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Star Wars Battlefront EA — Page 2

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imperialscum said:

Well as I said, SWTOR is not for spoiled impatient players who are after constant “action”. It is a more realistic approach. I can certainly appreciate the vastness of the maps, etc. It adds to the immersion quality. Also, I think the main character story nicely blends with planet-specific side stories.

And SWTOR can be easily considered as KOTOR3 because MMO aspects can be ignored/bypassed almost entirely (I know that for the fact as I did exactly that).

I’m not interested in constant action, there is just a difference between having big open worlds that are interesting (see: The Elder Scrolls/Fallout series’, Star Wars: Galaxies, The Division, et cetera) and having a big open world with nothing in it, and TOR is definitely one of the latter. I spent countless hours in SWG’s heyday (a game that was anything but constant action if you wanted it that way and almost more fun that way) just driving my speeder around, looking for (and finding) cool secrets and neat easter eggs or hidden caves or interesting player cities or hidden homes. I also spent many hours in TOR looking for the datacrons (before there were guides for all of them) and there was objectively significantly less interesting stuff to find (apart from the datacrons themselves and the admittedly interesting mechanics to get some of them). Some of the smaller maps were fine, but all of the biggest ones (Tatooine, Hoth, those kinds) were just an unbearable bore. Even flying around empty space in SWG was more interesting to me than half the planets in TOR were. =P

Like I said, the stories (at least the ones I played) were decent enough, even the planetary stories were alright, and I don’t think anyone played the game as an MMO, and I know I never did much grouping with other players (aside from doing a few raids early on before the exodus) my issue isn’t with it being an MMO so much as it being a really half-assed MMO. I’ve played a bunch of them and TOR is right at the bottom of the list in terms of interesting and engaging mechanics. If they hadn’t been so quick to just copy/paste most of the mechanics from WoW and instead put the kind of love they put into KOTOR I and II (before half of it was cut as it was rushed into launch), they would have had potentially a good game on their hands.

You know you’ve done something wrong when you make a game for a certain genre and nobody plays it that way, so much so that you go back a few years later and do your best to change the genre. It’s a shame that so much decent and enjoyable story is locked behind so much awful game.

Keep Circulating the Tapes.

END OF LINE

(It hasn’t happened yet)

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imperialscum said:

Well as I said, SWTOR is not for spoiled impatient players who are after constant “action”. It is a more realistic approach. I can certainly appreciate the vastness of the maps, etc. It adds to the immersion quality. Also, I think the main character story nicely blends with planet-specific side stories.

And SWTOR can be easily considered as KOTOR3 because MMO aspects can be ignored/bypassed almost entirely (I know that for the fact as I did exactly that).

I don’t understand this argument, SWTOR itself tends to be more action than storytelling just because of the MMO model. KotOR 1 and 2 had really great, long, and slow storytelling moments like this
Spoilers for KotOR 2, very late game exposition
or this
Spoilers for KotOR Tatooine, Sand People backstory specifically. Note there are 3 parts.
Yes there were moments when action was placed at the front over storytelling (both KotOR games do this at the end for reasons I will never understand), but even those moments honestly pale in comparison to the sheer amount of detail in storytelling.

There’s really nothing like this in SWTOR (partially because of the MMO scale of the game and partially because of the dialogue wheel which limits player interaction considerably). Yes there are long cutscenes with a lot of exposition, but those cutscenes tend to express very little about the world in comparison to the interactions you’d find in KotOR games.
And there are ways to add immersion without increasing map scale. Adding AI with believable pathing around the maps, increasing player interaction with the world, good storytelling, etc etc. The problem with SWTOR is that immersion was doomed to be fucked from the start, no matter what you do. There’s nothing quite like going on a quest that should be personal only to see a few players that are essentially the exact same person as you walk through a green forcefield limited to your class. Then there’s the lack of interaction in the world (no optional characters to just chat with, extremely limited companion interaction, the horrifying MMO UI, the forcefields I mentioned earlier, seeing other characters go through the same quests as you, the dreadful animations (This is just embarrassing and you see these shit quality animations in most Bioware games now), NPCs being completely stiff and unmoving in stories unless you interact with them (see link just posted too for example of that), and it goes on and on and on. These issues will always hurt immersion more than big maps can even add immersion.

