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Video Games - a general discussion thread — Page 292

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I'm getting a Wii U before the end of April and I'm pretty excited for that. I'm going to have to get a copy of Metroid Prime Trilogy. Any suggestions for Wii games?

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sean wookie said:

I'm getting a Wii U before the end of April and I'm pretty excited for that. I'm going to have to get a copy of Metroid Prime Trilogy. Any suggestions for Wii games?

Lego City Undercover!!

<span style=“font-weight: bold;”>The Most Handsomest Guy on OT.com</span>

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greenpenguino said:

sean wookie said:

I'm getting a Wii U before the end of April and I'm pretty excited for that. I'm going to have to get a copy of Metroid Prime Trilogy. Any suggestions for Wii games?

Lego City Undercover!!

Haven't seen much on this one, but I've definitely enjoyed the other Lego games, so I'm probably considering it.

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So sick of the Lego games. Great games, but when are they going to stop?

Personally, nothing else on Wii-U beats Nintendo Land with friends. Get four wii controllers and have some of the best multiplayer current gen gaming has to offer. I would definitely skip Zombie-U as well, even though it was very anticipated when it launched it's really just mediocre aside from some controller gimmicks. Sonic All-Star Racing is a surprisingly fun cart racer, it looks and plays very very slick if you are into that genre.

The Secret History of Star Wars -- now available on Amazon.com!

"When George went back and put new creatures into the original Star Wars, I find that disturbing. It’s a revision of history. That bothers me."

--James Cameron, Entertainment Weekly, April 2010

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Lego will stop when the masses tell them to stop, the masses haven't told Nintendo to stop with 2D Mario have they?

I'm looking into regular Wii games too. On my list are: Metroid Prime Trilogy, Metroid Other M, Skyward Sword.

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Lego City Undercover looks like a lot of fun...but I wont be buying a Nintendo just to play it.

Anyone got Mortal Kombat? - Now that we finally have a an Adult rating [R18+] for Games in Oz it seems it's going to be released in May - at about half the average price - with all DLC. Although I think this is because the original version was refused clasification and cannot be resubmittted - so instead we get "the komplete edition". I've played an [illegal] import copy and it seemed like fun..

Hopefully this means an end to pointless censoring on games like fallout 3.

Med-X was originally to be named Morphine in Fallout 3, but this resulted in the Australian Classification Board refusing its classification and thereby making it illegal to distribute the game in Australia.[1] The game was later censored to remove all real-world drug references including changing morphine to Med-X in order for the game to be allowed in Australia.[2] This censorship was to become part of the worldwide release.[3]

 

And, of course it SHOULD mean keeping kids away from mature games, but that seems doubtful since a lot of parents buy games for their kids without knowing anything about them.

 

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Johnny Ringo said:

And, of course it SHOULD mean keeping kids away from mature games, but that seems doubtful since a lot of parents buy games for their kids without knowing anything about them.

In the states our "M" rating is suppose to mean you have to be 18+ to purchase, but I am not even sure how many places card for that. I know at Gamestop they always ask me if I am over 18, even though I clearly am. I think they are obligated to ask that anytime someone buys an "M" rated game. On several occasions I've overheard a parent purchasing a game for their child and being asked if the person it is being purchased for is 18, and when the answer is 'no', they give a quick spiel informing them of what kind of content the game has in it (by reading the back of the box).

I've never heard a parent decline to buy the game after hearing that though. They usually just say it is fine. So yeah, dumb kids will still be playing anything and everything. It is really cool the Australian censorship thing looks as though it will be something of the past.

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Yep, it's down to whether people enforce it really.

We've got basically the same rating system across forms of entertainment but there just wasn't an Adult rating when it comes to games.

So in a case where you'd have an adult rated game in places like America - it would either be banned / refused classification or bumped down into the 15+ category - meaning teens have access. Not really ideal either.

Honestly, A lot of stuff that has been banned is just trash anyway but it's nice to not have that restriction.

 

 

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So uhm. Earthbound virtual console. Link to the Past sequel. Hardcore gamers that haven't given up on Nintendo just got some serious wish fulfillment.

Earthbound Virtual Console? Link to the Past sequel? I mean I'm happy, make no mistake, but is nostalgia REALLY the only way Nintendo can get hardcore gamers back? I'm kind of sick of that marketing trend. HD remakes outsell new games plenty of times now. Are we so accustomed to what we once loved that we're willing to pay top-dollar for copouts?

