xhonzi said:
zombie84 said:
There is nothing wrong about not paying companies when you buy used shit. That's like giving Ikea a dollar everytime you turn on the lamp you bought at Fred's garage sale 6 years ago. Or giving Honda a dollar every time you bought that used Civic off your friend in 2004. Does any of that make sense? Of course not. If I go to Goodwill and get a Hungry Hungry Hippos board game I don't owe Parker Brothers anything.
It's an odd obsession that VG publishers have developed. I mostly agree with you. But there are a few major differences:
A well kept game disc is sold as 'used' but is virtually indistinguishable from a new product, unlike cars, homes, or food. A closer comparison would be to books, movies, music, and other media, etc... Which, of course, have endured the 2nd hand market for decades.
Yes, but that applies to anything. A lamp that just sits on a table in the basement and has only been used a few times would be indistinguishable from a new one. Anything well maintained will perform close to new. Game discs have a finite lifespan because of disc rot as well, something that more or less doesn't apply to many items. A couch that is well kept should look like new, and the used price ($0-200) is only a fraction of the original price ($200-800). This isn't an argument in favour of charging for old games. That principle could apply to anything and everything. Some things wear out by nature of using them--including the old systems with moving parts that you will be playing the games on. The game itself is just one component, it would be like Honda allowing you to have a used car but then charging you for the engine. But again, if you have something like a ceramic figure, unless you drop it or scratch it, it should look like new even if it's 40 years old, but you shouldn't have to give Sears a dollar when you bought that cheesy frog figurine from old lady Doris' yard sale ten years ago.
But still there are two major differences... cost for games is signficantly higher than those other ones, and the rate at which the medium develops.
Not any more than something like a couch. If I go to Ikea and get a cheap couch, it's still about four hundred dollars. A new game can sell for about $40. A used movie costs less to buy and more to make. So do a lot of music albums. Heck, the actual cost of manufacturing something like Hungry Hungry Hippos is probably the same as some video games. Every product also has R&D, just like games as well, someone had to design that couch, some copywriter had to come up with the text on the tag, etc. Again: a non-argument. There's nothing really special about video games or the video game industry compared to many other products.