logo Sign In

CP3S

User Group
Members
Join date
12-Jan-2011
Last activity
2-Mar-2022
Posts
2,835

Post History

Post
#656652
Topic
Last movie seen
Time

The Big Lebowski (2008)

It seems like at least once every other month I encounter someone start off a sentence with: "Remember that part in The Big Lebowski when..." and then I say, "Well, I've never actually seen it..." They they say, "WHAT? You've NEVER seen THE BIG LEBOWSKI!" Jaws end up all over the floor, I get chastised, the conversation dies, and I leave feeling like less of a man.

So, to combat this, I finally watched The Big Lebowski.

I was expecting something very different, something I wasn't really going to enjoy that much filled with the kind of broad humor I don't really get behind very easily. All the gifs and clips and quotes I've seen online have made me think this was some silly sort of comedy you'd expect to find playing on a loop at frat houses across America.

Turns out... Okay... Well, yeah, it is totally the sort of movie you'd expect to find playing on an endless loop in frat houses... But, it is also much more than that and nothing like I expected. I found it to be a fairly intelligent film, and quite a bit of good silly fun.

From now on I can just say, "Yeah, of course we remember that part!" and the conversation can continue. I feel like much has been accomplished this week.

Post
#656649
Topic
BioShock!!! (1, 2 and Infinite and SPOILERS)
Time

xhonzi said:

I'd actually kind of like to see System Shock rebooted and tied into the Bioshock universe.

 How do you see that happening?  I, shamefully, haven't played all of System Shock 1 or 2, but I have put a couple hours into each.  I plan on finishing 2, so perhaps I don't want you to go into details yet.

Sounds like you are more on top of it than me.

After playing Bioshock for the first time, I tried to get both games to work on modern technology with little success. I finally just read synopses and youtube videos of each and decided that is all I needed of System Shock, but still really wanted to play System Shock 2 for myself. Over the course of a few years I've tried time and again to play System Shock 2 with varying degrees of success on different hardware I've had access to. Once I got it running pretty well, but it would still crash pretty frequently. It'd crash and I'd load it back up and keep going. I made it a few hours in, then one time upon reloading after a crash it would give me an error every time I tried to load my saves. 

I'm sure I've wasted enough hours on trying to get these to work that I could have beaten them both at least twice.

System Shock 2 is now on Steam for Windows and Mac, I plan on getting it and beating it sometime, but I haven't felt like spending the money lately. Maybe it will go cheap in the next big Steam sale (it's only $10 now, I think).

 

1. I said the reviewers were jedi mink* mind tricking, not jedi mind tricked.  It's the herd mentality amongst gamers, established in part by the reviewers, about the which I am complaining.  If a game gets good reviews, it is good- who needs to make one's own opinion on such things?!?  However, your complaint seems to be that they are giving less deserving games 90+ scores...  perhaps the reviewers are often tricked as well.

2. Have you been playing Assassin's Creed?  That is one of my favourite series this generation.  I have III on the shelf just waiting for its turn to get played.

Yeah, remember when I played Assassin's Creed II? We talked about it a lot in this thread. I've dinked around a bit in Brotherhood and in Assassin's Creed III. They're fun games, but they are basically the same thing over and over again. When compared side by side with the Bioshock games, I don't think it would be fair for games like Assassin's Creed of the Caribbean: The Curse of the Black Flag should be found to deserve a higher rating than Infinite just because the AC game meets expectations of its full potential, because it didn't have much to begin with (basically 'introduce a few new features the last game didn't have'), but an ambitious game like BS:I that falls a little short of its potential should be deemed undeserving of its high rating.

It's kind of like having two sons. One who aspires to be a brain surgeon, and one who says he'd be content flipping burgers his whole life. Let's say the first one goes on to become a physician's assistant, falling short of his aspirations, but still being quite successful; while the other ends up being a region manager at Wal-Mart. The first son fell short of his potential and what he set out to be, and the second son rose way above expectations, but still works a pretty lousy low hanging job.

Would we be more proud of the second son who far overshot his sub-mediocre dreams for himself, while feeling like the physician's assistant son failed to reach the true potential he was genuinely capable of?

To a good degree, it does typically work that way. We'd consider the story of a bum who got over his bumminess and became self sufficient working a respectable job with authority over many others to be success story. "Good for him!" If the son with the ambition and the grades to be a surgeon had become a regional manager for a retail chain, we'd consider it a sad story of great failure. Even if he is ten times the manager his brother is. "That is such a shame. I wonder what went wrong?"

