The DLC Dilemma.
1998, The Legend of Zelda Ocarina to Time came out. Me and all my closest buddies had it, beat it, and immediately started playing it through a second time, despite the fact that the game gave no incentive to do so. We all enjoyed it that much. And it wasn't that it was a particularly short game, it had some pretty good length to it. We just liked it so much, we didn't want it to end.
There was that whole Nintendo 64 disk drive thing, and an expansion pack for Ocarina of Time was announced for it. Disc drive plugs into the bottom of the console, your original cartridge in the top, the expansion disk in the disk slot, and now you have new content on your old game. We couldn't wait for this thing to come out, only, it never did. At least not in North America, and from the sounds of things, what Japan got was nothing as great as a lot of us had imagined. Long story short, Majora's Mask came out not too long later, and that held me over long enough to completely lose interest in the series (still am only a few dungeons into Wind Waker with no interest to continue, and have yet to play Twilight, though I'd kind of like to).
During my second play through Ocarina of Time, while eagerly awaiting the 64DD's US release, I began thinking about how great it would be to have a game that never ends. Developers throw together a game with a beginning, and middle, and an end. Once you beat it, you can pay to subscribe to a continuing series of stories, delivered to your doorstep monthly or bimonthly. With every new issue of the game, you start on the next chapter of your journey, meets some new character and some new enemies, maybe so new weapons and items. While I thought this would be great, I had no idea how much of a reality it would be ten years down the road with downloadable content. Telltale games actually does do the whole subscribtion thing with their games, you can pay up front and get the new chapter as soon as it is released. Game add-ons through PS3 Network and Xbox Live are not all that much different, pay for it through your console the day it comes out, and be playing it a few minutes later, no need to even leave your TV set.
I've noticed, however, that the consumer view of DLC ranges from outright gleefilled to extreme resentment. Any time I read up on some new DLC for a game, I read a lot of user comments complaining how they are being ripped off and having their money stolen from the game company because they released this new piece of downloadable content. That kind of puzzles me. You payed for a whole game in the first place, you played it through and enjoyed it, were perfectly contented. So why get all pissy when the company brings out some optional add-on for the game that they want to sell you? Just don't buy it.
The first DLC I ever purchased was Operation Anchorage for Fallout 3. I really enjoyed it, but I am not sure it was worth ten bucks. I saw advertisements for Fallout 3's second DLC, the Pitt, and decided I didn't need it and gave it the pass with no regrets. Fallout 3's third add-on, Broken Steel with the ability to play beyond the end of the game and lifting the level cap was definitely worth a couple of fivers to me, so I got it. Both Point Lookout and Mothership Zeta look/sound incredibly awesome, I already bought Point Lookout from Gamestop and don't think I am going to be able to resist Mothership Zeta.
I now realize I will have spent 40 USD on Fallout 3 DLC, which is quite a lot considering I got Fallout 3 for only $39.99 while it was on sale. If someone were to buy them altogether on the game of the year addition (coming sometime this fall, I believe), they would only pay $60 for the complete game and all DLC, if they wait a while they could probably grab a used copy or find it on sale for considerably less. If someone were to buy all five add-ons, they would have payed $50. Kind of crazy when you really think about it, but so far I have really enjoyed the ones I bought, felt they were worth ten bucks a piece (for some reason spending it all in little splirts instead of all at once makes it more painless). I remember back in my PC gaming days, I'd spend $30 on an expansion pack for a $50 game, and would usually have whipped my way through it in little more than a week. Interestingly, I had never heard any one gripe about expansion packs the way I hear them do for DLC.
Anyway, all this to ask, what are your thoughts on downloadable content?