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Video Games - a general discussion thread — Page 359

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yhwx said:

Enough is enough! I have haaaaaaaaaad it!

There can never be enough.

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I finally got to see Breath of the Wild in the flesh, and not from a youtube clip. The game looks really fun. We were 3 adults and 1 kid trying to solve the puzzles in the first dungeon. It’s the one with the gears and flowing water. Zelda is still fun, but I hate that they removed the great music you normally hear in the game.

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What’s wrong with the music? I haven’t played or watched clips yet

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There isn’t any music in the game, for the most part. There’s no music in the open world. You only hear music in the different towns, and some in the dungeons. So far, that’s my only negative comment on the game, from what I saw yesterday.

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That’s almost an immediate deal breaker for me… Man that’s a bummer. I play Zelda games almost entirely for the atmosphere and music is a big part of that.

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Possessed said:

That’s almost an immediate deal breaker for me… Man that’s a bummer. I play Zelda games almost entirely for the atmosphere and music is a big part of that.

It still is. Don’t worry.
It’s more sparse than usual at times, but it’s all used to great effect. Lot’s of callbacks hidden in the melodies. Very organic and “live”. Check out the track list for the full soundtrack on youtube. Tons of music!
There aren’t as many looped melodies, but the music still enhances the mood just as well as any LOZ title. The new approach was surprising, but it works wonderfully. A looped overworld theme just would not work for this game.
It’s not my favorite LOZ soundtrack (that’s a toss up between AOL, ALTTP & SS), but it fit’s this wonderful game like a glove.

Ray’s Lounge
Biggs in ANH edit idea
ROTJ opening edit idea

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I’m glad. I may end up getting the game if there is a Mario Odyssey Nintendo Switch bundle.

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I find myself hanging around Hyrule Castle a lot because I love the music so much. I also like the music at Rito Village (which shares the same melody as Dragon Roost Island from Wind Waker.) I agree that I wish the overworld had more music (and I’m a huge fan of film/tv/game soundtracks), but the game is still wonderful as it is.

Having played Breath of the Wild for 290+ hours (according to my Switch) and having completed all 120 shrines and destroyed Ganon on both Normal and Master Mode, I still can’t say where it lies on my list of favorite Zelda games. Its gameplay is almost incomparable to the other 3D Zeldas for a myriad of reasons.

TV’s Frink said:

chyron just put a big Ric pic in your sig and be done with it.

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[accidental double post]

For the record, I liked Master Mode better because it forced me to strategize ways to make money, acquire good armor and weapons, get the Master Sword early and visit many shrines, by necessity; whereas in Normal Mode I didn’t often have to run away from Bokoblins or risk death.

At the beginning of my Master Mode file, when I was racing on horseback to get to Pondo’s Lodge (snowball bowling), I saw people crying for help as they were being beaten on the side of the road by blue and silver bokoblins, but I had to leave them because I would only die in the attempt. I’ve never done that before in a Zelda game.

TV’s Frink said:

chyron just put a big Ric pic in your sig and be done with it.

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yhwx said:

Earl YouTube links are much like DuracellEnergizer YouTube links: You should never click on them.

Clicked on it, saw Spongebob, and immediately closed.

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yhwx said:

Earl YouTube links are much like DuracellEnergizer YouTube links: You should never click on them.


“Bunch of slack-jawed [REDACTED] around here. My links will make you a goddamn psychosexual tyrannosaurus, just like me.”

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I wish I still had the energy and motivation to play video games. I started Breath of the Wild, and loved it, but haven’t touched it in over a month after barely scratching the surface of the surface.

.

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TV’s Frink said:

yhwx said:

Earl YouTube links are much like DuracellEnergizer YouTube links: You should never click on them.

Clicked on it, saw Spongebob, and immediately closed.

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Finally playing Tomb Raider (the first of the reboot, from 2014 I think?) and really loving it so far. Just did the part where you climb the radio tower to send an SOS last night. I will say that the death animations are a little excessive, but it does help drive home the “survival” aspect.

Hoping the rest of the game is awesome enough to justify getting Rise of the Tomb Raider next. (Also, shouldn’t that be the title of the first game? This is Rise/Dawn of the Planet of the Apes all over again…)

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I think I’m the only person who plays StarCraft here. Specifically Brood War, which just got a remaster, and I’ve been quite enjoying it.