I think when we compare one game rating to another, we kind of come into this realm of varying standards. Each game is judged on its own merit. I think it would be impossible for a gaming site to coordinate its rating system to objectively encompass what is the really the best game out there. A 3DS game that gets a 9.5 probably isn't really better value than a console game that scored a 9.0. Yet so many people spit venom at gaming sites for their numerical ratings systems.

 

*I was going to give you crap for 'sells figures'.  Since you didn't give me crap for 'jedi mink trick', I guess it's good I didn't.  :)

I thought Jedi mink trick may or may not have been intentional, and it gave me a good laugh. As far as I am concerned, on OT.com's off-topic meta culture, they are "Jedi mink tricks" from now on.

"Sells figures" on the other hand... That's an embarrassing groaner of a typo. I would have let me have it in true classic Xhonzi fashion.

Post
#656568
Topic
BioShock!!! (1, 2 and Infinite and SPOILERS)
Time

xhonzi said:

Brute splicers and security bots?  You must have had an easier time with the handymen than I did.  I found them to be bullet sponges.  I could unload all the ammo I had in both guns and still not take them out.  I always liked fighting the Big Daddies, because I could plan out my attack.  They were brutal, but I thought they were fair.  For whatever reasons, the handymen seemed more 'cheap' to me than fair.

I only played it on normal, to be fair, but it felt like if you just kept running and shooting the heart they went down really easy.

 

I've been replaying it on PC- actually playing Clash in the Clouds.  I've alternated betwixt mouse, xbox controller, and laptop touchpad.  It's a lot easier to hit the heart with the mouse than the other two...  that does make them easier to take out.

When I was a PC gamer I always played on my laptop and never mucked around with attaching an external mouse, so I got really good with WASD and touchpad controls for shooters, which most people say is the worst possible combo ever. Maybe that is why I appreciate game controllers so much, they are just much more simple than a touchpad and I haven't used an actual mouse for gaming since I was 13.  

In fact, anytime I have to use a desktop for anything, I find using a mouse kind of awkward and uncomfortable.

 

I know some people are really into finding a direct counterpart for every character, but I don't think there necessarily has to be.

Yeah... I think the game itself started it.  There's always a girl, always a lighthouse.  Plasmids/vigors... Comstock/Ryan.  It was on the surface, but the game narrative made it part of the lore.

It's actually always a man, lighthouse, and city. Elizabeth is a variable.

Getting into the metaphysics of it all, I don't think the game means there has to be an analogous piece in Colombia for every piece in Rapture. Elizabeth explains that in every reality she has seen, there is always a man (Ryan/Comstock/maybe others), always a lighthouse, and always a city (Rapture/Colombia/maybe others).*

The commonalities between the cities was explained via tears, while the nifty gadgets and technologies found in Rapture wasn't part of this reality, the tears caused by the Lutteces experiments allowed Frink to be able to see into different realities and base his inventions off of them before their time. Tears into Rapture inspired the creation of the vending machines and the Handymen, as well as the Songbird and other things.

I don't feel like the similarities between Rapture tech and Colombian tech are an inevitability, but rather a contingency. Without Raptures safe haven for creativity and ingenuity coupled with Lutteces crazy flying city and tear creating quantum mechanic experiments, that tech wouldn't exist in Colombia.

 

That is what I really loved about Infinite. In the original Bioshock, Rapture exists because a man had a dream to build an objectivist utopia. It is all really linear, and super awesome. It's far fetched, but you can still roll with it and imagine it happening.

Playing Bioshock Infinite for the first while, I wasn't its biggest fan. It was fun, it was Bioshocky, and it was kind of nifty they tried to do something new with it by changing the setting. I appreciated not having just another rehash, even if the combat wasn't as good as it was in the first two. It was different enough to make it fresh. The problem was it wasn't that fresh. On the surface it is the same game, but with watered down combat, some interesting game mechanics gutted (Big Daddies/Little Sisters; hacking; Big Sisters; boss encounters/fights; bots; cams; etc.). The new setting is pretty much just a surface detail. 

BUT, once you look pasted the watered down and simplified game play, and toward the characters and the quantum mechanic of the story, it is a really fun little romp.

I think that is what made the first Bioshock so great above all else, it delivered a fun and fantastic story that made you keep thinking about it even after it was over. I feel like Bioshock Infinite managed to do the exact same thing story wise. The story was just a ton of fun, and it made you keep thinking about it long after it was over. 

