EyeShotFirst said:
Adywan has a bad migraine and is experiencing what I hope is "temporary" blindness.
Yes, that was really scary. I get rarely get migraines but when i do it knocks me for six but i've never had the blindness issue happen before. Still being knocked about by the migraines though, which is odd, and haven't been out of bed much in the past few days.
AuggieBenDoggie said:
Just curious though, but the part where Lando addresses the city, and we cut to the SE shot of the crowd outside listening, the over all contrast of that scene seems to be a little bit on the light side. Now I don't know how much real-time passes between that moment, up until we see Lando and company blast off in the Falcon, I'm guessing just a couple of mineuts. If it is just a few mineuts, shouldn't contrast of crowd listening to lando address the city be pretty much the same as when the Falcon blasts off?
Just an observation thats all....
I think that there is a large part of time that passes between Lando's address and them reaching the Falcon. This is how i see it: The first door they go to when he addresses the city is where Lando's ship is docked. But they can't get to it so Lando then decides to head for the Falcon, which is in a different part of the city. Now he's only just addressed the city but in the next shot we see people running with some of their belongings. A bit too quick for them to have heard the announcement, gathered their stuff and started escaping, to be happening immediately after the announcement.
DarthBo said:
Is he also removing the center window?
I really don't know what they were going for in the original version. if the outer rings are supposed to show the sky then why on earth did they paint the centre circle blue? This only caused confusion for a lot of people and made it look like a mismatched bluescreen element that was supposed to be the sky. This is one thing i'm actually glad they changed in the SE, even though the rotoscoping wasn't too good. But i won't be returning it to a solid space even with the shadow problem as the GOUT is really bad quality in this shot as i found out when trying to combine the 2004 with the GOUT for this shot for my Theatrical version. There are unfortunately no good shots of this set so you can see the exact structure so its all guess work really. I did find a small pic in the Art of ESB book that shows a little extra
It looks like there is a centre cylindrical structure that rises from blue circle in the roof.
Many of the structures/ sets make no logical sense throughout the film. Scales are wrong, positions and outsides incompatible. So i've decided not to bother with all that stuff. It's just too much of a headache to even attempt to fix.
ben_danger said:
i can't stop looking at the flyby shot of the gantry, and get goosebumps every time.
what would people think to inserting a small shot during the duel, from a distance?
maybe not from such a distance, and would probably work only as they exited the building part.
An interesting idea but i don't think we really need another faraway shot as we really need to stay close to the action during this scene
Zak said:
But if we assume that the sky is moving let's say, east in the first shoot than it is not moving east in the second (in the video). There sky changes the direction it's moving in. I could be wrong but it looks like this (excuse the crude image):
I've never known a sky move in a direction like that. Here's my interpretation of your pic that shows that there is nothing wrong with the cloud movement between shots.
Now an easy way to prove this is this:
Go outside on a cloudy day, not a stormy day, when you can clearly see the clouds moving. Now you need to stand in a potion that you can see the clouds both in front and behind you. Now stand so that the clouds are moving in your vision from left to right (as they are in the first shot) now turn exactly 180 degrees and now you can see that the clouds are moving from right to left.