Here is at least a proposed implementation of that shot, sans TIEs. Unless feedback demands changes, I would like to see TIEs added to this to complement the existing audio. (It need not match the direction of the movement in the audio, as it can be swapped.)
While there still is a bit of hyper-speed soot and ash in other spots, I cut away from the shot before a flurry of it came by that registers to the human eye at that speed as film specks. This also let me avoid the issue of cutting to the Castle late enough where the lavafall looks weird. If we don’t see enough of it at first, it’s just this weird orange line. This positioning feels like the audience can be oriented to this unavoidable orange line somewhat, and catch a glimpse of the lava river behind the castle but cut away before a soot-storm.
I know Nev worked hard on this one, and so I hate to cut any of it at all, beginning or end.
From a PM conversation with Nev, as advice for adding the TIEs:
I was thinking that they would fly toward the forest to the left of the castle, then turn right as they pass behind the castle. Though it would probably work either way, passing in front of it would be fine as well.
I’m sure that I’ll have opinions after it’s done, but honestly I can’t really imagine what will work best until then 😉