Out of all the games I've played over the past few years, Bioshock Infinite is by far one of the best. I think it is a shame the game play had to get watered down from the first two games, but the first two games were light years beyond most games, leaving Bioshock Infinite still far above and beyond its contemporary competitors. I can't help but think this move may have been for the same reason we got the machismo cowboy boxart... Attempting to appeal to a wider range of dumber gamers. It is frustrating in a way, but I still can't deny that the final product is solid.

I could spend my time feeling really disappointed that it isn't what it could have been, and it's not. But what it is, even in not being what it could have been, is so much more than what everything else is.

 

*My thoughts are that Rapture is to Colombia as the chicken is to the egg. Without Rapture, there wouldn't have been a Colombia, making Infinite truly a sequel rather than a prequel. It seems in worlds with a Rapture, there was no Colombia coming before it, and I like to think in worlds with a Colombia, there will never be a Rapture, for whatever reason. If a Luttece succeeded in breaking holes in time and space, then a Colombia was made heavily modeled off of the future city from a different reality. Luttece needed a charismatic character to fill Ryan's shoes and rally people and resources to make her/his experiments possible, and Comstock happened to be the right sort of man for this role. I don't feel like the Ryan/Comstock, Rapture/Colombia, always a man, always a city, connection has to be anything more than that. I feel like their connection are incidental rather than some predetermined/preordained roles the universe has chosen them to play.

 

I'd actually kind of like to see System Shock rebooted and tied into the Bioshock universe.

 

Also, the 'weak minded' who were gifted their rating by the jedi mink tricking reviewers who gave it a 94%, probably haven't come up with their own opinion.

With games like Uncharted 3, Assassins Creed: Flavor of the Week, and Call of Duty IX getting 90% or above, is it really fair to say that reviewers who gave Infinite high scores are being Jedi mind tricked? Compare it to every other shooter or high profile franchise game released in 2013, and I feel like it more than stands on its own against them.

Post
#656469
Topic
BioShock!!! (1, 2 and Infinite and SPOILERS)
Time

Throwing a baseball, some thumbtacks and a corkscrew together is one thing. Extensive stitching and cutting out patters is something else. I don't have the skills, or patience to make one.

Also, as bad as this things looks with the wrong coloring, any pictures of home made ones I've seen look a lot worse.

Now that I've been looking at it for a few days, it still looks really great. It looks exactly like the leather Songbirds in the game, only tar black. I have a hard time wrapping my head around the concept of designing something that accurate and detailed, then deciding the color didn't matter.

 

xhonzi said:

CP3S said:

Has anyone else seen this theory about the Songbird?

xhonzi:
That seems pretty weak.  But who is the 'song bird' of BS1?  Sander Cohen.

The Songbird of BS1 is obviously the Big Daddies.

I meant 'song bird' by name, not 'songbird' by function.

But if the Songbird = Big Daddies, then Handymen = X. 

Solve for X.

Not sure I understand the "by name" thing.

Handymen seemed like they were going to be analogous to the Big Daddies, but they were more of a minor nuisance than a real challenge.

There were times I accidentally made Big Daddies mad, and nearly peed myself as they started coming after me, from there it is frantic running to buy myself some time, reload my weapons, and make sure I had everything I needed to take it down. I was disappointed the game provided nothing that gave me that sense of dread and excitement.

Handyman felt like a reskinned Brute Splicer with a limited area of vulnerability. They just didn't feel all that threatening.

But yeah, storyline wise, analogous... security bots?

I know some people are really into finding a direct counterpart for every character, but I don't think there necessarily has to be.

 

xhonzi said:

While you're not wrong, I'm referring to "pretty much anyone you talk to 'was pretty disappointed by Bioshock Infinite'".  [sic Tobar]

Have you read the irrational forums?  Man, those guys are really upset.  (Or at least were... I haven't been over there in months.)  I go back to my lottery analogy... it's simultaneously triumphant and extremely disappointing.

I guess I haven't had the same "pretty much anyone you talk to" experience as you.

Two close friends of mine played it along side me when it first came out. They really liked it, but they aren't obsessed with BS like I am, more casual fans. I recommended it to a coworker who really liked the first two, and he really enjoyed it. And one day I dropped into a gas station to buy a few things and while making small talk with the cashier, he casually said, "Man, I can't wait to get home and play some Bioshock Infinite." Now we talk video games every time I go in there. He really enjoyed it as well. Pretty small pool of people, I suppose.