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Tyrphanax said:

imperialscum said:

Well as I said, SWTOR is not for spoiled impatient players who are after constant “action”. It is a more realistic approach. I can certainly appreciate the vastness of the maps, etc. It adds to the immersion quality. Also, I think the main character story nicely blends with planet-specific side stories.

And SWTOR can be easily considered as KOTOR3 because MMO aspects can be ignored/bypassed almost entirely (I know that for the fact as I did exactly that).

I’m not interested in constant action, there is just a difference between having big open worlds that are interesting (see: The Elder Scrolls/Fallout series’, Star Wars: Galaxies, The Division, et cetera) and having a big open world with nothing in it, and TOR is definitely one of the latter. I spent countless hours in SWG’s heyday (a game that was anything but constant action if you wanted it that way and almost more fun that way) just driving my speeder around, looking for (and finding) cool secrets and neat easter eggs or hidden caves or interesting player cities or hidden homes. I also spent many hours in TOR looking for the datacrons (before there were guides for all of them) and there was objectively significantly less interesting stuff to find (apart from the datacrons themselves and the admittedly interesting mechanics to get some of them). Some of the smaller maps were fine, but all of the biggest ones (Tatooine, Hoth, those kinds) were just an unbearable bore. Even flying around empty space in SWG was more interesting to me than half the planets in TOR were. =P

Like I said, the stories (at least the ones I played) were decent enough, even the planetary stories were alright, and I don’t think anyone played the game as an MMO, and I know I never did much grouping with other players (aside from doing a few raids early on before the exodus) my issue isn’t with it being an MMO so much as it being a really half-assed MMO. I’ve played a bunch of them and TOR is right at the bottom of the list in terms of interesting and engaging mechanics. If they hadn’t been so quick to just copy/paste most of the mechanics from WoW and instead put the kind of love they put into KOTOR I and II (before half of it was cut as it was rushed into launch), they would have had potentially a good game on their hands.

You know you’ve done something wrong when you make a game for a certain genre and nobody plays it that way, so much so that you go back a few years later and do your best to change the genre. It’s a shame that so much decent and enjoyable story is locked behind so much awful game.

You really cannot compare SWG to SWTOR in any respect. SWG was completely focused on being a MMO and there was practically no storyline involved (aside from some rather pathetic repeatable side quests here and there). So all you could do was exploring the world freely and the maps were designed exactly for that. On the other hand, SWTOR was primarily a story-focused game. The maps were designed to fit in countless of great story content.

I don’t like MMO type of games to begin with. So I am happy they put primarily focus on story content, while MMO aspects being secondary, i.e. a bonus for those who like MMO. Better “half-assed” MMO than “half-assed” story content like in SWG.

And as far as I can remember they always advertised/stressed story aspects before MMO aspects… so they weren’t doing anything wrong. The reason why they also made it a MMO is to get their money back in a more reasonable way. They put so much into a single game (at least 5 times more content than in KOTOR). I don’t think many people would be willing to pay 300 euros/dollars at once for one game. With MMO you can get that money from the players through several sequential months.

真実

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So I actually just played the new Battlefront for 4 hours.
I just want to get this out of the way: flying is absolutely garbage. I have no idea how they shipped out this game with these ship controls and thought it was okay. Moving the ships around is an incredible struggle in both the first and third person modes. I’m actually more glad than angry that space battles aren’t in this game anymore, they would have been absolute shit.