A Goon in a Gaggle of 'em

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I will give Nintendo crap for thriving on remakes or just reusing their existing IP, but I will be buying LTTP2 on day 1.

I'm part of the problem.

JEDIT: I just hope they have LTTP1 on the cartridge. It could fit with plenty of room, I'm sure.

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OMFG. I'm so excited for ALTTP2!!!

I've completed ALTTP well over fifty times. I know the game by heart. It's frightening.

Chris Houlihan FTW.

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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bkev said:

but is nostalgia REALLY the only way Nintendo can get hardcore gamers back?

It's a problem with the video game industry itself.

Relevant article: Why your games are made by childless, 31 year old white men

My career is in Computer Programming, so trust me when I say that creativity is non-existent when the working conditions are as bad as they are now in the video game industry.

Here's what it's like working for EA: http://ea-spouse.livejournal.com/274.html

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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I'm well aware of EA's follies. Trust me on that one.

I think this issue is more a problem with the audience, though. Still, I do wonder how Japanese companies treat their game devs...

A Goon in a Gaggle of 'em

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bkev said:

I think this issue is more a problem with the audience, though. Still, I do wonder how Japanese companies treat their game devs...

Computer Programmers aren't well-respected in Japanese society. This is partly due to the hardware-centric culture of Japanese business during the 1980s.

As you can see in the following images, NES Programmers at Nintendo in the late 80s didn't really work in the best of conditions...

NES Programmers 1

NES Programmers 2

They're working on ANCIENT (even for the time! ~1979) HP 64000 mainframe computers.

Now look at the workspace of the Graphics Designer. Need I say more?

NES Graphics Designer

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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I remember once I read about this frustrated Nes programmer who vented all his anger by hiding all sorts of profanity between the lines of code of one of his games. Let me see if I can find it again...

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Wow, Leonardo. Those are some amazing links!

Thanks for sharing.

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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AntcuFaalb said:

 

It's a problem with the video game industry itself.

Relevant article: Why your games are made by childless, 31 year old white men

My career is in Computer Programming, so trust me when I say that creativity is non-existent when the working conditions are as bad as they are now in the video game industry.

Here's what it's like working for EA: http://ea-spouse.livejournal.com/274.html

I followed a PodCast of a former writer for the WWE, and his discussions with other former writers. The hours and stress of that job, coupled with endless travel, burns them out ridiculously, and most last less than 12 months. One guy said he never even bothered to learn co-workers names.  They all tended to agree that those conditions are partly to blame for so little creativity and quality making it to wrestling TV.

 

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AntcuFaalb said:

Wow, Leonardo. Those are some amazing links!

Thanks for sharing.

My pleasure :)

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So I missed out on Star Wars Galaxies when it first came out way back in the day. A bunch of my friends were playing it, but I wasn't at a point where I could afford to pay a monthly fee for a game. Then when the NGE update happened they all quit, as did a bunch of other people apparently.

Well now I finally have my chance! I've been messing around on SWG Emu with my friend who played it back in the glory days, and he says it's just like he remembers it. And it's free to boot!

From their FAQ page:

"SWG Emu" said:


Q. What is SWGEmu?

A. SWGEmu is an acronym/abbreviation for Star Wars Galaxies Emulator.
Star Wars Galaxies is a massively multi-player online role playing game introduced by Sony Online Entertainment in the year 2003. It is the game this project focuses to recreate at a specific milestone referred to as Pre-CU, or Pre-Combat Upgrade. The Combat Upgrade was a set of game changes which radically changed the game-play, to the dislike of thousands of players. These changes led to the founding of this project, in an attempt to "recreate" the game as it was during the Pre-CU era.
Emulator can be defined as "to try to equal or excel; imitate with effort to equal or surpass" (Dictionary.com). At SWGEmu, Emulator refers to the software the SWGEmu team is building. This Emulator is meant to imitate Sony Online Entertainment's server-side software, which hosted the galaxies of Star Wars Galaxies during the Pre-CU era.

Q. Does SWGEmu use any of Sony Online Entertainment's code?

A. The absolute and short answer is no. Every bit of code developed at the SWGEmu project has been written from scratch by freelance developer's committing their time and effort to the SWGEmu project without the benefit of financial gain.

