Jacen said:
How about a picture of the merchandise for the kiddies to drool over.....?
Ripplin said:
How 'bout a pic of the entire workstation, Ady? I bet it's as messy as mine! ;) (no offense)
ha ha. i will post a picture of the workstation, but you are totally correct Ripplin. It's a total mess. I almost eat, sleep and live at this desk 24/7 so its littered with all sorts of crap. I get around to tidying it every week or so and i'm always surprised that i actually have a bit of space underneath all these crisp and chocolate wrappers. Next time it gets a tidy up i'll get some pictures
Monroville said:
Ady: speaking of the "Lando going up the roof hatch" scene, is that going to be modified in any way (taking out one of the door opening scenes, which would shorten the tunnel; skies and lighting changed to orange tint to match other outside shots of Bespin at dusk/dawn - which I think it is, since we see the sun rising along Bespin's edge when the Falcon reaches space)?
I'll be leaving that scene the way it is apart from adding the underside of cloud city to the hatch opening.
ImperialFighter said:
Can't wait to see what Adywan has decided to do with his whole Vane sequence eventually....
well originally it was going to be done in a similar way to Darth Editous' brilliant concept (BmB, how the hell can you say that it wasn't done well, especially how good that shot looks and i doubt thats even his finished version), but ever since DE showed everyone how he had done it i really needed to go down a different route or it will just look like i was copying his idea. I'm heading for a large model of the shaft and vane but will be a longer zoom in shot blending in the matte shot and the shot where luke walks towards the entrance.
Looking at the matte shot it really does make the vane look really thin, but when we see it from underneath we can see that it is a lot fatter than we originally thought. The other thing to fix in those scenes is the position of the window. It keeps changing its position and is way to low down after the first matte zoom shot
BmB said:
No, no. You get me all wrong. I'm not against updating the films. I like it. What I mean is of all the shots and mattes you could mess around with you choose exactly one of those that are least objectionable. And make it more objectionable with dodgy CG.
Ziz said:
You guys need to study your film history and production techniques. All this "converting 2D to 3D" is just the modern digital equivalent of what Disney was doing since the 30's with the multi-plane camera.
Ziz totally answered that one.
The meeting on saturday went well. It's all set in motion now. filming the extra scenes is green lighted.
This project is growing and growing daily. To think that when i started it i was sure this would be the easy one. lol. But its all a learning curve. The experience i get from this edit is going to be invaluable for ROT:J, which is going to make ESB:R look like a walk in the park. The scale of things to build and film will be at least a years worth of work alone. But i'm going to love (almost) every minute of it.