The spawning system is also a joke. From what I understand, you have a partner. I’m not sure if you can choose one or not, but it doesn’t really matter. This one partner is your spawn point and that’s about it. Compare that to the control points acting as spawn points in BF1 + 2 and it’s really bad. Spawning is also instant aside from being forced to watch the kill cams. There’s only about 2 instances where I had to wait maybe 3 seconds to spawn and I’m not sure why.

The removal of the class system was a huge mistake. The replacement card system is awkward and the grind to get better cards is just an absolute chore. Having a selection of weapons is okay, but in the end they feel really similar to each other in regards to how they all handle and sound. The balancing of these weapons is kind of a joke to. There’s this heavy blaster called the RT-97C. The statistics in game show it to be a straight upgrade to the DLT-19 so I used it and it’s actually worse than the DLT-19 for some reason despite having a faster RoF and longer range(?). I’m not even sure why this is, all I know is when I used the weapon I was missing an incredible amount of shots I would have gotten with the DLT-19. There are also higher rank weapons which killed me a lot faster than my lower level weapons that I don’t know the name of.

Maps are surprisingly boring to play on. I think this partially has to do with the removal of the class system and the worse spawning system, but I’m not sure. There are really only 4 or so maps with Endor and I believe Hoth being split up to provide some sort of false sense of variety. Hoth played the best for me with the well spaced cover, the open spaces with trenches, and the decent spawning for Supremacy(?). Endor and Sullust(?) are pretty to look at, but that’s about it. The odd placement of control points of Sullust along with the awkwardly placed cover made it somewhat a chore to play and Endor was incredibly disorienting for me to fight on with the overwhelming detail and very tight spawning. Tatooine was boring and I’m disappointed at all of the maps for not doing anything cool like Battlefront 1 and 2 did with the hostile planet NPCs (Sand People for BF1 and Gamorrean warriors for BF2), friendly planet NPCs (Gungans on Naboo and the fucking Ewoks on Endor), neutral NPCs (Jawas on Tatooine), or environmental dangers (traps for vehicles on Endor, bridges on Mustafar). It’s such a waste of good potential, it really bothers me.

I also have a huge problem with the Heroes. The first issue I noticed was that Luke Skywalker’s voice actor is absolutely terrible. Shockingly bad. It physically pains me to listen to this. Second, Heroes are balanced horribly. Instead of giving them a timer, slightly more health, enhanced agility, and unique abilities they really just decided to make them have an insane amount of health, lock-on abilites, and make them all slow as fuck. In BF2, I remember being able to take down a Hero alone if they were mediocre and I knew how to use my class properly. Now it feels like the most you can do to fight a hero is grab a bunch of pals and spray. It’s really not fun. The third thing I noticed is that Greedo and Nien Nunb as heroes are hilarious, absolutely hilarious. It’s kind of hard to tell them apart from some Rebel skins sometimes because in they end they’re just background characters in the movies and don’t stand out (people would argue Greedo stands out, but I’d argue back that there’s nothing actually special about him. Only the “Who shot first?” shit makes him special, other than that he’s a character who only lived and died to characterize Han better).

So overall it’s a game that looks incredible, runs even better, but plays horribly. I wouldn’t really even consider buying it for the price it’s at now ($24). Maybe for 15 dollars I’d buy the base game and I’m not sure how much I’d spend for the season pass.

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JediExile said:

So I actually just played the new Battlefront for 4 hours.
I just want to get this out of the way: flying is absolutely garbage. I have no idea how they shipped out this game with these ship controls and thought it was okay. Moving the ships around is an incredible struggle in both the first and third person modes. I’m actually more glad than angry that space battles aren’t in this game anymore, they would have been absolute shit.

The spawning system is also a joke. From what I understand, you have a partner. I’m not sure if you can choose one or not, but it doesn’t really matter. This one partner is your spawn point and that’s about it. Compare that to the control points acting as spawn points in BF1 + 2 and it’s really bad. Spawning is also instant aside from being forced to watch the kill cams. There’s only about 2 instances where I had to wait maybe 3 seconds to spawn and I’m not sure why.

