          The impossible is what Rogues do best...

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Rogue Leader said:

 Had DS2 had been completed, it would of been unstoppable.

remember, this is the EMPIRE we're talking about... I'm sure they'd find SOME way to make it ridiculously easy to destroy...

you know, like that TIE fighter theory: yeah, we have factories that can span entire planets and we have by far the most up to date technology and the best parts and mechanics money and tyranny can buy or take... but we're going to send all of our pilots in spacecraft that blows up from a well placed sneeze because... well, because we don't give a snit.  Who cares about experienced fighter pilots and things still costing money.

         

 “You people must realize that the public owns you for life, and when you’re dead, you’ll all be in commercials dancing with vacuum cleaners.”

– Homer Simpson

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Monroville said:

Rogue Leader said:

 Had DS2 had been completed, it would of been unstoppable.

remember, this is the EMPIRE we're talking about... I'm sure they'd find SOME way to make it ridiculously easy to destroy...

you know, like that TIE fighter theory: yeah, we have factories that can span entire planets and we have by far the most up to date technology and the best parts and mechanics money and tyranny can buy or take... but we're going to send all of our pilots in spacecraft that blows up from a well placed sneeze because... well, because we don't give a snit.  Who cares about experienced fighter pilots and things still costing money.

Hehe... actually there is some interesting information concerning why TIEs are crap. The makers of the TIEs, Sienar Fleet, actually bought the line to incorporate the success of the Delta 7 series/Actis Eta-2 Jedi Starfighters/Interceptors from Kuat System Engineering (The makers of Star Destroyers and so the trianglar design of the Jedi Starfighters initially).

Sienar then created and developed the TIE Fighter based off of the ideas from the Delta 7 and Eta-2, a highly maneuverable, fast and agile craft with a basic weapons system and no shields just like the Jedi Starfighter. Other systems like hyperdrive, on board life support, ejection systems and other things were taken out to save costs, since Imperial lives are considered an renewable resource and numbers would be their primary advantage. =P

However, only pilots that survive their encounters become veteran fighter pilots and therefore the flaw in the TIE. The pilots themselves... Sienar didn't account for the fact that those who piloted a craft like the Delta 7s/Jedi starfighter had an additional skill to help pilots utilize such an fast and agile craft. The Force was with Jedi pilots...

Jedi reflexes enhanced by sense in the Force gave Jedi Knights full use to take advantage of all the speed and maneuverability of such craft. And so... TIEs are a box with engines and a pair of guns with a pilot that probably won't survive their first dogfight... If you don't know how to use all the speed and maneuverability to your advantage then you're not going into a battle well prepared at all.

As oppose to Rebellion pilots who have the advantage of hyperdrive, shields, and a ejection system to protect their ships and people (as their resources were limited and thus to protect such investments made sense). Their pilots live through their encounters, learn from them, and come back as fighter aces to slag their Imperial counter parts.

Makes sense to me even if it was some interesting retconning. ;)

           Ca Rogues

                          The impossible is what Rogues do best...

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Rogue Leader said:

 TIEs are a box with engines and a pair of guns with a pilot that probably won't survive their first dogfight... If you don't know how to use all the speed and maneuverability to your advantage then you're not going into a battle well prepared at all.

As oppose to Rebellion pilots who have the advantage of hyperdrive, shields, and a ejection system to protect their ships and people (as their resources were limited and thus to protect such investments made sense). Their pilots live through their encounters, learn from them, and come back as fighter aces to slag their Imperial counter parts.

Makes sense to me even if it was some interesting retconning. ;)

I know, I know.. I'm getting into a STAR WARS debate with a SW fan; a REALLY BIG SW fan.  But all of the stuff you mention is fanfic EU stuff... it still doesn't jive with what a real empire would do: the Romans had the best in armor and weaponry, although it was after Caesar and Augustus that the legions really started to get professional military training.  Also, one can look at the japanese empire during WW2 as far as "lightweight fighters that were a breath away from destruction".  Even so, the US was an industrial giant and had the ability, material and time to create superior fighters to counter and destroy the Zeros. 

In this case, it would be akin to Al-Quada (not that the rebels are terrorists, but would have similar financial and industrial challenges) having far better military equipment and trained soldiers than the US or UK.  They may know all the best hidey holes and know that the only way they can match the US and UK is to play unfair, but when fighting toe-to-toe there is no match: they always lose.  Same thing happened in Vietnam: when the VC staged the Tet offensive, they were annihilated because they came out in the open; when they went back to an underground battle of demoralization, they realized the only way to defeat the US was to destroy their will to fight.

Same case "should" be with the Empire and the Rebellion: the Empire has whole planets to mine, refine and industrialize to create any war machine that can withstand any rebellion firepower, much less overwhelm it, and with far better trained pilots that can be rotated in duty.  The reality should be the other way around: x-wings falling apart due to lack of spare parts, while TIEs get harder to destroy, more manueverable, etc.