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flametitan said:

I think I’m the only person who plays StarCraft here. Specifically Brood War, which just got a remaster, and I’ve been quite enjoying it.

I used to play StarCraft back in the day. I’m aware of the remaster but the truth is, since it’s not available on Steam or GOG, I’m not inclined to purchase it regardless of the fact that it’s probably amazing.

TV’s Frink said:

chyron just put a big Ric pic in your sig and be done with it.

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I downloaded the now-free original version that actually has cross-play with the remastered version. I haven’t touched it, but it’s nice to know its there.

Star Wars Revisited Wordpress

Star Wars Visual Comparisons WordPress

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doubleofive said:

I downloaded the now-free original version that actually has cross-play with the remastered version. I haven’t touched it, but it’s nice to know its there.

I was actually super glad they made the original free. (though they seemed to have made the upscale filter worse than back in version 1.16)

In general I’m actually pretty happy with how they made an effort to make the original version accessible, as it should be.

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If it’s a PC game I don’t understand why it would even need an upscale filter why can’t they just slightly modify it to actually render in a high res resolution? I mean if freeware super Nintendo emulators can do it…

On that note, been playing Yoshi’s Island for snes. Such a great game, so lighthearted and fun it’s like therapy. And the crayon style graphics have aged beautifully due to the fact that it went for an art style instead of realism. Rendered in hd and it still looks beautiful to this day, especially the backgrounds.

Also, playing the “pacifier” room hack, which just simply mutes baby Mario’s crying. 😃

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Possessed said:

If it’s a PC game I don’t understand why it would even need an upscale filter why can’t they just slightly modify it to actually render in a high res resolution? I mean if freeware super Nintendo emulators can do it…

StarCraft’s Sprite based, So the original sprites included in the game were made with the assumption that it’s playing at 640*480. Before 1.18, the game would actually force your monitor to display at that resolution, meaning that it’d use the monitor’s upscale tools. Now, in the recent versions, upscaling is handled by the program, so it uses its own upscaling and smoothing tools.

With sprites, you can’t add detail that wasn’t there to begin with when projecting at a higher resolution. The Super Nintendo (assuming SNES) emulator’s tools for HD display are filters to smooth it out based on guesswork. In order to truly display a Sprite based game in HD, you need HD Sprites, which is why StarCraft: Remastered was made.

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flametitan said:

With sprites, you can’t add detail that wasn’t there to begin with when projecting at a higher resolution. The Super Nintendo (assuming SNES) emulator’s tools for HD display are filters to smooth it out based on guesswork.

I don’t use smoothing filters for NES/SNES emulated games. I feel that if the game was originally pixelly, it’s supposed to look pixelly. Smoothing edges doesn’t make it look HD, and ruins the font if there’s any text.

TV’s Frink said:

chyron just put a big Ric pic in your sig and be done with it.

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chyron8472 said:

flametitan said:

With sprites, you can’t add detail that wasn’t there to begin with when projecting at a higher resolution. The Super Nintendo (assuming SNES) emulator’s tools for HD display are filters to smooth it out based on guesswork.

I don’t use smoothing filters for NES/SNES emulated games. I feel that if the game was originally pixelly, it’s supposed to look pixelly. Smoothing edges doesn’t make it look HD, and ruins the font if there’s any text.

On the other hand, it can be Absolutely necessary to have some kind of filter. 640*480 upscaled to 1080p without filters will look terrible, as you’re multiplying the number of pixels by 2.25, and pixels are discrete units. Meaning you’ll have added and removed pixels, making text and whatnot nearly unreadable.

(that said, it seems like the filters for SC:R’s SD mode actually work in windowed mode, vs Fullscreen on a 1080p display, where it feels like they’re trying to emulate a CRT display or something)

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flametitan said:

Possessed said:

If it’s a PC game I don’t understand why it would even need an upscale filter why can’t they just slightly modify it to actually render in a high res resolution? I mean if freeware super Nintendo emulators can do it…

With sprites, you can’t add detail that wasn’t there to begin with when projecting at a higher resolution. The Super Nintendo (assuming SNES) emulator’s tools for HD display are filters to smooth it out based on guesswork. In order to truly display a Sprite based game in HD, you need HD Sprites, which is why StarCraft: Remastered was made.

Yeah, but there’s a difference between having each sprite individually filtered and upscaled than just a blanket filter applied to the whole image.