And I guess I haven't been reading the same forums and comments about the game as you. I think the only time I've ventured to online opinions about it has been to read discussions on quantum mechanics and theories, and anyone looking into the game that deeply probably really enjoyed it like I did. I've noticed grumbling naysayer threads at places, but I feel like every game has those, not everyone is going to like everything.

Post
#656417
Topic
BBaddicts!
Time

Only five episodes left...

 

Okay, so my prediction of what is happening in the flash forward hasn't really changed, but I feel much more sure of it now.

The machine gun is to tie up loose ends, Todd and his new Nazi buddies threatening the lives of Walt's family. He has to be sure they'll all be safe when he's gone. The ricin is to take Marie's advice and kill himself (which I predict will be prevented somehow).

Or maybe the show is so well crafted, it wants me to jump to these conclusions and is going to toss us in an entirely different direction. I've never been able to guess what was going to happen next with this show before. The neo-Nazi casual wiping blood off his shoe as if it were nothing is to let us know he's a real threat, and Marie's telling Walt the only option is to kill himself seems too obvious when coupled with the flash forwards of Walt acquiring a machine gun and then retrieving the dose of deadly poison. These are the obvious reasons for the gun and the ricin, and the show has never been that obvious (has it?).

Post
#656263
Topic
BioShock!!! (1, 2 and Infinite and SPOILERS)
Time

xhonzi said:

Tobar said:

I was pretty disappointed by Bioshock Infinite. The new story DLC has me excited though.

It reminds me of something... where they introduce a new spin on a beloved favourite... it's not well received, and they instantly return to the old formula.  Can't put my finger on it.

Not well received? It made huge sells figures and received favorable reviews pretty much around the board. In general it has more favorable ratings than Bioshock 2 (check metacritic).

 

Has anyone else seen this theory about the Songbird?

 That seems pretty weak.  But who is the 'song bird' of BS1?  Sander Cohen.

I think it's pretty awesome in a game like BioShock (or a TV series like Lost) that once you suggest some level of conspiracy, that the fan base will search high and low and find all sorts of unexplainable coincidences.  Reminds me of that Back to the Future- Doc Brown is Zeus youtube video. 

The Songbird of BS1 is obviously the Big Daddies.

I've been seeing videos like this on youtube since right after the game came out, only featuring different locations in the game. it seems people are going back and playing BS1 following BS:I and hearing the Songbird's scream all over the place, and trying to tie it into the moment Booker, Liz, and the Songbird make the jump to Rapture.

Post
#656258
Topic
BioShock!!! (1, 2 and Infinite and SPOILERS)
Time

xhonzi said:

CP3S said:

The best time to read Atlas Shrugged is pretty much never. You're not going to get more out of the game by having read Atlas Shrugged or any of Ayn Rand's other books first. Yeah, it is a dystopian using a failed objectivist society as the backdrop, which is completely awesome, but as long as you have some grasp on the concepts of objectivism you're not going to miss out on that angle of the story.

Not to dis on Atlas Shrugged, it is just kind of a long tedious read, and it really isn't that great.

To offer a counter point- I really liked Atlas Shrugged. C3PX, I would think, is the target audience, so I'm surprised he didn't care for it...  It is long and it takes a while to get going... but I think it makes a pretty compelling argument.  And so much of what was ridiculed as "preposterous" in the book seems to be coming true around us.  Especially the past several years.

That is part of why I didn't care for it. I feel like something intended to explain a philosophy should seek to simplify it, not make it a daunting exercise to get through.

I agree though, it does make a much better case for Objectivism than The Fountainhead.

 

 

Post
#656087
Topic
Video Games - a general discussion thread
Time

doubleofive said:

Supposedly the 3DS version has color coding to make it easier to figure out. I don't think I made it that far before my eyes fell out.

 

Yeah, I play my friends 3DS every now and then, when I first used it I gawked at the 3D for about five minutes, then got tired of it and turned it off. Anytime I use it I just leave the 3D off until I see something in the game and and think, "I wonder what that looks like in 3D?" Turn it on for a second, then it goes right back off. My friend says he always leave it off too.

 

Post
#656030
Topic
BioShock!!! (1, 2 and Infinite and SPOILERS)
Time

Well, I got my Songbird plush today.

All the photos on the Irrational website showed that it was black with bright orange thread stitching. Really inaccurate considering the Songbird toys in the game appear to be brown leather with leather stitching.

The product description on the Irrational Games page claims the replica is chocolate brown faux-leather with faux-leather stitching. Awesome. The pitch black one in the photos must be a prototype, right?