But this is STAR WARS.  In a fantasy world, the good guys are always going to have the upper hand in some way, regardless of how silly the explanation may be.  You would think the Empire just cloned Laurel and Hardy or Inspector Clouseau for their entire troop line, judging them by their competence.

         

 “You people must realize that the public owns you for life, and when you’re dead, you’ll all be in commercials dancing with vacuum cleaners.”

– Homer Simpson

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Exactly Monroville,

'Ewok sticks and stones defeat might of Empire on Endor.'

(sounds like a newspaper headline)

The same theme replays over and over in the OT.

 

J

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Monroville said:

Rogue Leader said:

 TIEs are a box with engines and a pair of guns with a pilot that probably won't survive their first dogfight... If you don't know how to use all the speed and maneuverability to your advantage then you're not going into a battle well prepared at all.

As oppose to Rebellion pilots who have the advantage of hyperdrive, shields, and a ejection system to protect their ships and people (as their resources were limited and thus to protect such investments made sense). Their pilots live through their encounters, learn from them, and come back as fighter aces to slag their Imperial counter parts.

Makes sense to me even if it was some interesting retconning. ;)

I know, I know.. I'm getting into a STAR WARS debate with a SW fan; a REALLY BIG SW fan.  But all of the stuff you mention is fanfic EU stuff... it still doesn't jive with what a real empire would do: the Romans had the best in armor and weaponry, although it was after Caesar and Augustus that the legions really started to get professional military training.  Also, one can look at the japanese empire during WW2 as far as "lightweight fighters that were a breath away from destruction".  Even so, the US was an industrial giant and had the ability, material and time to create superior fighters to counter and destroy the Zeros. 

In this case, it would be akin to Al-Quada (not that the rebels are terrorists, but would have similar financial and industrial challenges) having far better military equipment and trained soldiers than the US or UK.  They may know all the best hidey holes and know that the only way they can match the US and UK is to play unfair, but when fighting toe-to-toe there is no match: they always lose.  Same thing happened in Vietnam: when the VC staged the Tet offensive, they were annihilated because they came out in the open; when they went back to an underground battle of demoralization, they realized the only way to defeat the US was to destroy their will to fight.

Same case "should" be with the Empire and the Rebellion: the Empire has whole planets to mine, refine and industrialize to create any war machine that can withstand any rebellion firepower, much less overwhelm it, and with far better trained pilots that can be rotated in duty.  The reality should be the other way around: x-wings falling apart due to lack of spare parts, while TIEs get harder to destroy, more manueverable, etc.

But this is STAR WARS.  In a fantasy world, the good guys are always going to have the upper hand in some way, regardless of how silly the explanation may be.  You would think the Empire just cloned Laurel and Hardy or Inspector Clouseau for their entire troop line, judging them by their competence.

Haha... guys, I'm well aware that this is just a movie/expanded story via books and such... I was never saying that this is how war works and is the template for all war ever. That's insane... so please don't think I'm insane in believing that this is some word of law concerning SW either. lol

I maybe crazy EU knowledgeable but I totally do see the practicality of numerical advantage and the other points you brought up for real life war. Trust me, I have other interests other than SW so I'm not gonna debate about the validity of one ship class or type of pilot over another, as both don't even exist (although I could... very much so... lol). ;)

However, if you want to talk about real life war then I can throw an example or two myself supporting the point of view of superior training and skill to do the impossible against a numerically superior foe. The Battle of Thermopylae, the numerically superior Persians with an army of hundreds of thousands went head to head with the 300 Spartans and about 7000 Greek allies. For 3 days an army that out numbered the Greeks very badly were utterly fought to a stand still. If the Greeks were not betrayed I imagine they would of held out even longer and have demoralized the Persians to lose all taste for battle to abandon their campaign rather than press a battle of attrition further.

However, we can also go further into their equipment and training. The Spartans alone are a prime example of well trained soldiers who lived through many battles (and thus learn from previous encounters) vs the enslaved cultures of King Xerexes with their non-existent training of hack and slash while absorbing their peoples as their troops. They were further equipped with crappy wicker shields and cheapy armor.

The Spartans and other hoplites of the allied Greek army carried argive shields aka the "hoplon", that was layered with brass over wood that withstood the main attack strategy of the Persians: arrow bombardment. (Better sheilds protecting the soliders so that they'd live to fight another day or another encounter... hmmm sounds familiar... =D), and contrary to the move "300", the Spartans and the Greeks wore heavy hoplite armor (and I've seen this armor at the Britsh Museum, it's THICK as heck...). Compared to the defensive capabilities of the Persian "sheilds" that were pretty much material that baskets are made of and thus crappy (kinda like TIEs... lol. Oh! Right... real life examples... *nodding*). Overall the bulk of the Greeks mostly withdrew from Thermoplyae (I'd say they hyped but that's a SW term too. =P) and so that battle was a loss but not without dealing the Persians huge loses and over all they won the war mainly because of the example set by the Spartans in particular. This rallied Greece like never before to openly work together (as Greece was a bunch of unallied city-states at the time) and fight the most massive army ever assembled. The Greeks were ALWAYS outnumbered during all the battles of the Greco-Persian war. 

