Hi guys,
I've made a little "come-back" because I'd like to share with you some thoughts. Thoughts that chase me for some time, as the idea was not born "just yesterday" (I've started making notes long time ago). I was telling myself to "let it go" numerous times, but it keeps coming back. I thought that maybe you can help me about it: either give a helping hand with serious advice or... give the idea a killing blow with "hey, man, no chance, dream on baby".
"Help me, Obi-Wan Kenobi, tell me there is hope after all..."I've been a PC gamer for over 15 years (and SW fan for over 20 years). I've not only played games, but followed technology milestones, studied computer graphics, programming, read articles about developers, publishers, game expos, latest trends etc. I bought almost all SW-related LEC games. With all this experience (and a very imaginative mind

) I've designed
my own new SW game which IMO should be successfull. It's something LEC never gave you, and what every SW-gamer would want (or at least that's what I can infer from your posts, gamers). Other similar games like this had strong fanbase and were generally successfull (which was proved by their sequels). It would be something fresh though, as I'm not just copying somebody's ideas. And I'm not trying to create impossible with "and I want this, and I want that, and I want Jedi, and I want everything SW in it" - my coherent vision is balanced, I know where to set the realistic limits on the project.
I could go on telling you about this game...
But so what? The door is closed. LEC does not want even to hear about anybody's ideas :
www.lucasarts.com/company/job/NOTE:LucasArts does not accept unsolicited artwork, music, proposals, outlines, manuscripts or other creative material; if we receive such material, we will return it unread to the person who submitted it.
I'll bet they don't want a swarm of geeks knocking at their doors with their silly concepts. However eventually they may fail, because they don't realize, that one of those geeks (
and by this I don't mean necessarily: me) may have the right idea: just what other geeks want and would be willing to pay for it... and I get that unpleasant feeling that their own designers/execs seem to have been burned-out for some time, as their ideas are not that spectacular anymore (where are those times when "X-Wing" or "Dark Forces" rocked the world?).
But is that really "the end"? Nothing can be done?
After all LEC cooperates with external developers, letting them create their games. I was wondering if another tactic was used - different approach -
maybe there is a way?
How about if some software (game) developer company contacts officially LucasArts and presents them with own concept for cooperation. Hey, it's not "a person", but a Co. Ltd.

Would LEC at least sit at negotiation table with them? They do have monopoly on SW, but it's not that they didn't give license previously.
I wish I knew someone who knows the right people in the business (or even LEC bosses) and could bring up my offer to LEC... my former project partner was a poor businessman and I can't count on him (besides, he went broke) ...darn, there are thousands of people here on this board, I won't believe we don't have any game developers here.
I do have some experience with working for game developer. Apart from cooperating on localization(translation) of several game titles released for local market, I was also a project leader in a couple of game-addon projects (related to flight simulators), which started "innocently" as freebies, but later turned commercial (as we realized there's no real chance to successfully complete them without $). For example some of my work was released worldwide by
UBISOFT in game addon.
I can work in a team, I can also lead a team (as I did in those projects). Since the projects started as free, I was not only their initiator (
spiritus movens) and leader, but also HR guy (rallying new people, negotiating prices, assessing their skills, assigning work etc.), advertising/PR guy (I made articles and ads that were printed in magazines, arranged multimedia presentation in prominent museum in the center of capital city, contacted potential customers via
literally dozens of forums, designed T-shirts etc.), manager (I provided the documentation to artists and guided them step by step, assessing their progress), research coordinator (we were digging in several museums and archives around the world, contacting private collectors, book authors etc.), website editor (I designed the layout, wrote several articles and news). I am versatile

and fairly "flexible" and I can learn quite fast. I can do some 2D/3D art as well, but there are pros who are better than me (but I still could make some internal pre-production "concept art" if needed).
Where do I see myself in this project ? Under "game concept/design" - I could design the gameplay rules/mechanics ("how-to-play"), visualize the general "look&feel" (e.g. interface), write the outline of the story ("a long time ago in a galaxy far, far away..."), propose game content ("do we need Eclipse-class Star Destroyers and why"

).
And if the game was released on local marked then I'd be the guy translating the manual, LOL 
(You have probably fall asleep before reading up to this point

)
I hope to get few serious answers from you, guys - hey, I do love to fool around writing ROTFLMAOs on forums, but from time to time there is a need for some serious discussion. I'm counting on you.