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Wasn't he one of the Norwegian Army chaps?
In which case he might not have originally spoken the line in English.
Wasn't he one of the Norwegian Army chaps?
In which case he might not have originally spoken the line in English.
Or with a really thick accent requiring some bad dubbing.
darth_ender said:
Or with a really thick accent requiring some bad dubbing.
Nemoidians?
David Essex says :
It's bows and arrows against the lightning.
Can't wait to see the final fruits of your labours Ady.
Adywan,
Haven't checked the thread in a little while, but just saw your models of the Hoth shield generator. Awesome. Just, awesome. I sincerely hope you are documenting your process with stuff like this. I don't know if you've indicated one way or another if you would include that kind of stuff in your ESB: Revisited release, but my vote is a yes.
Really looking forward to seeing this.
Photos, videos, 3D video...J.R. said:
Adywan,
Haven't checked the thread in a little while, but just saw your models of the Hoth shield generator. Awesome. Just, awesome. I sincerely hope you are documenting your process with stuff like this. I don't know if you've indicated one way or another if you would include that kind of stuff in your ESB: Revisited release, but my vote is a yes.
Really looking forward to seeing this.
Star Wars Revisited Wordpress
Star Wars Visual Comparisons WordPress
Monroville said:
I always felt that Vader gave Luke a nudge towards the vents, which then pulled him in once he got close enough (as that initial scene with Luke tumbling towards the vents looks too awkward for him to be naturally sucked in, not to mention it fit with Vader wanting his son to live).
Monroville, although I quite liked darth_ender's possible explanation HERE of how Luke managed to be 'sucked into' the side from the middle of the wide chasm, your theory of Vader using the 'Force' to steer him over is interesting too.
But I've finally settled on this alternative notion now -
Since Luke has had some 'Force' training by this point, I guess he might have been able to 'influence' his trajectory mid-fall towards the 'vents' himself ...which would remove the need for any kind of 'sheer blind luck' thanks to 'super suction', or any 'helpful' intervention by Vader. It's no biggie, but I kinda like the possibility that even though Luke's options were severly limited, he took a calculated risk after noticing the 'vents' below him, before he let go, and managed to save himself with an intentional 'Force'-induced swerve towards a group of them... (and since this notion does away with the need for 'super suction' now, then I guess that unlike Luke, the hand/lightsaber *would* have just continued to fall directly down the middle to the bottom, after all)
However, the other scenarios work well enough too, so everyone can choose their own preference.
_________________________________________________________________________________________________________________________________
Okay, here's another couple of minor things to do with this sequence that I want to cover before I move on -
On page 722 adywan said:
Well the matte has gone through a few modifications since the preview. The gantry and walkway have been shrunk, along with the window and the sphere at the top has been made larger and had a few modifications. The scale as it stands now makes the chance that the carbon chamber could be at the top of the structure more believable.
adywan, although your excellent '3D motion' effect and various neat alterations to the 'Vane' were the most noticeable changes at the time, I've been meaning to highlight a couple of other subtle improvements that were shown in your 'rapidshare' preview clip back on page 722 -
Start of original SE shot -
As well as fixing the small portion of incomplete background detailing on the right-hand of the above SE shot (that I've pointed to in your version below)...it's also really great that you managed to subtly add the missing groups of red 'vent' openings all the way around the chasm too...especially since it's a moving shot! This really helps to tie-in nicely with the red 'vents' seen around this area in the various shots that follow afterwards...
Start of Revisited 'rapidshare' preview shot (which needs to be seen in motion to be fully appreciated) -
Terrific job all round.
But I'm wondering if you can subtly touch up a couple of other things in some of the following shots too, perhaps? There seems to be some missing colour on some of the rows of red 'vent' openings, and also on some of 'dotted lines' of red/orange lights during various shots...and it would be neat to see a bit of colour added to all of them whenever they appear, if possible -
Firstly, could the currently white 'dotted line' of lights I've pointed to in the 2 shots below be given some red/orange colouring instead?...to match better with the colour of the 'dotted lines' of lights seen in other shots during the sequence that they are probably meant to represent...
