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Star Wars A New Hope: DSG Special Edition (HIATUS) — Page 4

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Here you go Dat_SW_Guy… I still need to Roto out the guy at the front as you can see he disappears, and still a few bits that need doing in this clip, no point explaining them as you can see it… anyway just an update dude

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Sky_ said:

Here you go Dat_SW_Guy… I still need to Roto out the guy at the front as you can see he disappears, and still a few bits that need doing in this clip, no point explaining them as you can see it… anyway just an update dude

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Looks amazing! My only issue with it are some parts were kinda lagging out, and the shadow color looks a bit too grey and not sandy-colored but other than that its amazing!

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Dat_SW_Guy said:

Sky_ said:

Here you go Dat_SW_Guy… I still need to Roto out the guy at the front as you can see he disappears, and still a few bits that need doing in this clip, no point explaining them as you can see it… anyway just an update dude

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Looks amazing! My only issue with it are some parts were kinda lagging out, and the shadow color looks a bit too grey and not sandy-colored but other than that its amazing!

Yeah I know, Im gonna also Redo the Shadow, and yes Things are lagging but once ive done all the Rotoscoping I will fix it all

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Ok so here is an Update, Still need to add grain to add the Added elements Like the ground, Shadows, etc
but the Guy in front is really Pissing me off, Even on the original footage these parts of his legs Disappear,
I DONT KNOW WHAT TO DO… I May have to CG the legs … MAYBE
also the shows of some of the Characters are differnt shades throughout, start off dark and some get Lighter, I don’t know if I should do the same with the Speeder Shadow… anyway A lot to think about, Its 5:03 am here in the UK and I’m off to Bed

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I suggest you to just do a 2D reconstruction of the guy’s legs, it’s a bit easier puppetering it rather than doing a full CG model, although an alternative can be to project the leg texture to the CG model, which can be difficult. Also I suggest to match the speeder shadow to the surrounding elements, and some of them do periodically “light up” which you should match to retain consistency and shot believability.

Also I think you should base the SE shadow as reference, and if you can, also trim down the speeder a bit to make it thinner like it is shown here:

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Dat_SW_Guy said:

Also I think you should base the SE shadow as reference, and if you can, also trim down the speeder a bit to make it thinner like it is shown here:

Don’t use the SE version of that shot as a basis on how thin the speeder should be. They made a mistake when they did that shot for the SE and cut the bottom off the speeder. Sky_'s version has the correct speeder proportions.

ANH:REVISITED
ESB:REVISITED

DONATIONS TOWARDS MATERIALS FOR THE REVISITED SAGA

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adywan said:

Dat_SW_Guy said:

Also I think you should base the SE shadow as reference, and if you can, also trim down the speeder a bit to make it thinner like it is shown here:

Don’t use the SE version of that shot as a basis on how thin the speeder should be. They made a mistake when they did that shot for the SE and cut the bottom off the speeder. Sky_'s version has the correct speeder proportions.

Thankyou… When I was doing this Addy, I did Notice the Special Edition had Just Cut the Bottom off, I did start with that, So you are Correct here in everything about that…
anyway I sent you a Thankyou on FB for the link you sent me Last week so thanks for that

Dat_SW_Guy said:

I suggest you to just do a 2D reconstruction of the guy’s legs, it’s a bit easier puppetering it rather than doing a full CG model, although an alternative can be to project the leg texture to the CG model, which can be difficult. Also I suggest to match the speeder shadow to the surrounding elements, and some of them do periodically “light up” which you should match to retain consistency and shot believability.

Also I think you should base the SE shadow as reference, and if you can, also trim down the speeder a bit to make it thinner like it is shown here:

Im already doing a 2D reconstruction of the Legs. I also tried 2D reconstruction from the Special Editions to dit in this but it stands out like a sore thumb… That shadow is correct as it’s created in 3D space. I also used the angles of the shadow placement of each of the characters on the screen to reposition the shadow of the speeder as it changes position on screen… following the original or what the special edition did was kinda off

Below you can see the Shadow is in 3D space, and also Ive RotoScoped the Legs now
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Okay, everything looks good! I’m wondering if u added motion blur to the shadow aswell. Also, just finish composting the shadow itself to match the other shadows and we should be good. Also, if you can send me the clean plate (speeder without shadow) and shadow element, I’ll try and composite it myself.

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Dat_SW_Guy said:

Okay, everything looks good! I’m wondering if u added motion blur to the shadow aswell. Also, just finish composting the shadow itself to match the other shadows and we should be good. Also, if you can send me the clean plate (speeder without shadow) and shadow element, I’ll try and composite it myself.

yes Motion Blur is on there… Ive Still not finished it yet. I need to add Match Grain to the Elements and and clean up certain Maskings in this footage

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I can’t find info on @oohteedee’s 2019 SE UHD Regrade.

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 (Edited)

Hello, its been a while.

I’m conflicted as to whether or not I’ll continue this edit, as I feel that it is redundant compared to ANH: Devastator’s Edition, ANH Revisited and Hal9000’s ANH edit. Especially since I’m basically doing the same thing as Devastator and Revisited but less extreme.

It’s also been challenging to port over my Premiere Pro files from the old PC to the new laptop, as the PC keeps turning off every 10 seconds due to overheating and faulty RAM and I can’t find a way to transfer the files directly from the hard drive itself, which forces me to re-do the master cut again.

I hope you guys understand, and let me know if there is a place for my edit in the endless void of SW edits.

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There’s always room for another perspective on a customized version of the special editions. We’re building model trains, not curing cancer. If you have it in you to finish it, I’d like to see it. Or, if not, I’d still like to see what you had finished.

My stance on revising fan edits.

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 (Edited)

Happy New Year!

I have finally gotten the courage to finish this edit, and I am going to re-do the master cut on Davinci Resolve instead of Premiere to better take advantage of the color grading, node compositing and advanced stuff rather than Adobe constantly crashing on me. The expected release date of this edit will be on “May The 4th” or May 25 (Original release date of A New Hope) and the changelist will be hardened and finalized within this week to begin doing the more VFX-heavy changes.

As a quick teaser here is the recomposited version of Sky_'s speeder shot with a more visually accurate shadow that matches the surrounding shadows of the surrounding people and droids, and added the SE shuttle at the end to tie it in better to the rest of the sequence which will heavily borrow from the SE version. Note that this is still WIP as I didn’t color grade it to match the other shots, and the detail on the guy’s legs are a bit hazy since it’s sourced from 4k77.

To be honest, I forgot that this project started back all the way in 2019, and how COVID + Lockdown + Lack of Motivation just really hit me like a brick wall in terms of forcing myself to make this edit as clean and visually appealing as possible, which caused the long hiatus due to personal issues, as well as technical issues in my lack of literacy in VFX and slow hardware. But now I have the tools and the laptop necessary to finish this edit so I can finally put this 4 year old beast to rest.

https://streamable.com/evvfwv

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What lines would have to be removed from obi wan to not make him a liar about anakin in the original trilogy so it lines up with the prequel trilogy.

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Well, I think your asking the wrong person about that lol. In my opinion, I guess it’s hard to remove the ret-con in ANH unless some A.I exists that clones Alec Guinness’s voice. And I think that the ROTJ explanation, although a bit “obvious” to clearly fix the discrepancy with the “certain point of view” thing, atleast provides an explanation to the audience, which at the moment, I don’t really have any problem with.

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