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Star Wars: The Force Unleashed?

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Oh no! Not another LucasArts crappy matrix-meets-star wars video game!

I'm so annoyed by all this Expanded Universe stuff, while some of it is great, most of it is just
so un-star wars it feels like a bunch of Star Wars PT-fan doofuses making a "really cool Star Wars game"
with ninja-action jedi roaring and screaming over-the-top dramatically and using the force like in a final fantasy
game... Guys, it just makes me feel really really annoyed. I don't like these people...

why can't we make something
more swashbuckling and fun, like star wars... as opposed to matrix-style dramatics and shiggedy-shwab magic light flashes
by using the force that always happens in these games...?

I'd like to hear your insight to this ongoing fiasco, (I think it is).

http://www.lucasarts.com/games/theforceunleashed/
this doesn't look like Star Wars to me...

http://img.photobucket.com/albums/v463/Lord_Phillock/starwarssig.png

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I think the previews look pretty neat, I'd be interested to play it from a simple gameplay standpoint. Now, as for EU and the cannon issue, I agree I am sort of dreading what facts will be totally skewed in this one since it supposed to be occuring in the 19 BBY - 0 BBY years. As far as what you are decribing about a better game, I think they came as close as they ever will come with the original Knights of the Old Republic game, that one just rocks to me all the way through. Great gameplay, great storyline, and I was even attached to all of the characters at the end.
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The best Lucasarts games were always ones that had nothing to do with Star Wars. Games where they put in a bit of effort. Some of the worst video games I've played have been star wars games including the Revenge of the Sith game which was horrible, and very misleading, Had I known that you were stuck to a linear path that you cannot deviate from I would never have bought it. Whose idea of fun was that?

Yes Kotor 1 was a great game and a lot of fun to play but it wasnt 'made' by Lucasarts. I think that's a great example on its own. A company put in place specifically to craft tie-in games to other 'lucas' products can hardly compete with outside companies. ie: Bioware, Traveller's tales [sp?]...Obsidian Entertainment to a lesser extent - Kotor 2 was released half done damnit!

Now 'Force Unleashed' might be a bit of fun and it looks interesting but as far a s STAR WARS games go, we've been burned before. At least that's the way I feel.

So yes, Until i see proof otherwise I'm climbing onto the "Not another LucasArts crappy star wars video game!"bandwagon.

BTW...Isn't this supposed to be the big release for 2007? 2007 - the 30th anniversary of Star Wars.

I just noticed the Games initials are FU.
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What? No Wii? PS2?? Come on!
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Although I must say this ...

http://www.lucasarts.com/img/games/theforceunleashed/unsorted/screenshot9.jpg

has piqued my interest
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Originally posted by: Johnny Ringo
Although I must say this ...

http://www.lucasarts.com/img/games/theforceunleashed/unsorted/screenshot9.jpg

has piqued my interest



ide pay to kill shaak-ti in a video game any day...

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Originally posted by: Johnny Ringo The best Lucasarts games were always ones that had nothing to do with Star Wars. Games where they put in a bit of effort.


The older Star Wars games were great back in the day, and are still pretty good by today's standards. Games like X-Wing and TIE fighter were some of the best Star Wars games ever made. Dark Forces and Dark Forces II were pretty good, even if they were basically DOOM knock-offs with Stormtroopers and Jedi powers. But no, Lucasarts hasn't made a good Star Wars themed game in years.
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Originally posted by: Number20
Originally posted by: Johnny Ringo The best Lucasarts games were always ones that had nothing to do with Star Wars. Games where they put in a bit of effort.


The older Star Wars games were great back in the day, and are still pretty good by today's standards. Games like X-Wing and TIE fighter were some of the best Star Wars games ever made. Dark Forces and Dark Forces II were pretty good, even if they were basically DOOM knock-offs with Stormtroopers and Jedi powers. But no, Lucasarts hasn't made a good Star Wars themed game in years.


The Knights of the Old Republic and Republic Commandoe are great games.


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Can't believe you guys are turning your back on the Battlefront games. Those are still circulating in and out of my PS2.
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Originally posted by: Marvolo
The Knights of the Old Republic and Republic Commandoe are great games.