Here -
And Here -
Alternatively if preferred, this particular 'dotted line' of lights seen in the 2 shots above could be removed altogether...to tie-in even more with shots that follow afterwards, since they don't actually seem to be seen at this same level with the 'walkway' in other shots...
(see various shots further down in this sequence for examples of what I mean)
The positioning of the red 'dotted line' of lights seen nearest to us in the top-right of the 'duel' shot below is fine here, as they give a satisfactory enough appearance of being somewhere underneath the 'walkway' too, at this angle...as opposed to being roughly level with it...
...and everything looks fine in this shot of Luke below too...
...but is it possible to add a subtle hint of the missing red colour to the 'vents' I've pointed to here in the shot below?...
...and to the 'vents' in this shot below too?...
...and also to the 'vents' in this shot below too?...
...and also to these other 'vents' in the top-right of the same shot as above too? (which are more noticeable when everything brightens up during the flash of the sparks)...
...the 'vents' in the shot below are fine once again...
...but is it possible to also add a touch of the missing red colour to the single darkened one I've pointed to in the shot below too?...
...now the 'vents' in the shot of Luke below are fine once again...
...but is it possible to add a hint of the missing red colour to the 2 single darkened ones I've pointed to in this shot below too?...
...and also to the 'vents' behind Luke in this shot below too?...
...and also to the 'vents' seen in this shot below too?...
...and also to the 'vents' seen behind Luke in the shot below too?...
...and also to the 'vents' seen in the shot below too?...
...now the 'vents' seen on the top-right of the shot below are fine once again, but should the 'yellowish' light I've pointed to below, be whitened up to match later shots of the chasm wall lights, or not?...
...and is it possible to add a hint of the missing red colour to the 'vents' in the shot below too?...
...now the 'vents' in the shot below are fine once again...
...and they are also fine in the shot below...
...but is it possible to add a hint of the missing red colour to the 'vents' seen in the shot below at this point too?..
...now the 'vents' seen in the shot below are fine once again...
...and they are also fine in the shot below...
...and they are also fine in the shot below too...
...and they are still fine in the shot of Luke below too...
...but is it possible to also add a hint of the missing red colour to the single darkened one I've pointed to in the shot below too?...
...then after Luke first looks downwards, the 'vents' seen in the shot below are fine once again...
...and like all of the various 'close-ups' of Luke, the 'vents' in the shot below are fine once again...
...and the 'vents' seen in the top-right of the shot below are still fine, but again, should the 'yellowish' light I've pointed to below, be whitened up to match with other shots of the chasm wall lights, or not, in this shot too?...
...and is it possible to add a hint of the missing red colour to the 'vents' seen in the shot below too?..
...then the 'vents' in the rest of the sequence shots are fine once again...
...but I'm wondering if the 'white light' seen close to the base of the 'Vane' structure's 'stem' that I've pointed to in the shot below, should be included in your '3D motion' shot, or not?...as the original SE shot I've shown at the start of this post seems to have it hereabouts too...
...or should this one below just be removed too?
Anyway adywan, if you end up deciding against adding any red colour to the darkened 'vents' I've pointed too, I guess I can continue to 'imagine' that the bulbs have simply 'burnt out' on all these ones...and the 'maintenance guys' haven't gotten around to replacing them yet... ;)
Dude, you know theres a story being told during this film right? Its right in the foreground, more or less right in front of all those tiny little lights in the background. If you squint real hard you can just make it out...
muddyknees2000 said:
Dude, you know theres a story being told during this film right? Its right in the foreground, more or less right in front of all those tiny little lights in the background. If you squint real hard you can just make it out...
Jeez 'dude', I guess your gonna really dislike the next posts I'm planning for 'Dagobah' and 'ROTJ:R' eventually...
Don't get so hung up on the fact that there's certain trivial things that some of us might end up flagging up for possible consideration to be tweaked in future. adywan will take or leave certain things at the end of the day, but this project is an opportunity for all thoughts, good or bad or well-intentioned.
