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TFA: A Gentle Restructure (Released) — Page 73

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bromeo said:

Collipso said:

Hal 9000 said:

Yes, it too is located within the Google Drive folder linked to on the ‘red… it’ site. It’s a .wav file, as pure of an output as I can provide.

Thank you so much Hal!

Collipso, would you be so kind and help me out with the audio track muxing? Do I need to convert the .wav to some other extension (PCM?) you talked about earlier?

Sorry mate I’m as clueless as you are! Hahah

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 (Edited)

I converted it as an aiff file with audacity (another lossless format like wav for PCM audio) and mkvtoolnix accepted it (it seems to work). I can share it but not until tomorrow ('cause via mega it’s going to take time to load it and it’s already getting late where I live).

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Weird, as I’m sure I used the same method to output the file. Compressor 3 gave me a .mov of the PCM audio, which Audacity was happy to export as a .wav.

Seems like BluRay audio is shrouded in fog.

My stance on revising fan edits.

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Does anyone have the means to convert it to DTS-HD? That would make muxing go a hell of a lot more smoothly.

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Wouldn’t it require a very expansive library add-on ? Hum… I remember Newguy (who made the best regrade/semi-SE of ANH I know… EDIT: just saw on the spleen Nev technicolor version is available since this summer, need to catch this one !) finished his project with a DTS sound file, so I guess he might know how to handle that.

(he hasn’t showed up here in a long time though: http://originaltrilogy.com/user/newguy/id/16590)

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I’ve just been using the experimental encoder in FFMpeg through cmd, audio file seems to work fine that way.

Call the program: "LOCATION\ffmpeg.exe"
Express Input file: -i "LOCATION\The.Force.Awakens.Restructured.Lossless.Audio.wav"
Add: -strict -2
Express Output: “LOCATION.dts”

“LOCATION\ffmpeg.exe” -i “LOCATION\The.Force.Awakens.Restructured.Lossless.Audio.wav” -strict -2 “LOCATION\FILE NAME.dts”

That’s what I do but like I said it’s only an experimental encoder.

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Does that give you a lossless DTS-HD MA file, or a lossy DTS file?

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Still lossy unfortunately:

Format/Info : Digital Theater Systems
Codec ID : A_DTS
Duration : 2 h 17 min
Bit rate mode : Constant
Bit rate : 1 413 kb/s
Channel(s) : 6 channels
Channel positions : Front: L C R, Side: L R, LFE
Sampling rate : 48.0 kHz
Frame rate : 93.750 FPS (512 SPF)
Bit depth : 16 bits
Compression mode : Lossy

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 (Edited)

Any updates regarding the lossless audio (if anyone is still working at it)?

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Like I said :

I converted it as an aiff file with audacity (another lossless format like wav for PCM audio) and mkvtoolnix accepted it (it seems to work).

But I forgot about that part ! (because it really only requires to install audacity - freeware -, to run it, to open the file, and to save it as aiff format)

I can share it but not until tomorrow ('cause via mega it’s going to take time to load it and it’s already getting late where I live).

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By the way Bromeo since you’re around, is this for this fanedit you’ve asked for the english subs to translate into swedish (it might have been for Rise of the Rebellion, I really don’t remember) ? (if you happen to have finished those, I would like very much to get them for my archives if you don’t mind 😃)

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MalàStrana said:

By the way Bromeo since you’re around, is this for this fanedit you’ve asked for the english subs to translate into swedish (it might have been for Rise of the Rebellion, I really don’t remember) ? (if you happen to have finished those, I would like very much to get them for my archives if you don’t mind 😃)

Haha, even though I can speak a bit of Swedish… my first language is Finnish so that is the one I’m translating the subtitles into. I haven’t started the operation quite yet (because I’m too busy playing video games) but I’m going to translate RotR and this one as well. But I’ll PM you if/when I get them done.

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Oh sorry, I made a confusion between you and Sir Ridley ! Thanks 😉 !

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This is a masterpiece of film editing.

When I saw The Force Awakens in theater, I was on the edge of my seat until the First Order destroyed Hosnian Prime. After that, the stakes fell from saving the Republic to saving a Resistance base. At that point, I realized the film would end in a rehash of the rebellion destroying the Death Star before it fired on the rebel base. I honestly stopped caring about what happened next and began texting on my phone.

When I watched this edit, I no longer had to question why the Hosnian system was visible to the naked eye from lightyears away after mere seconds of screen time.