Nope. The real thing is black as tar with bright orange thread stitching. Definitely not chocolate brown by any stretch, definitely not faux-leather stitching, and definitely not worth $55 consider the inaccurate appearance. 

Would be totally fantastic looking if the color was right.

:(

Post
#655897
Topic
Last movie seen
Time

ray_afraid said:

CP3S said:

As rough of a place as it can be, the world is still a pretty awesome place full of all sorts of fantastic things to look forward to. But you're bound to miss it when you spend all your free time watching 10 - 15 horror films a week.

Thanks mom, but I'm doing just fine. ; )

Talking about Dur, yo! The guy who's in love with and obsesses over a 50 year old actress he has never met.

He's becoming Davnes/Erika all over again (Can't be good when someone's obsessive sexual fantasy becomes part of their persona on a web forum. The desperation is off the charts there). I guess I just find self-inflicted loneliness really creepy, and the self-loathing that goes with it equally discomforting. 

Just felt like pointing out that it doesn't have to be that way. Makes me feel sad for him, guess my mother instinct start kicking in. ;)

Post
#655657
Topic
BBaddicts!
Time

Johnny Ringo said:

Walt is probably buying that M60 to go up against Hank and Co.

But then I was like -

If he really has gone full Heisenberg then it's probably equally likely that he is going after former associates like Todd (aka Meth Damon) and Lydia. Erase anyone with links to Heisenberg.

Even as far as Walt has fallen, and as much as he has done to unintentionally hurt his family, I can't imagine him setting out to physically harm Hank.

My thoughts are the M60 is to tie up loose ends related to Todd and Lydia, and that the ricin might be his personal exit strategy.

But, you don't need an M60 to take out just a couple of people. Obviously whatever is about to go down is pretty big...

 

Walt's neighborhood looks like a ghetto slum in the flash forwards, yet in present times he lives in a really nice middle class neighborhood. What could happen in a year to make a neighborhood drop like that?

Post
#655586
Topic
All Things Star Trek
Time

SilverWook said:

 

IIRC, Reading Rainbow gave us the first behind the scenes peek at TNG, thanks to it's host. :)

I remember watching that and feeling really annoyed that Levar kept asking the guys questions about the show. Grrrr, you're on the show! You know all this stuff, dummy!

Guess my young mind didn't have a grasp on the idea of the interview process.

Post
#655578
Topic
Random Thoughts
Time

doubleofive said:

I went to GenCon this past weekend. It was great fun, but we nerds certainly fit the "smelly and lacking social skills" stereotype.

I went to the Skyrim midnight release party at Gamestop with a buddy of mine just for kicks. That little building reeked soooo bad! I'm thinking most of those poor people hadn't seen the sun or a shower since Oblivion was released.

It was kind of funny being possibly the only person there that didn't really give a crap about Skyrim.

Post
#655576
Topic
Last movie seen
Time

Yeah, it made heavy use of CG. I can't be bothered to look it up, but I am sure it came out mid to late nineties. I think I remember seeing posters for it in theaters around that time. Definitely wasn't an 80's film, they didn't have awesome CG special effects like that back then.

If they'd tried to make something like that in the 70's or 80's it would have looked like shite.

Post
#655266
Topic
Last movie seen
Time

DuracellEnergizer said:

 

CP3S said:


As rough of a place as it can be, the world is still a pretty awesome place full of all sorts of fantastic things to look forward to. But you're bound to miss it when you spend all your free time watching 10 - 15 horror films a week.


Actually, I haven't watched all that many movies in the last couple months due to all the Star Trek episodes I've been watching =P I don't even have the stamina/drive to watch 5-7 movies a day anymore.

 

LOL. That was actually kind of a smooth comeback, and made me chuckle. 

If you enjoy living your life in front of small glowing box while isolating yourself all alone in a larger box, then more power to you...

Post
#654979
Topic
Last movie seen
Time

DuracellEnergizer said:

Well, there are more reasons to why I wish I could return to childhood beyond simple nostalgia; I miss having the ability to see things through the ends of a child.

Childhood is generally a very optimistic time in ones life. Even kids who experience pretty intense trauma tend to hold onto some optimistic hopeful view on life.

Maybe it is that optimism you're missing. You're currently probably the forums biggest pessimist, almost everything you post is a major downer.

Children have the right idea. As rough of a place as it can be, the world is still a pretty awesome place full of all sorts of fantastic things to look forward to. But you're bound to miss it when you spend all your free time watching 10 - 15 horror films a week.