Its just a bit of sarcasm.....humour......no slight intended
muddyknees2000 said:
Its just a bit of sarcasm.....humour......no slight intended
None taken then, but dont'cha know that sarcasm is the lowest form of wit? I'm sure you can be funnier if you try!
muddyknees2000 said:
Dude, you know theres a story being told during this film right? Its right in the foreground, more or less right in front of all those tiny little lights in the background. If you squint real hard you can just make it out...
That's pretty funny, however it was intended...
ImperialFighter said:
dont'cha know that sarcasm is the lowest form of wit?
Just as I'm sure you know brevity is the soul of wit.
“It’s a lot of fun… it’s a lot of fun to watch Star Wars.” – Bill Moyers
corellian77 said:
Just as I'm sure you know brevity is the soul of wit.
Sure, but I'm not trying to be funny at the end of the day, or I'd end up just posting 'one-liners' here. (I accept that some might prefer that however...)
Lets move along.
muddyknees2000 said:
Dude, you know theres a story being told during this film right? Its right in the foreground, more or less right in front of all those tiny little lights in the background. If you squint real hard you can just make it out...
I might be mistaken but I'm pretty sure that ESBR is essentially ESB with updated visuals. Fixing these inconsistencies is kind of the point.
DominicCobb said:
muddyknees2000 said:
Dude, you know theres a story being told during this film right? Its right in the foreground, more or less right in front of all those tiny little lights in the background. If you squint real hard you can just make it out...
I might be mistaken but I'm pretty sure that ESBR is essentially ESB with updated visuals. Fixing these inconsistencies is kind of the point.
Couldn't've said it better myself. Part of the point of ESBR is fixing all this dumb stuff.
To a degree I'd agree with you there Mr Cobb.
It could be argued that some of these 'inconsistencies' add realism.
As in the real world, damaged vent covers sometimes wouldn't get fixed and lightbulbs (or whatever they use on Bespin) wouldn't get immediately changed.
One of the reasons the PT looks so plastic is because it lacks little details like that which may have been accidental but add to the flavour of the piece.
But there is no harm in pointing them out so if Ady does want to screw a bulb in there he knows where to set up his ladder (so to speak).
DominicCobb said:
muddyknees2000 said:
Dude, you know theres a story being told during this film right? Its right in the foreground, more or less right in front of all those tiny little lights in the background. If you squint real hard you can just make it out...
I might be mistaken but I'm pretty sure that ESBR is essentially ESB with updated visuals. Fixing these inconsistencies is kind of the point.
Seems some folks missed the post in which I mentioned that I was being flippant.......and as someone working with Ady on ESB:R I'm guessing the details mean a little something to myself as well. It was just a joke people. Deal with it.
And for what it's worth, I thought it was a good one :-)
muddyknees2000 said:
DominicCobb said:
muddyknees2000 said:
Dude, you know theres a story being told during this film right? Its right in the foreground, more or less right in front of all those tiny little lights in the background. If you squint real hard you can just make it out...
I might be mistaken but I'm pretty sure that ESBR is essentially ESB with updated visuals. Fixing these inconsistencies is kind of the point.
Seems some folks missed the post in which I mentioned that I was being flippant.......and as someone working with Ady on ESB:R I'm guessing the details mean a little something to myself as well. It was just a joke people. Deal with it.
There's always a bitter fish...er, bigger fish....yeah.
I never noticed that some were on and some weren't until IF pointed them out but I submit that they don't need to be fixed because they're not mistakes.
We all know that background is a combination of matte paintings. Maybe some of them were painted dark on purpose to indicate that those vents were turned off/not in use.
Fixing mistakes is one thing - homogenizing every detail so that everything is mindlessly consistent is something else.
My outlook on life - we’re all on the Hindenburg anyway…no point fighting over the window seat.
ImperialFighter said:
I guess your gonna really dislike the next posts I'm planning for 'Dagobah' eventually...
Good to hear that! Nice to see that this idea is not dead yet
-Angel
Ziz said:
I never noticed that some were on and some weren't until IF pointed them out but I submit that they don't need to be fixed because they're not mistakes.
