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Jvannidor

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Join date
9-Jul-2023
Last activity
15-Jun-2025
Posts
6

Post History

Post
#1647317
Topic
ANDOR: The Rogue One Arc (Rogue One Rescore) [AVAILABLE]
Time

Octorox said:

I do miss “Oh, it’s beautiful”, but maybe the pacing just didn’t work with where NFBisms wanted to split the episode.

It’s possible to insert the line in as Krennic is watching the explosion. You would have to slow the footage down a bit though, or replace the second shot with the one of him saying the line.

Post
#1646020
Topic
ANDOR: The Rogue One Arc (Rogue One Rescore) [AVAILABLE]
Time

I think i’ve figured out the Yavin ‘theme’ now. In Vol. 1 ‘He’s Getting Away!’, there’s that one motif that appears as the temples are revealed. I wasn’t sure it was a motif until it appeared in the latest episodes

So far it reappears in Vol. 3 ‘Yavin’ and ‘He’ll Be There When You Need Him’. It’ll probably show up more in Vol. 4. Wondering if you’ve caught that yet

Post
#1638370
Topic
ANDOR: The Rogue One Arc (Rogue One Rescore) [AVAILABLE]
Time

I like Rogue One but it’s definitely flawed and a little overrated. This edit however, makes the film feel so much more atmospheric and intimate, trimming a lot of the quip-y stuff and fan-service but not entirely removing some of the humor. Genuinely my favorite way to watch the movie now, and the re-foleying is amazing.

I watched the edit with headphones so I just wanted to point out moments (nitpicks) where the sound effects/score could be improved:

Episode 1: Jedha

  • The transition from the title intro to Krennic’s ship is abrupt as if it was cut off or the volume suddenly turned down. I think you should let the intro music play out until it fades. Also, I think you should keep the second shot of Lah’Mu as it compositionally looks better as an opener than the third (this is subjective).

  • The Yavin holotable room might be too quiet and isolated. I’d say add some faint ambient sounds like a few footsteps, button presses, or more electrical sounds since there’s a bunch of screens.

  • For the shot of Jedha after K-2 drop’s Jyn’s bag, the TIE and shuttle sounds don’t linger long enough and there aren’t enough distant TIE sounds like in the movie. Also in the same shot, I think there’s a few leftover footstep sounds that play over it lol

Episode 2: Stardust

  • A few short-lived and sometimes crunchy sound effects for ships like the U-wing and TIEs on Eadu.

  • The score on Eadu might detract from Galen getting bombed but idk for sure.

Episode 3: Rogue One

  • Yavin room scenes are a bit too quiet and isolated again especially with so much foot traffic.

  • When the cargo shuttle is cleared for entry, the music doesn’t gradually increase in volume (I assume you meant for it to), it seems to lag.

  • The cargo shuttle landing gear could use a sound effect when it comes out (extremely minor thing).

Overall:
Extremely well done. In general it’s really only some of the ships/starfighter sound effects that stand out the most, but it’s understandable since I assume getting the Star Wars sound effects you want can be difficult. I would love to help if possible, I own all modern Star Wars games (Jedi, Battlefront, Outlaws) and know where to record specific sounds if that interests you. As for the score, it’s very well integrated, but I think there could be certain parts where the original score can be restored (unless Andor season 2 has more fitting music). Great job on this.