I don't know about Republic Commando or Battlefront, because I never played them, but I know Knights of the Old Republic was a good game, but it also wasn't by Lucasarts, but was outsourced by them to be done by another company. So Lucasarts didn't actually have much of anything to do with it.
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Originally posted by: Number20
Originally posted by: Marvolo
The Knights of the Old Republic and Republic Commandoe are great games.


I don't know about Republic Commando or Battlefront, because I never played them, but I know Knights of the Old Republic was a good game, but it also wasn't by Lucasarts, but was outsourced by them to be done by another company. So Lucasarts didn't actually have much of anything to do with it.


I forgot about that. My mistake. You should check out Republic Commando it has probably the easiest squad maneuvering system. All you have to do is lock onto a point or object and a option will come up telling different ways your squad can interact with it. It is all a one button system. The game is really fun and you should check it out.


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Roughly 4 years ago I missed school for an entire week because of the snow. About halfway through the week I decided to escape from my neighborhood and returned with Bounty Hunter which was a 5 day rental. The sound didn't load on a couple of the levels, it was still fun though. I beat the thing just in time to bring it back on the night it was due.

Pretty soon after that I played through The Clone Wars, Starfighter and Jedi Starfighter and - a couple years later - Battlefront. Jedi Outcast was also fun and I have fond memories from back in the day of playing Jedi Knight and one of the X-Wing games on my uncle's computer. Going even further back, there's Super Star Wars and Super Empire. I played Super Jedi at a friend's house and just a couple years ago I got all three used at a gamestop. Let's not forget Shadows, RS and BfN. Battlefront II was fun to play through. Come to think of it, I don't think there's a Star Wars game I haven't enjoyed.

Still haven't gotten around to the KOTOR games or Republic Commando.
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Saw this the other day. What are those weapons... lightsaber batons? How uninspired.

Best SW video game is easily Lego Star Wars 2. Well at least since the days of Super Star Wars for the snes.

"Well here's a big bag of rock salt" - Patton Oswalt

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Republic commando stared out interestingly enough but killing wave after wave of battle droids got boring fast. There was nowhere near enough times to fully utilize the unique skills of the squad mates either. I still haven't managed to finish it. The Multiplayer side of things wasn't really worthwhile either.

I'll grant that Jedi Outcast was pretty good, Some parts were fun and I have played through a number of times, But there were parts that were a bit bland.

I've got nothing against battlefronts - [except that I can't pilot any of the ships to save my life] but it's not something you can jump in on your own and bash around. Yeah I know it's not supposed to but that's just me.

Rebel assault has got to be one of the most frustrating games i've ever played.

Did anyone actually really honestly like Revenge of the Sith: The Video Game?

When I spend in the neighbourhood of $100 [AUD] on a game i expect to be entertained and feel that i've got my moneys worth - if crap games had slashed prices I guess I wouldn't mind so much.
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Originally posted by: Johnny Ringo
Republic commando stared out interestingly enough but killing wave after wave of battle droids got boring fast. There was nowhere near enough times to fully utilize the unique skills of the squad mates either. I still haven't managed to finish it. The Multiplayer side of things wasn't really worthwhile either.

I'll grant that Jedi Outcast was pretty good, Some parts were fun and I have played through a number of times, But there were parts that were a bit bland.

I've got nothing against battlefronts - [except that I can't pilot any of the ships to save my life] but it's not something you can jump in on your own and bash around. Yeah I know it's not supposed to but that's just me.

Rebel assault has got to be one of the most frustrating games i've ever played.

Did anyone actually really honestly like Revenge of the Sith: The Video Game?

When I spend in the neighbourhood of $100 [AUD] on a game i expect to be entertained and feel that i've got my moneys worth - if crap games had slashed prices I guess I wouldn't mind so much.


I completed Republic Commando once, and have played diferent levels every now and then. It would have made a good online game. Kind of like Halo, but Star Wars style. I liked Revenge of the Sith, because of simplicity. But it was nothing liked Lucasarts hyped it up to be.


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I liked Revenge of the Sith, because of simplicity. But it was nothing liked Lucasarts hyped it up to be.

Bingo!

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wow... this skewed off-topic...

Anyway... what I was trying to say was that the "style" of the newer Star Wars games, comics, ect. feels like some show-offy modernish RPG "cool" thing...
and no where near the film's style... that's what I was trying to say... and it makes me feel like a bunch of "we're so cool" designers designing them, not knowing
the real "feel" of Star Wars.

ok carry on.

http://img.photobucket.com/albums/v463/Lord_Phillock/starwarssig.png

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Originally posted by: Lord Phillock
wow... this skewed off-topic...