The plot still largely borrows from A New Hope but the fact the Resistance fails to destroy the superweapon in time to save the day draws attention away from the similarities. I still hate the Rathtars - which look comically like flying spaghetti and meatball monsters - but that sequence likely could not be cut. I would delete the scene of Hux informing Snoke he found the location of the rebel base because it never affects the plot in this edit.

Overall, this edit saved the film for me.

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Thanks for sharing that! Your experience of the theatrical TFA is pretty close to my own, and the simple idea of moving Hosnian Prime’s destruction to after Han’s death seemed to be a linchpin for a lot (though certainly not all) of my issues with the movie. (Well, I guess it’s fair to say that it handles most of the problems that bother me even after I have settled into accepting the movie for what it is going for.)

As I’ve said before, V1 was lackluster, and I’ve been thrilled with the turnout of V2 due to some incredible peers who swept in. I am very glad others are enjoying it. Prequel edits are one thing, and it’s impossible to find one that hits the spot for any given viewer, but TFA:R V2(.1) is the outworking of a single (or maybe like 3) elegant idea(s).

My stance on revising fan edits.

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LordPlagueis said:

I would delete the scene of Hux informing Snoke he found the location of the rebel base because it never affects the plot in this edit.

That’s in so we know the base is the weapon’s next target, which gives the Resistance a little more reason to keep fighting rather than just retreat and lick their wounds. In V1 it was mostly an unspoken sense of revenge for the destruction of Hosnian Prime, which didn’t work quite so we’ll.

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ChainsawAsh said:

LordPlagueis said:

I would delete the scene of Hux informing Snoke he found the location of the rebel base because it never affects the plot in this edit.

That’s in so we know the base is the weapon’s next target, which gives the Resistance a little more reason to keep fighting rather than just retreat and lick their wounds. In V1 it was mostly an unspoken sense of revenge for the destruction of Hosnian Prime, which didn’t work quite so well.

I think continuing out of the unspoken sense Starkiller Base will continue to be a threat to the galaxy works better.

In the end, Starkiller Base is still destroyed right when it is about to fire on the Resistance Base. This fact draws attention away from the failed attempt to save the Republic from destruction.

Also, in this version, Starkiller Base requires much more time to charge before it fires on the Republic than before it is about to fire on the Resistance Base.

I love this edit much more than the official version, but I would still cut Hux informing Snoke he found the location of the rebel base as well as the “prepare to refire” scene.

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In this version it is implied that it gets multiple shots out of “the Sun” it has drained, so something different is going on to prepare for the second shot than the first.

My stance on revising fan edits.

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Hal 9000 said:

In this version it is implied that it gets multiple shots out of “the Sun” it has drained, so something different is going on to prepare for the second shot than the first.

That seems logical. In my opinion, introducing a second target after the first target is destroyed so late in the film still feels off, almost like a second climax. But that is a relatively minor issue compared to all the problems you fixed in this edit. I cannot wait to see how you tackle The Last Jedi.

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ChainsawAsh said:

LordPlagueis said:

I would delete the scene of Hux informing Snoke he found the location of the rebel base because it never affects the plot in this edit.

That’s in so we know the base is the weapon’s next target, which gives the Resistance a little more reason to keep fighting rather than just retreat and lick their wounds. In V1 it was mostly an unspoken sense of revenge for the destruction of Hosnian Prime, which didn’t work quite so we’ll.

Not that it necessarily matters for this edit, but the First Order having located the Resistance base ties in to TLJ, where the FO are attacking the base. Unless I’m missing something (I haven’t actually watched v2 of this edit yet!).

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Well, they learned the base’s location in the theatrical version of TFA, too, so that’s not in and of itself a Restructured change.

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Is it though? Their main base of operations was just destroyed. It’s going to take a while before they can regroup.

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ChainsawAsh said:

Well, they learned the base’s location in the theatrical version of TFA, too, so that’s not in and of itself a Restructured change.

No, but people were talking about taking that line out because it leaves a bit of a dangling plot-thread, but leaving it in is relevant to TLJ at least - sorry, I was agreeing with you that leaving it in is fine, and that another justification for leaving it could be that it ties in to TLJ as well.

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Since TFA establishes that they discovered the location of the Resistance base and TLJ relies on that, seems better to keep that plot point if at all possible. V1 felt off, and it was in part due to the Resistance just keeping on their attack for seemingly no reason when they ought to retreat. V2’s structure lets the movie stick closer to the theatrical TFA while keeping all the intended gains. I suppose one could make an argument for the ‘revenge’ angle, but I feel it’s more complete the way we did it for V2.

My stance on revising fan edits.