vaderios said:
Ady: is this fixed?
yes, all the stardestroyer engines will be blue
vaderios said:
Ady: did you fix the lights that are lit in one shot and in the other are off again?
yes, thats been fixed too
vaderios said:
When the troops are ready to carry Needa's body the shot gets a weird darkening like vintage in several frames. Will this consider an error?
Not sure if two frames can tell the difference.
yeh, thats a strange lighting change but there isn't anything i can do about that
vaderios said:
I like both of your ideas Monroville!
Not sure either but maybe some slight clouds in that scene like we see in previous ones?
-Angel
While it would be nice to add clouds to the exterior, there just isn't a tracking point that can be used to add the sky. It may just look like a simple camera pan shot but trust me, it's not , i've tried
vaderios said:
Ady any ideas replacing the same footage?
Wrong uniforms vs Flipped shots
-Angel
I may be eliminating that shot
AuggieBenDoggie said:
No, he completed the shot with somebody else I imagine. Like I said earlier, I could not get/find a X-wing model that matched the studio version used in ESB. My render was done back in feburary I think, and Ady hasn't kept in touch with me about it since. Anyway, I'm not worried about it. Ady does a fantastic job with or without my help. Once I get my desktop going again in a few months I will post the full animation I worked on. The animation does look a whole lot better than the still pic.
I did contact you but heard no reply. I guess my message got lost somewhere. Anyway, the guy who i'm working with on the CG had a good model of the X-wing so that shot is complete now. Thanks for offering to help me out though.
Ripplin said:
I was watching some jaw-dropping explosions on the series "Destroyed in Seconds" yesterday and it got me thinking about the power generator scene and how Adywan wants to replace that explosion. Any progress there, Ady?
I won't be starting that scene until the new year now, along with all the other model shots
Monroville said:
I still wished Ady would add more vehicles.. even if it was more Scout Walkers just to show that the Empire has an actual army. Even if there still has to be only 5 AT-ATs, to see a good 12 AT-STs around them would be impressive.
The problem with that is getting a CG model of an ESB AT-ST to match the look and feel of the stop-motion AT-At's. Plus there are so many shots where the At-St's need to be seen that it would be an enormous amount of work. There are also shots that aren't static that matching the camera motion would be really hard. As i have mentioned before, i will most likely just be removing the At-St's from the only 2 shots we see them
Deadmeat said:
After going through this exhaustive thread I didn't see anything regarding the 3/4 scale mock up of the falcon built for the hoth (and possibly some bespin scenes). It is a wonderful exterior, but I thought I remember hearing or reading it was built 3/4 scale to accomodate the studio it was filmed in.
My question then is will you be re-scaling (if even at all possible) to more correctly match the proportions as seen lets say in the hanger of the DS in ANH.
Welcome, Deadmeat. No, i won't be correcting the scale of the studio set Falcon. There are too many things happening on and around the Falcon during the scenes where the full size set piece is seen that i won't be attempting it.
vaderios said:
i say just a thought to improve visual and de retroize the noise look (it has been mentioned before) is to take the exposure/light concept that we see in ROTS
and fit it to ESB only is several frames long.
i said again its an idea.
I actually like the way there is the static on the monitors in the OT. Everything seemed so clean and new in the PT that nothing seemed to have any form of character and it all became the same sort of visuals you see in every SCI-FI movie, and that just bores me. The retro look always helped the OT visually look like it was somehow had the feeling that this was set a long time ago....
rpvee said:
I must say that, despite color correction and enhancement efforts, how well do they really work? On VLC Media Player, if you boost the Contrast a LITTLE BIT, and the Saturation a LOT, the lack of color in the original file becomes clear. Here's some stills from Adywan's own ANH Revisited to show just how much better still the color could be. The top is the original, the bottom with the effects on:
]
]
I'm sorry, but those pictures are so oversaturated they look horrible.
I can't believe that the so called "pleasantville" look of the DS in ANH is being brought up again. It was a creative decision i made and not an attempt at colour correction. I wanted the Death Star to have that warship feel (plus the DS in ROTJ has grey interiors and not blue) with grey walls. If you have seen my AVCHD of ANH you can see the real colour correction i did for the DS interiors where the walls are still blue as they were in the original, but not the oversaturated colour they are in the 2004 transfers. Because of the horrible colouring of those transfers, the blue tint has eliminated any of the subtle colour tints anyway. Everything bis either blue or cyan. If i had a good quality copy of the original pre-SE transfers to work with i would have been able to eliminate the blue while keeping the subtle tints, but i didn't so i couldn't
Sevb32 said:
Here's a proposal/idea, and before you get combative, hear it out, think it through. How about a donation drive to Ady to get what he has finished of ESB:Revisited released by Christmas or by the end of January? Maybe he can finish all the easier effects touch ups if any left, leaving out the new model Wampa and the few other models he wants to build, the donations from this will help fund building and finishing and those for the v 2.0 to be released later in 2010.
Again....
Lets say set a goal at 400 usd dollars/ (243 pounds.) maybe even 500 dollars (304 pounds) he then can release a Version 1.0 by late January, perhaps slightly sooner, and then from these donations he gets more funding to finish all his models and release a version 2.0 later next year. These donation goal amounts are just an example, they can be higher or lower, of course. It's not much different than donations for cameos proposal or a lottery for workprints. Think about it. If agreed to I'll donate at least 50 bucks, you have my word. But whatever goal to is set, he must get that amount to be able to release v 1.0 earlier than if we had to wait months for all the models to be done. This is a way to get the donations rolling in. Build enthusiasm too!
Edit: and yes vaderios, more people seeing v 1.0 will give him even more feedback.
I'm sorry, but this will never happen. There is no way i would want to release an unfinished version of ESB:R. Which is why i only ever sent out 1 copy of the workprint.
Yes, i am still desperate for donations as there is still a lot of things left to get. I don't have an actual figure but, as i have said before, once i have enough to finish it i will not accept any more donations. While i will not be offering to release an unfinished version of ESB:R i will offer this: For everyone that donated for the cameo draw, and everyone that donates between now and December 31st i will release a brand new clip. It will be the entire escape from Hoth/ Asteroid scene up until Luke approaches Dagobah. Although it won't have the new asteroid canyon (because with everything that has been going on i just haven't had the time to be able to finish the canyon and have a free day to assemble it and film it), almost all the other shots will be complete and as it will be seen when the movie is released. And although i have released clips from this scene before, you will see that most of the shots you have seen already have been thrown out and replaced with new FX shots. Then i will send a download link to the clip to everyone on Jan 1st. I really want to crack on with everything after Xmas
This is the best i can offer i'm afraid. I've included everyone that donated for the cameo draw because its looking less likely that i will be able to add anyone convincingly into the film.