They way I look at it in the case of Star Wars, was that everyday was a Thermoplyae for the Rebel Alliance. They fought hard in every battle, ran when they couldn't win or wasn't worth fighting cos the cost would be too high, and lived on to fight another day. Furthermore, when the credits were down and they had to go all in they won the day in most cases which inspired MORE planetary systems to openly Rebel and rally to the Alliance. The Battles of Yavin and Endor example inspired entire systems to start to defy the tyranny of the Empire.

If you wish to compare real life war to the Galactic Civil War that's fine, I can easy throw out comparative notes from a variety of wars as well. I'm not saying your examples are invalid but in the long history of human warfare it's very easy to find examples to support either one of our points.

I personally love strategy and watching stories of war, but don't get me wrong their either, I do not love the process of war itself or the lives lost. However, war ironically has been a main driver for the evolution of the human race and I feel there are many lessons to be learned from it. One day however, it is very easy to believe we'd destroy ourselves so if there is a story that drives home a message that destroying a planet is wrong and should be fought at all cost then I'm all for it...

What movie is like that... I know there's a movie that has a planet destroyed by a massive war machine and then is fought by a motley bad of Rebels... Darn it... what was it again... Will have to think about it. ;)

So anyway, I agree with your examples, no worries, but I believe my examples are equally valid. It just depends on which war you'd like to look at along with what analogies you'd like to present in comparing them to the Star Wars saga. Oh! That was it! that was the movie I was thinking of! =D

 

           Ca Rogues

                          The impossible is what Rogues do best...

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Jaitea said:

WOW

 

J

I could elaborate further if you'd like. =D

lol... j/k guys (but I could actually... ;) ). I do apologize. I write way too much and usually press a point till it's ridiculous. We can all agree to disagree, I'm fine with that as well. =)

           Ca Rogues

                          The impossible is what Rogues do best...

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 (Edited)

I'm not disagreeing with you mate, everything you have said is valid but I don't look so deep into the whole thing, I saw Star Wars when I was 9 in '77 and I got the concept that the Imperial (faceless) Fighters were dispensable, they flew the 'off-the-production-line' ships which were also dispensable, but the Rebels...you were feeling their loss by the end of the movie at Yavin, thats what the OT was all about.... you can have all the power in the galaxy and it's worth nothing.

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I think there's a point were we hear a story and if it's entertaining enough you get drawn into it and even want to believe in it. In the end and in the case of SW, it's not real. However, the basis for a lot of stories of this type have been drawn from real life sources or other legends which I find interesting to hear about and learn something from. I guess that's why the EU is interesting to me...

Overall, I think either conscious of it or not, we all look for meaning in the things we see or the stories we hear. We just interpret things different cos there's real all encompassing way to have our words truly mean everything we really do wish to convey (thus I write way too much when offering a point). Okay, I'm gonna hype for now. Cheers guys! =D 

           Ca Rogues

                          The impossible is what Rogues do best...

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Dont start Greek convs here..

Im gonna get you :D

Btw guys continue all that useful crap to general star wars discussion forum

 

-Angel

–>Artwork<–**

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OK (jaitea has the last word, nyaaaa!)

Going back a while...I have another Emperor Throne room video-mock-up to upload soon (possibly tonight) then I'll move on to something else, that big window is a curse.

J

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vaderios said:

Dont start Greek convs here..

Im gonna get you :D

Btw guys continue all that useful crap to general star wars discussion forum

 

-Angel

Wait! I have something totally awesome for a fan edit though XD

Glorious ground assault! XD

 

           Ca Rogues

                          The impossible is what Rogues do best...

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Nice pic Rogue Leader, now that would be a movie!!!

 

Here's my last wee clip of The Emperors Throne Room, now I can move on to something else!! (Vader & Son do stand quite still while Palpsy talks but anyway...it's just a mock-up)

http://www.youtube.com/watch?v=-nBJfgH2Jtw

J

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Jaitea said:

Nice pic Rogue Leader, now that would be a movie!!!

 

Here's my last wee clip of The Emperors Throne Room, now I can move on to something else!! (Vader & Son do stand quite still while Palpsy talks but anyway...it's just a mock-up)

http://www.youtube.com/watch?v=-nBJfgH2Jtw

J

Nice clip! I like what you did with the binders. They look like stun cuffs now. =D

           Ca Rogues

                          The impossible is what Rogues do best...