The removal of the class system was a huge mistake. The replacement card system is awkward and the grind to get better cards is just an absolute chore. Having a selection of weapons is okay, but in the end they feel really similar to each other in regards to how they all handle and sound. The balancing of these weapons is kind of a joke to. There’s this heavy blaster called the RT-97C. The statistics in game show it to be a straight upgrade to the DLT-19 so I used it and it’s actually worse than the DLT-19 for some reason despite having a faster RoF and longer range(?). I’m not even sure why this is, all I know is when I used the weapon I was missing an incredible amount of shots I would have gotten with the DLT-19. There are also higher rank weapons which killed me a lot faster than my lower level weapons that I don’t know the name of.

Maps are surprisingly boring to play on. I think this partially has to do with the removal of the class system and the worse spawning system, but I’m not sure. There are really only 4 or so maps with Endor and I believe Hoth being split up to provide some sort of false sense of variety. Hoth played the best for me with the well spaced cover, the open spaces with trenches, and the decent spawning for Supremacy(?). Endor and Sullust(?) are pretty to look at, but that’s about it. The odd placement of control points of Sullust along with the awkwardly placed cover made it somewhat a chore to play and Endor was incredibly disorienting for me to fight on with the overwhelming detail and very tight spawning. Tatooine was boring and I’m disappointed at all of the maps for not doing anything cool like Battlefront 1 and 2 did with the hostile planet NPCs (Sand People for BF1 and Gamorrean warriors for BF2), friendly planet NPCs (Gungans on Naboo and the fucking Ewoks on Endor), neutral NPCs (Jawas on Tatooine), or environmental dangers (traps for vehicles on Endor, bridges on Mustafar). It’s such a waste of good potential, it really bothers me.

I also have a huge problem with the Heroes. The first issue I noticed was that Luke Skywalker’s voice actor is absolutely terrible. Shockingly bad. It physically pains me to listen to this. Second, Heroes are balanced horribly. Instead of giving them a timer, slightly more health, enhanced agility, and unique abilities they really just decided to make them have an insane amount of health, lock-on abilites, and make them all slow as fuck. In BF2, I remember being able to take down a Hero alone if they were mediocre and I knew how to use my class properly. Now it feels like the most you can do to fight a hero is grab a bunch of pals and spray. It’s really not fun. The third thing I noticed is that Greedo and Nien Nunb as heroes are hilarious, absolutely hilarious. It’s kind of hard to tell them apart from some Rebel skins sometimes because in they end they’re just background characters in the movies and don’t stand out (people would argue Greedo stands out, but I’d argue back that there’s nothing actually special about him. Only the “Who shot first?” shit makes him special, other than that he’s a character who only lived and died to characterize Han better).

So overall it’s a game that looks incredible, runs even better, but plays horribly. I wouldn’t really even consider buying it for the price it’s at now ($24). Maybe for 15 dollars I’d buy the base game and I’m not sure how much I’d spend for the season pass.

Pretty much sums it up exactly.

I dunno if you play on PC, or with a gamepad, but mouse and keyboard flying is absolute shit. Just. Total crap. Worse than the flight controls in GTAV, and I know flight can be done well because I was a goddamn wizard with the choppers in Battlefield 3 and 4 (also made by DICE. What?). And if you do use a gamepad and the flying is still awful, then I’m blown away. Space would be utterly unplayable in this game.

The spawns are indeed shit as well. You get the choice of your partner (which is decent if you’re in a group, but you only get one? What? Not a squad?) or a completely random spawn which is almost ALWAYS miles away from the action which means you get to run for about two minutes before someone at max level picks you off with a pulse rifle shot.

The card system is inane. Why cards? Why is that cool to do right now? The game would be objectively better if, instead of earning a “card” for the jump pack, you just earned the fucking jump pack. It’s the same damn thing, just one makes sense in the universe and the other is a… deck of cards? It’s stupid. Plus there are cards in the game at higher levels that just make your character more powerful at base, which is completely baffling and bullshit.

