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Kurosawa10

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Join date
21-Aug-2015
Last activity
21-Oct-2015
Posts
8

Post History

Post
#789526
Topic
Color matching and prediction: color correction tool v1.3 released!
Time

DrDre said:

Kurosawa10 said:

DrDre said:

Here are the predictions for some of the other frames:

So, in principle you could regrade the entire film, based on the single frame with this method, and it would look pretty awesome. I'm sure these predictions much closer to the 35 mm colors than either the bluray or WOWOW. Since this method is much faster, it would take about 2.5 days to do the entire film. Oh, and those nazi flags are definitely red in this regrade.

 If one were to regrade the entire film, what would be the best way to do it? Export the whole film into images via e.g. virtualdub and load them using your program? It would certainly be awesome to watch Raiders with those colours.

 Since it won't take much time, I'm considering doing this regrade myself. I'll start a new thread on the subject.

 Awesome!

Post
#789524
Topic
Color matching and prediction: color correction tool v1.3 released!
Time

DrDre said:

Here are the predictions for some of the other frames:

So, in principle you could regrade the entire film, based on the single frame with this method, and it would look pretty awesome. I'm sure these predictions much closer to the 35 mm colors than either the bluray or WOWOW. Since this method is much faster, it would take about 2.5 days to do the entire film. Oh, and those nazi flags are definitely red in this regrade.

 If one were to regrade the entire film, what would be the best way to do it? Export the whole film into images via e.g. virtualdub and load them using your program? It would certainly be awesome to watch Raiders with those colours.

Post
#789425
Topic
Color matching and prediction: color correction tool v1.3 released!
Time

I just created a correction model using the WOWOW referance frame that was posted earlier. (This one: http://screenshotcomparison.com/images/1442247198_4817509236.png )

I tried using the correction model on another frame from Raiders, but I can't say whether or not the corrected frame is better looking than the original bluray frame. The result is either way quite amazing.

http://screenshotcomparison.com/comparison/143209

Post
#785867
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

DrDre said:

Possibly, I will do some tests first to see how it works out.

towne32 said:

Kurosawa10 said:

DrDre said:

Looks quite good indeed! I will be sharing the script soon.

 Great. I'm looking forward to it.

Edit:

I have a question though. You have probably answered it previously in the thread, and in that case I must have missed it.

Will you be trying to stabilize the image and de-shake it? Maybe implement g-force's stabilization script?

 If I recall, isn't g-force's script dependent on additional filtering? (denoising? I forget...). Maybe it would affect the results?

If Premiere is going to be used to add the subtitles (last I checked, it might have been the plan) and encode an end-user version, some gateweave removal can be done at that stage. Though, it's picky and in my experience is just better using on individual shots that are particularly problematic. It would be nice to at the very least fix the intro and crawl in this regard. 

 I agree, fixing at least the intro and crawl would be great.

Post
#785858
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

DrDre said:

Looks quite good indeed! I will be sharing the script soon.

 Great. I'm looking forward to it.

Edit:

I have a question though. You have probably answered it previously in the thread, and in that case I must have missed it.

Will you be trying to stabilize the image and de-shake it? Maybe implement g-force's stabilization script?

Post
#785853
Topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Time

Hello, I'm new here. I have been following this thread for some time now and I am really impressed of the results so far.

I just tried the SRV10 script on my copy of the GOUT(pal).

I played around some in QTGMC and tried to apply some denoise.

The result is quite good I must say.

Spline64 (original gout frame) vs SRV10 + denoise and sharpen

http://screenshotcomparison.com/comparison/139412

@DrDre

- Will you share with us the SRV13/12 script any time soon?