Q. Has SWGEmu ever seen Sony Online Entertainment's code?

A. Absolutely not. In fact, Sony Online Entertainment persists that they have lost the code entirely. Not only does this make it impossible for SWGEmu to utilize the code as reference if Sony Online Entertainment was kind enough to grant permission to do so, but it makes it impossible for Sony Online Entertainment to release classic Pre-CU servers to rival what SWGEmu aims to accomplish.

Q. How does SWGEmu develop the software without Sony Online Entertainment's code?

A. SWGEmu's software is written through a process known as Reverse Engineering. By applying the Scientific Method, SWGEmu's developers observe game-play, and then attempt to recreate it's experience through programming.

Q. What about the application I install from the discs I purchased from Sony Online Entertainment?

A. When you install and connect to a SWGEmu server with this application, you are doing so by your own accord. SWGEmu cannot condone the usage of the Sony Online Entertainment client application with it's server software, and users should be warned that they are in breach of the Sony Online Entertainment EULA when they do so.

Q. What is a client application?

A. In this case, the client application is the application you purchased from Sony Online Entertainment. It is basically an interface for you to interact with server software, like what SWGEmu is writing. Think of the client application like a web browser such as Internet Explorer or Firefox. While a web browser is capable of providing an interface to interact with web pages, it doesn't actually provide those web pages. Web servers provide the web pages with which the web browser then allows it's user to interact. Likewise, Sony Online Entertainment's client application provides an interface for user's to interact with a server.

Q. Does SWGEmu provide its own client application, so that I don't have to use Sony Online Entertainment's client to connect to the server?

A. Yes, actually, SWGEmu has a Core3Client, which is available on the open-source SVN repository. However, it should be noted that this client does not have a graphical interface, and can only be used via the command line. There are plans to eventually build a client application with a graphical interface, but such will probably not become a reality until after the release of version 1.0 of the SWGEmu server software.

Q. If SWGEmu writes all of it's own code, why does the game feel so much like Sony Online Entertainment's version?

A. This is the objective of the project - Imitating an exact replica of Star Wars Galaxies at the era of Pre-CU. This simply is testament to the fact that the SWGEmu developers are doing a fantastic job writing code which emulates the same game Sony Online Entertainment once provided. Furthermore, if you are using Sony Online Entertainment's client application to connect to an SWGEmu server, then this will only reinforce the nostalgic feel.

Q. Is SWGEmu legal?

A. This question pops up about once per month on our forums, but the never changing answer is simply, yes. Understand, there is a fine line which SWGEmu has yet to cross. Since SWGEmu doesn't distribute any of Sony Online Entertainment's copyrighted material, it does not break any copyright laws. SWGEmu works very hard to stay within it's legal right to produce it's software, and will do it's best to never include copyrighted materials, or infringe on any software patents.


You can find their install guide here

If you see some guy named Carmichael Burnswell wandering around Mos Eisley, that's me.

http://i.imgur.com/7N84TM8.jpg

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So I watched the short announcement thing online for LTTP2 and thought it wasn't very impressive, and it talked of using the 3D to do more up/down kind of puzzles, but I couldn't tell where the layers were.

Then I watched the trailer on my 3DS. Wow.

I get it now. I feel bad for the people having to make commercials for 3DS games, because you REALLY can't get the point across for games that are depending on the 3D.

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Leonardo said:

Here we go... a couple of mild examples..

http://tcrf.net/Pachi_Com_(Famicom)

http://tcrf.net/Pachi_Com_(MSX)

 

and now, our feature presentation:

http://tcrf.net/Erika_to_Satoru_no_Yume_Bouken

http://tcrf.net/Ganso_Saiyuuki

 

a canadian example:

http://home.comcast.net/~zphreak/Tetris.txt

This is very interesting.

Here is a article about the differences in The Legend of Zelda localization, my favorite part is the differences in the NES and Famicom Disk System audio.

http://legendsoflocalization.com/the-legend-of-zelda/

 

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Spent the day playing Bioshock Infinite. Phew, my head hurts from playing for several hours straight... But whoa, I love this game! I didn't keep up on it during development other than basic stuff, and I have managed to avoid all spoilers, so a lot of the stuff popping up in it is completely unexpected to me (I knew a bit about the tears and the anachronistic music). I'm almost to the Comstock House, so I imagine I am getting pretty close to the end of the game. Probably knock the rest out later tonight or tomorrow.