Also what story elements and characters were dumb in KotOR2?
Wound in the force, ridiculous power of Nihilus, ridiculous immortality of Sion, etc.
The wound in the Force didn’t bother me at all. The idea of the Force being living is present in all movies, for it to be wounded or for someone to be a wound like Nihlus/Sion/The Jedi Exile fits in pretty well with existing ideas of the Force. I’m pretty sure the idea of the Force being able to be wounded or hurt was explored in Plageuis EU stuff, but I never really got into Plageuis so I can’t confirm that.
As for Nihlus, I’d say he fits pretty well in the game. He isn’t really even a person anymore, he’s kind of just pure dark side Force seeking more power. My only issue with him is his boss fight was kind of lame.
Sion is a real stretch though, that I can agree. I wish his power wasn’t to pretty much hold himself together with the Force, but something less extreme because Sion still is a living being unlike Nihlus who is barely a shadow of his former self. Him letting go of the Force and by extension ending his suffering was well done though.
I mentioned Hoth and Tatooine, two of the most desolate worlds in the game. What is there to take in on a desert planet or on a snowy planet? I agree that Nar Shadda was nice, Korriban was all fun, and Dromund Kaas was really cool, but what is there on those two planets to grab my attention? Just long stretches of nothing.
I am not a fan of Hoth as it looks too “disneyland” (probably the planet I liked the least). I would certainly prefer more realistic look of Hoth, like in ESB. However, I absolutely love Tatooine in SWTOR and it is my favourite planet. It is subjective and I really can’t give you any other explanation than that I find it extremely beautiful.
Interesting that the other three planets you mentioned are my other top favourite planets in SWOTR. Especially Dromund Kaas was really something special and new.
Hoth was a victim of the odd art style Bioware decided to go with (along with Sith armor which I felt became spikier and spikier the more you played). If Hoth was smaller I wouldn’t have a problem with it really, but it’s plagued by an extremely annoying elevator right after docking and then long stretches of white until you get to your destination. Also the snow effect when you reached higher altitudes on Hoth was so poorly done I can’t help but wonder what the fuck Bioware was thinking.
I feel pretty much the same about Tatooine, except it looks much nicer. The canyons and sand look pretty okay, but the long stretches of desert along with filler enemies in between areas leave a lot to be desired. Also the stories on Tatooine were so fucking boring it hurt. At least on Hoth I was hunting down a ghost to suck up while kicking Kaleesh (one of my favorite SW species) ass. Tatooine is just sand people and zombies.
KotOR Tatooine was much better because at least the maps were smaller and you could deaggro the sand people.