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Wanderer_ said:
The force isn’t a magical gift giving plot device,
But that’s exactly what it is. The Force does what it needs to do for the story to go where it needs to go. It only seems to make sense within a well-written story because the people executing it are better at hiding its magical gift-giving nature.
It’s literally a “mystical energy field” - it’s not a progression tree like a video game. If “training” does anything, it’s that it teaches you to stop doubting yourself and what you can do in the Force. But if you don’t doubt yourself and what you can do, the will of the Force works through you a lot more easily.
The “rules” of Star Wars are never as concrete as we love to think they are. They shift with every movie, for the sake of getting that film’s story executed correctly, and those stories are often pretty different from movie to movie, too.
(to clarify: This is not excusing any of the many problems I have with The Rise of Skywalker - it’s simply rebutting the idea that you have to be trained up in a specific way in order to “unlock” Force abilities. That’s a video game, not a movie, and video games are often not the greatest example of storytelling. Frequently, they’re almost the diametric opposite).