I’m surprised you didn’t mention the powerups in concert with this. I get that there were powerups in Battlefront 1 and 2, but it’s 2016 now. I’m playing a Rebel trooper and I see an AT-ST bearing down on us, ripping us apart and I go for the powerup to get a rocket launcher to take it out… only the random powerup is a probe droid. Great. (This example would be better if the AT-STs weren’t made of paper). I would have been okay with the loss of classes as a thing if they had just given us the ability to build loadouts to replicate classes, but as it is, you just get a blaster and a deck of cards, one of which you have to pick up charges to use.

I felt like the maps were the strong point of the game, but with so few of them, they do become very samey very quickly after a couple of rounds, especially if you’re only playing one game mode (there’s about one map per environment per game mode, but you’ll never see them all if you just want to play one mode).

The heroes are pretty much a joke, yes. To the point where if one is close and has seen me I just stop playing because there’s nothing you can do but die instantly. They’re fun to play as, just running around and destroying players, and there’s a decent amount of strategy involved in playing each “class” of hero intelligently, but they completely unbalance the game.

People (myself included) were worried that the game would just be Battlefield with a Star Wars skin, but after playing the game I wish it had been, because this is somewhere between Battlefield and Battlefront, but not in a good way. It’s just a horrible, malformed child of the two franchises.

That said, I hop in and play a few rounds now and then to scratch that itch. The first couple of rounds are a beautiful experience, everything sounds (their sound designer posts blogs on their site now and then about how much intense care went into mixing each sound to fit the galaxy with Soundcloud examples of each layer of the ambience, and they’re amazing to read) and looks and feels spot-on Star Wars to me. About four rounds in, the ugliness starts to show through the cracks and I have to quit before I get angry at the game. It’s a classic Star Wars video game story: “There was so much potential there, but… they dropped the ball somewhere along the line.”

Keep Circulating the Tapes.

END OF LINE

(It hasn’t happened yet)

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Tyrphanax said:

Pretty much sums it up exactly.

I dunno if you play on PC, or with a gamepad, but mouse and keyboard flying is absolute shit. Just. Total crap. Worse than the flight controls in GTAV, and I know flight can be done well because I was a goddamn wizard with the choppers in Battlefield 3 and 4 (also made by DICE. What?). And if you do use a gamepad and the flying is still awful, then I’m blown away. Space would be utterly unplayable in this game.

The spawns are indeed shit as well. You get the choice of your partner (which is decent if you’re in a group, but you only get one? What? Not a squad?) or a completely random spawn which is almost ALWAYS miles away from the action which means you get to run for about two minutes before someone at max level picks you off with a pulse rifle shot.

The card system is inane. Why cards? Why is that cool to do right now? The game would be objectively better if, instead of earning a “card” for the jump pack, you just earned the fucking jump pack. It’s the same damn thing, just one makes sense in the universe and the other is a… deck of cards? It’s stupid. Plus there are cards in the game at higher levels that just make your character more powerful at base, which is completely baffling and bullshit.

I’m surprised you didn’t mention the powerups in concert with this. I get that there were powerups in Battlefront 1 and 2, but it’s 2016 now. I’m playing a Rebel trooper and I see an AT-ST bearing down on us, ripping us apart and I go for the powerup to get a rocket launcher to take it out… only the random powerup is a probe droid. Great. (This example would be better if the AT-STs weren’t made of paper). I would have been okay with the loss of classes as a thing if they had just given us the ability to build loadouts to replicate classes, but as it is, you just get a blaster and a deck of cards, one of which you have to pick up charges to use.

I felt like the maps were the strong point of the game, but with so few of them, they do become very samey very quickly after a couple of rounds, especially if you’re only playing one game mode (there’s about one map per environment per game mode, but you’ll never see them all if you just want to play one mode).