Anyway... what I was trying to say was that the "style" of the newer Star Wars games, comics, ect. feels like some show-offy modernish RPG "cool" thing...
and no where near the film's style... that's what I was trying to say... and it makes me feel like a bunch of "we're so cool" designers designing them, not knowing
the real "feel" of Star Wars.

ok carry on.


Games are created on computers. I'd say they're doing a great job of getting the real "feel" of Star Wars in the last 10 years.
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Originally posted by: Lord Phillock
wow... this skewed off-topic...

Anyway... what I was trying to say was that the "style" of the newer Star Wars games, comics, ect. feels like some show-offy modernish RPG "cool" thing...
and no where near the film's style... that's what I was trying to say... and it makes me feel like a bunch of "we're so cool" designers designing them, not knowing
the real "feel" of Star Wars.

ok carry on.




A star wars game is cool because it is star wars. RPG Star Wars games are even better.


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then so is the Prequel Trilogy downright awesome because it's Star Wars... no wait...

http://img.photobucket.com/albums/v463/Lord_Phillock/starwarssig.png

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Originally posted by: Lord Phillock
then so is the Prequel Trilogy downright awesome because it's Star Wars... no wait...



I don't like the whole PT, but I will not deny that it has its moments.


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A star wars game is cool because it is star wars.


Then they must be catering to a specific audience. One that is excited to be playing within the realm of 'star wars' regardless.

I thing Rots - the game taught me best of all to be wary. Why couldn't they just be honest with us, It's a 2d combat game with lightsabers... and hey cool I can force jump...Nope, Only when I stand on coloured markes on the ground...What's with that?

At this point it looks like Lucasarts are wanting to play around with and showcase new technologies they are able to work with [ala George]. If the game has a decent story that can happily co-exist with those of the films and gameplay consists of more than furce slamming people into things then it might be a winner. It doesn't have to be the best thing ever. it just has to...not suck.
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http://www.lucasarts.com/games/theforceunleashed/


Star Wars: The Force Unleashed

The Star Wars saga continues this November in Star Wars: The Force Unleashed, a videogame developed by LucasArts, which casts players as Darth Vader's "Secret Apprentice" and promises to unveil new revelations about the Star Wars galaxy. The expansive story, created under direction from George Lucas, is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. In it, players will assist the iconic villain in his quest to rid the universe of Jedi - and face decisions that could change the course of their destiny.

As its name implies, The Force Unleashed completely re-imagines the scope and scale of the Force by taking full advantage of newly developed technologies that will be seen and experienced for the first time: Digital Molecular Matter (DMM), by Pixelux Entertainment, and euphoria by NaturalMotion Ltd. Paired with the powerful Havok Physics™ system, these new technologies create gameplay only possible on the new generation of consoles. DMM incorporates the physical properties of anything in the environment so that everything reacts exactly like it should - wood breaks like wood, glass shatters like glass, plants on the planet Felucia bend like plants on the planet Felucia would, and more. Meanwhile, as a revolutionary behavioral-simulation engine, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly and resulting in a different payoff every single time.
Features

* During the period between Episodes III and IV, players hunt Jedi in the role of Darth Vader's Secret Apprentice.
* Unleash and upgrade the Secret Apprentice's four core Force powers - Force push, grip, repulse and lightning - throughout the course of the game, and combine them for ultra-destructive, never-before-seen combos.
* Examples of unleashing the Force in ways never thought possible:
o The Secret Apprentice won't just Force push enemies into walls - he'll Force push enemies through walls.
o The Secret Apprentice won't just Force grip foes to throw them aside - he'll Force grip them in midair, zap them with lightning, then drop them to the ground to explode like a bomb.
* In addition to new adversaries created just for the game, such as fugitive Jedi and Force-sensitive Felucians, players will also confront and associate with familiar faces from the Star Wars films, including Darth Vader.


Sounds an awfully lot like there will be some more re-writing of the entire Star Wars universe to me. Anytime one paragraph has the phrases "completely re-imagines the scope and scale of the Force", "created under direction from George Lucas", and "to unveil new revelations about the Star Wars galaxy" it just cannot be good for us diehard OT folks here.
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I think those force powers are over the top, If any asshole can use force lightning then it's not as cool when Palpy does it.
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Unfortunately I'm with Lord Phillock here... and I wish we were wrong

This could be a good game but for me FU has no chance to become a good Star Wars game.

