- Post
- #681121
- Topic
- What is/was the best SW Game ever, on any platform?
- Link
- https://originaltrilogy.com/post/id/681121/action/topic#681121
- Time
I wouldn't recommend it. The restored content is mostly subpar and/or tedious. It's not worth it. Watch a video on youtube instead.
KotOR2, even though it's unfinished and technically quite broken, is vastly superior to the first one, which, if you ask me, was a really bland SW game with crappy combat, a mostly poor story, good twist, trademark bad Bioware writing and no evidence of actual artistry being involved in the process of making it. It was a safe product, nothing more.
In a lot of ways - perhaps due to the time constraints - KotOR2 feels like a fix-up of the first one (compare the npcs in both games, for instance). Obsidian tried to add substance to the combat (and failed, but it is a bit more interesting this time around), not to mention that the plot is smart and involving this time around, the writing is good, the characters have motivation and are... well... characters, and not whining cardboard cut-outs spewing crappy dialogue you don't feel the least bit interested in reading/listening to.
I also like how Obsidian attempted do deconstruct and play with some aspects of the rather stale SW mythos rather than taking it at face value like Bioware. KotOR1 felt like a generic modern pseudo-crpg with an expensive license slapped on top of it.
I recommend looking up how the story of KotOR2 was conceived: the lead designer basically decided to round up everything he didn't like about Star Wars, think it over and start writing from there.
I just recently played through KOTOR II: The Sith Lords for PC with the Restored Content Mod. I have played through KOTOR 1 of course and is also recommended but for different reasons, it is more like the Star Wars we know. I played through KOTOR II on 360 when it first came out and did not like it. My recent play through I played fresh with the RCM and I must say, it was quite fantastic. Though the RCM I imagine made some necessary plot connections smoother, I did enjoy the game's still disheveled plot, whether purposely done or not. It fit the games theme.
Also, and this is an understatement, the game is dark. Almost all major decisions in the game beg you to take the grey or dark actions over light actions. But at the same time the game focuses more on what it is to be connected to the force in certain situations and environments than just being light or dark, Jedi or Sith. It was more whole or void. A much deeper theme than I have seen in anything Star Wars.
Interesting opinion. I enjoyed KOTOR2 a lot but I just hated some of the aspects. The most obvious are cliché over-exaggerated abilities of the two main villains (Sion and Nihilus). To me, attaching that kind of super powers to the character is an indication of lack of originality and it seems like a filler for lack of talent to make the character interesting in a classic manner. The second thing I dislike is Malachor V. I don't know whether it is the visual aspects or music or both, but the planet and its story completely ruined the atmosphere that was previously established by the game. It was like I was sucked out of Star Wars and thrown into some cheesy black&white horror film from the first half of the 20th century.
Malachor V is a mass of what used to be a planet filled with life that was destroyed violently by the last battle of the Mandalorian Wars that is now held together purely by the void in the force that the evil committed there has left behind. That's deep.
And control over the Force... is a super power. It was an overriding theme that the force can leave "echoes" in different places in the galaxy and that places like Korriban and Malachor V were forever tainted in the dark side. Not completely implausible to say that a skilled enough Dark Lord would be really tough to beat with home field advantage.