I think Star Wars should be an open-source development community. anyway, I would subscribe to the newtonian physics combat fork.
I don’t really care about orbital mechanics, because for the most part that isn’t what matters for cinematic action. Instead, I am interested in close quarters combat which would happen while all of the vessels are in orbit together. So, although the ships are moving really fast, their changes in speed, and speed relative to each-other, aren’t actually that unbelievable.
I made some illustrations in ms paint (they’re pretty good, I should win an emmy), and assembled them into a powerpoint. Here is the summary:
basically, The fighters must full speed throttle at the Death Star, then, reverse throttle in order and control the angle WITH this reverse throttle to ride the curvature of the Death Star, until they come to a complete stop pointing straight down the exhaust shaft, where they must then fire two proton torpedoes that fly all the way down to the reactor core, setting off an over-temp chain reaction which destroys the Death Star.
In order to avoid being shot down by the various guns on the surface of the Death Star, the fighters will need to perform this hair-raising and extremely precise full throttle maneuver , down the inside of a shallow trench on the surface. Because the fighters will be so focused on performing an exact maneuver, they will be unable to dogfight while on the attack run, and will be only vulnerable to fighters. However, a skilled fighter will find them to be easier to hit than a pigeon shoot, because they will be slowing down for the duration of the maneuver, and ending in a complete stop.
here is the presentation. https://www.slideshare.net/troyschmidt31/death-star-approach-newtonian