Notice the difference between these two terms?

I've enjoyed KOTOR as a game, albeit I couldn't shake myself from the feeling that this is a gaming console production and this is not what I expect from cRPGs. However in terms of being a "Star Wars game" KOTOR was only "decent".

If you're not following then read my slightly exaggerated example:

"Gamers! Do you like Medal of Honor, Call of Duty etc.? Like the WW2 theme, read about WW2 tanks, ships and planes? Then you'll love our game! It's related to World War 2, but to make it more interesting it takes place 100 years before it!..."

Get it?

FU seems to be too far away from proper SW "look&feel". It's this new wave of designers "Faster, more intense" instead of "better immersion, more freedom, longer gameplay, more choices". Just look at the design sketches. The fights are going to look like Final Fantasy or maybe Mortal Kombat, with all those Force Uber Combos... (and I agree with what Johnny Ringo said). And the plot? Special Vader's trainees? A half-a55 dark Jedi, then? How many lightsabers at once now, we had 4, so this time 6? 8? Why are they fighting stormtroopers? Super special secret mission for our little Annie, so that even stormies stand in our way? Just as good for the "look&feel" as shooting traitor's TIEs in "TIE Fighter" (when I fly for the Empire I want to shoot Rebels, pirates, smugglers, not other TIEs!).

Unfortunately I will also agree about the degradation of quality of LEC games. Sure there are noble exceptions, but the trend remains. Too many times we enjoy a SW game because there is no other similar SW game to choose. I've played "SW: Rebellion (Supremacy)" simply because there was no other strategy game in SW universe! Beggars can't be choosers - we take from GL what he offers us and we can't go to other company, because only he licenses SW stuff. Talking about bad effect of monopolization on the client's side
Part of the problem is that LEC now focuses primarily on Prequel theme. But this is not the only issue...

"X-Wing", "Dark Forces" were milestones, not only for SW stuff but also for their respective PC game genres. These would be my faves.
"TIE Fighter" was excellent because it was the only (real) time we could fight for the Empire.
"Jedi Knight" was OK, but again: post-ROTJ story, another-Dark-Jedi-from-nowhere. Level design sucked.
I've mentioned SW "Rebellion" - wasted opportunity.
"Force Commander" - another wasted opportunity, horrible engine - give me my $ back!
"X-Wing vs. TIE Fighter" - total flop, they've ruined game mechanics (I've posted about this in detal some time ago).
"X-Wing Alliance" - continues with altered game mechanics I never got used to, but has excellent SW "look&feel" - just watch the intro! Way to go!
"Jedi Outcast" - good one, esp. first levels with Imperial bases - loved the level design and return of iMuse system!
"Galactic Battlefronts" - antiquated engine - rip-off from M$ games "tweaked" to look SW-ish.
"KOTOR1&2" - as I said, great games, but average SW-games
"Battlefront"s are good only for multiplayer and I would change many elements...
Most other games I mentioned are medicore. This is a step back, as LEC games used to be great.




I've been a PC gamer for over 15 years. I've not only played the games, but followed technology milestones, studied graphics, programming, read articles about developers, publishers, game expos, latest trends etc. With all this experience and very imaginative mind I've designed my own new SW game which IMHO should be successfull. It's something LEC never gave you, and what every SW-gamer would want. Other similar games like this had strong fanbase and were generally successfull. It would be something fresh though. But so what? The door is closed. LEC does not want even to hear about anybody's ideas.
http://www.lucasarts.com/company/job/
NOTE:LucasArts does not accept unsolicited artwork, music, proposals, outlines, manuscripts or other creative material; if we receive such material, we will return it unread to the person who submitted it.

I'll bet they don't want a swarm of geeks knocking at their doors with their silly concepts. However eventually they may fail, because they don't realize, that one of those geeks (and by this I don't mean necessarily: me) may have the idea just what other geeks want and would be willing to pay for it...


I wish I knew someone who knows the right people in the business (or even LEC bosses) and could bring up my offer to LEC...
I saw the original theatrical release of the Old Trilogy on the big screen and I'm proud of it...
How did I accomplish that (considering my age) is my secret...