The heroes are pretty much a joke, yes. To the point where if one is close and has seen me I just stop playing because there’s nothing you can do but die instantly. They’re fun to play as, just running around and destroying players, and there’s a decent amount of strategy involved in playing each “class” of hero intelligently, but they completely unbalance the game.

People (myself included) were worried that the game would just be Battlefield with a Star Wars skin, but after playing the game I wish it had been, because this is somewhere between Battlefield and Battlefront, but not in a good way. It’s just a horrible, malformed child of the two franchises.

That said, I hop in and play a few rounds now and then to scratch that itch. The first couple of rounds are a beautiful experience, everything sounds (their sound designer posts blogs on their site now and then about how much intense care went into mixing each sound to fit the galaxy with Soundcloud examples of each layer of the ambience, and they’re amazing to read) and looks and feels spot-on Star Wars to me. About four rounds in, the ugliness starts to show through the cracks and I have to quit before I get angry at the game. It’s a classic Star Wars video game story: “There was so much potential there, but… they dropped the ball somewhere along the line.”

Yeah I play on PC. It really blows me away because flying is actually worse than it was in Battlefront 2. That game had janky as fuck flying, but this is really ridiculous. It’s only bearable with a gamepad, but even then it’s awkward as hell. Some people actually seem to be good at it and are able to kill troops on the ground easily by flying around which astounds me, but it is what it is I guess.

Power ups are not in Battlefront 2 (I can’t remember if they are in the first or not, but they aren’t in two). The power up system is a huge, dumb issue though. I can’t even begin to understand why they thought that power ups and the card system was better than the class system in BF1 and 2. In BF1 and 2 you decide how you want to play just by choosing a class. You can be a sniper, an engineer, an anti-tank class, or just a regular soldier. In addition to that you had unique classes for each faction like the Magna Guard for the CIS or the amazing Dark Trooper for the Empire. Heroes were also gained via points and playing decently if I remember over scrambling to some random drop point (or worse, never getting a hero drop because the other team kicks your team’s shit in so badly you can’t make it to the Hero power). It’s boring and it’s bullshit.

I don’t like the maps really at all. It took me about 7 hours to realize that there actually are Ewoks on Endor, but they don’t do anything at all. Same for Jawas. It’s a pointless addition of NPCs when BF 1 and 2 was much more creative in that area. Also sure, the maps look gorgeous and I think some maps are designed well when it comes to balancing like Tatooine and Jakku. But then there are maps like Hoth and Sullust where one side has a clear advantage over the other in terms of spawning and control points. I don’t know anything about the Outer Rim maps, but if I’m correct Jabba’s Palace is one of the maps. I hope that they did something interesting and added a Rancor and Gamorrean guards, but I’m probably hoping for too much.

It’s not a bad game if you need a time sink though. It’s pretty, it sounds good (I guess it does at least, people love to praise the sound design for being outstanding, but the Thermal Imploder was really the only eargasmic sound for me), and it’s kind of fun. But mostly the feeling I get when I play the new Battlefront is just disappointment. And that disappointment only grows when I come back to watching this amazing internal footage of the canceled Battlefront 3 and I can only think on how this looks like a straight improvement from BF2 while EA BF is a step back.

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For what it’s worth, while the flying controls aren’t perfect, they’re far from the worst I’ve ever seen. 1st person is hard b/c you can’t control the camera and look around or lock your view onto your target (that I’ve found anyway). But third person is fine b/c the view is wide enough to keep track of your target. I’ve had no problem doing fine in aerial battles or blowing away vehicles and troops on the ground.

I’m playing on a PS4 with the standard controller. I can’t imagine ever wanting to play a flying game with a mouse… Blech!

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canofhumdingers said:

For what it’s worth, while the flying controls aren’t perfect, they’re far from the worst I’ve ever seen. 1st person is hard b/c you can’t control the camera and look around or lock your view onto your target (that I’ve found anyway). But third person is fine b/c the view is wide enough to keep track of your target. I’ve had no problem doing fine in aerial battles or blowing away vehicles and troops on the ground.