We all know that background is a combination of matte paintings. Maybe some of them were painted dark on purpose to indicate that those vents were turned off/not in use.
Fixing mistakes is one thing - homogenizing every detail so that everything is mindlessly consistent is something else.
Rather than 'homogenizing every detail so that everything is mindlessly consistent', I just liked the fact that there was a possible opportunity to introduce a little additional (red) colour to certain shots, which might subtly enhance the 'visual' aspect of them even more during this great sequence. I can live with the 'burnt bulbs' notion though, if things are left as they are.
But the other points about the 'dotted line' of lights in the 3rd and 4th photos of my original post still stand, as well as possibly 'whitening' up that 'yellowish' light I mentioned, so I'm interested to see what adywan decides on those too eventually.
Angel said:
Nice to see that this idea is not dead yet
Heh, no not dead, just delayed as I keep getting sidetracked. And because I noticed a couple of other little things to do with the 'Dagobah' scenes that I ended up deciding to include too. But it's been a tricky one to organise as it involved so many screenshots to get certain things across properly, without being confusing. Hopefully there'll be something of interest to you and others when I post it for adywan's thoughts soon.
muddyknees2000 said:
DominicCobb said:
muddyknees2000 said:
Dude, you know theres a story being told during this film right? Its right in the foreground, more or less right in front of all those tiny little lights in the background. If you squint real hard you can just make it out...
I might be mistaken but I'm pretty sure that ESBR is essentially ESB with updated visuals. Fixing these inconsistencies is kind of the point.
Seems some folks missed the post in which I mentioned that I was being flippant.......and as someone working with Ady on ESB:R I'm guessing the details mean a little something to myself as well. It was just a joke people. Deal with it.
For me, comedy is at its best when there are multiple layers to the joke in question where you have to dig through the deeper meangingfuls to get at the glorious squishy centre underneath ...
Although of course, you kinda have to realise that there may actually be a joke in there from the start, or at the very least try to take in anything that you see, hear or read with a warped sense of humour ... although the best laughs usually come from something unintentional, or when its intentions are hidden as in this case.
(On a personal note, I hate Seinfeld, since all he does is demand that you automatically laugh at all his silver-platter deliveries without you even having to work for it, aka "lazy mirth" ... well, enough about me, and apologies if I offended anyone there, but still ... :) ).
Anyway ...
the first 10 pics had presented a good argument for the validity of cleaning up the poor mattes and missing light bulbs etc
by the 15th pic my brain was now tuning into the background rather than the actual story (just like any good Zucker film ala Naked Gun)
by the 25th pic I was afraid that this guy has an abnormally high OCD
by the 30th pic I figured that my own desire for the pursuit of perfection pales in comparison to this guy (hehe, I was actually going to make this comment BEFORE I mentioned the OCD above)
by the 35th pic I just succumbed to the realisation that this guy just has WAAAYYY too much time on his hands ... either that, or he subscribes to the "Sam Raimi" style of story-telling where eventually it's all so over-the-top that it actually creates its own wicked vein of humour within ... check out Evil Dead to know what I mean here
I'm sure we all got the joke by the end (as mk2k had figured out, I think *grin*). But it's lucky you didn't stop at the 30th pic, else we may have thought you were being totally serious here! ... (or is he?)
Bingowings said:
To a degree I'd agree with you there Mr Cobb.
It could be argued that some of these 'inconsistencies' add realism.
As in the real world, damaged vent covers sometimes wouldn't get fixed and lightbulbs (or whatever they use on Bespin) wouldn't get immediately changed.
One of the reasons the PT looks so plastic is because it lacks little details like that which may have been accidental but add to the flavour of the piece.
But there is no harm in pointing them out so if Ady does want to screw a bulb in there he knows where to set up his ladder (so to speak).
For what its worth I actually don't think any of those vents need to be fixed. My comment was more of a response to muddyknees' general statement about telling a story vs. fixing things in the background (which was a joke? I'm sorry, I guess I need to pay more attention).