I’m playing on a PS4 with the standard controller. I can’t imagine ever wanting to play a flying game with a mouse… Blech!

Yeah I generally wouldn’t play with the mouse if I was more into flight games (I used to have a joystick for that, but haven’t played anything aerial-based in so long that I haven’t gotten a new one), but, that said, you can be an absolute wizard in the choppers in the Battlefield series with a mouse. It is possible to do mouse flying very well.

Keep Circulating the Tapes.

END OF LINE

(It hasn’t happened yet)

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joefavs said:

Battlefront 2 was just announced for 2017, and will evidently include ST-era content:

http://www.gamespot.com/articles/star-wars-battlefront-2-confirmed-features-content/1100-6439682/

Yeah, I saw that the other day. Yearly-releases don’t give me much hope for the franchise, unless the lack of content (and frankly gameplay) in the current iteration was due to restrictions and it being more of a proof-of-concept than an actual game.

I’ll keep an eye on it. Maybe they’ll learn from the first one.

Keep Circulating the Tapes.

END OF LINE

(It hasn’t happened yet)

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joefavs said:

Battlefront 2 was just announced for 2017, and will evidently include ST-era content:

http://www.gamespot.com/articles/star-wars-battlefront-2-confirmed-features-content/1100-6439682/

This is some horribly depressing news to be honest. Battlefront has only finished up one quarter of it’s intended four parts in its season pass and the last piece of content coming will be in 2017. So there’s a fuck ton of content that still needs to be developed. Not to mention they have Battlefield 1 in development, how do they plan on developing a sequel that improves upon the original with additional content from the ST? What about the PT? Are they going to dump out another pretty looking and sounding game with minimal content and dumbed down gameplay along with a nice 50 dollar season pass?

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JediExile said:

joefavs said:

Battlefront 2 was just announced for 2017, and will evidently include ST-era content:

http://www.gamespot.com/articles/star-wars-battlefront-2-confirmed-features-content/1100-6439682/

This is some horribly depressing news to be honest. Battlefront has only finished up one quarter of it’s intended four parts in its season pass and the last piece of content coming will be in 2017. So there’s a fuck ton of content that still needs to be developed. Not to mention they have Battlefield 1 in development, how do they plan on developing a sequel that improves upon the original with additional content from the ST? What about the PT? Are they going to dump out another pretty looking and sounding game with minimal content and dumbed down gameplay along with a nice 50 dollar season pass?

That’s the worry. Shocking that they’ll be releasing content for Battlefront all the way up until the first half of the year that they launch Battlefront 2 in the latter half of.

Although I do know that DICE Sweden is doing Battlefront, I dunno if they’re doing Battlefield 1 as well.

Keep Circulating the Tapes.

END OF LINE

(It hasn’t happened yet)

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Tyrphanax said:

joefavs said:

Battlefront 2 was just announced for 2017, and will evidently include ST-era content:

http://www.gamespot.com/articles/star-wars-battlefront-2-confirmed-features-content/1100-6439682/

Yeah, I saw that the other day. Yearly-releases don’t give me much hope for the franchise, unless the lack of content (and frankly gameplay) in the current iteration was due to restrictions and it being more of a proof-of-concept than an actual game.

I’ll keep an eye on it. Maybe they’ll learn from the first one.

It’s not yearly though? Battlefront 2 will come out two years after the first. This really shouldn’t be a surprise anyway with Episode VIII coming next year.

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DominicCobb said:

Tyrphanax said:

joefavs said:

Battlefront 2 was just announced for 2017, and will evidently include ST-era content:

http://www.gamespot.com/articles/star-wars-battlefront-2-confirmed-features-content/1100-6439682/

Yeah, I saw that the other day. Yearly-releases don’t give me much hope for the franchise, unless the lack of content (and frankly gameplay) in the current iteration was due to restrictions and it being more of a proof-of-concept than an actual game.

I’ll keep an eye on it. Maybe they’ll learn from the first one.

It’s not yearly though? Battlefront 2 will come out two years after the first. This really shouldn’t be a surprise anyway with Episode VIII coming next year.

Will it really have been that long? Jeez.

Well, either way, unless another arm of DICE has been working on it for awhile now, two years is not a lot of time to build a complete game of that magnitude.

It’s not really a surprise to me for the reasons you stated as well as the fact that the “FPS Cycle” isn’t a very long thing anyway. I just hope it’s better this time around.

Keep Circulating the Tapes.

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Continuing the Battlefront topic, I recently played the Outer Rim maps (they were, maybe still are, free to play). I pretty much have the same opinion about them as I do about most of the maps: wasted potential. This goes triple for Jabba’s Palace which was one of my favorite all time original Battlefront maps. Not only does the design feel a little off (his palace is very clean looking, well kept, and oddly reflective considering that the game takes place post-RotJ on that map), it just feels poorly designed for what game modes it offers with a ton of camping points available. The incredibly tight design of the palace also leads to the Jawa Shock Blaster (I have no idea why this is in the game, why it functions like a shotgun, or why it’s called a Shock Blaster if it fires normal blaster bolts) being insanely OP since it kills in about 2 hits at about any range on the Palace. Lack of AI and the dead Rancor isn’t fun either. Other maps felt weak too.
Greedo wasn’t fun to play as at all, but Nien Nunb wasn’t horrible to play as. They both really shouldn’t be in the game at all, but I guess DICE is desperate for heroes to shove in the game since they locked themselves from using both TFA characters and Prequel characters.

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That’s disappointing to hear, but not at all surprising. I guess all the money went to the sights and sounds.

Keep Circulating the Tapes.

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Imagine the uproar if they started introducing heroes from Legends. =P

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I think they could do plenty more OT heroes if they wanted. They’ve got Lando, Chewie, Obi-wan, all the ESB bounty hunters after Boba Fett. Heck, if they were creative enough, I think R2 could be a hilariously awesome hero with all his gizmos. Now that I think about it, why the heck was Nien Nunb the new rebel hero over Chewbacca or Lando? I mean Greedo… Sure. But Nien Nunb? We really shouldn’t be scraping the barrel yet…

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Because they’re themed around each expansion pack. The Outer Rim pack had a map on Sullust and Tatooine. So naturally you get a Sullustan hero and Tatooine’s most notorious bad guy.

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Initially, if I recall correctly, the season pass was announced with 4 heroes. It seems that we will get 8 heroes, 2 with each expansion pack, so it somewhat make sense that we get “lesser” heroes.

And with Bespin, I think it has already been announced that we will get Lando and Dengar…

Han: Hey Lando! You kept your promise, right? Not a scratch?
Lando: Well, what’s left of her isn’t scratched. All the scratched parts got knocked off along the way.
Han (exasperated): Knocked off?!

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Yeah, there will definitely be more heroes. Still odd that they’d be chosen.

Keep Circulating the Tapes.

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(It hasn’t happened yet)

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It seems like Battlefront will be treated like Madden or Fifa. One coming out with each episode of the “saga”.

The Person in Question

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moviefreakedmind said:

It seems like Battlefront will be treated like Madden or Fifa. One coming out with each episode of the “saga”.

Call of Empire: Star Warfare

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Reviving from the kind of dead for this little exciting bit of news for the beloved Star Wars™ Battlefront™ by EA DICE™!
The brand new Bespin DLC brings back 2 new iconic characters from the beloved Original Trilogy: Lando Calrissian with his absolutely bitchin’ cape that I always wanted as a kid and the famous bounty hunter Dengar (I think he appeared in ESB for maybe 20 seconds)!
Imgur

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I really hate the new Battlefront from what I’ve played of it. It felt like a generic shooter that just incidentally happened to be in a Star Wars skin, whereas the older Battlefront games felt like I was dropped right into the movies.