ChainsawAsh: wrote

 

--The original unused cue was meant to be played loud. Either it's incorporated they way it is or it's not used at all. Boosting the level of the sound FX is not a good idea either because you will loose the impact of the music.--

 

Where did that come from? Boosing the level of sound effects while lowering or boosting the level of the music is what sound mixing *is*! Music isn't played in a film at the levels it's composed at. In fact, volume levels often change dynamically throughout a cue to allow for dialogue, sound effects, or to emphasize certain points.

 

It would help greatly if someone, for the hell of it, would mix the new music in with the SFX/dialogue tracks while adjusting levels and such in consideration for what's happening on screen. In other words, if someone would mix the cue in properly so everyone could see what it *really* sounds/looks like.

 

 

I think you need to go back and read Ady's responce.

Reguarding your want of boosting levels to compensate the sound FX or vise versa, there is no reason to do that IMO. You change the impact of the music. GM stated why it was loud.

 

GoodMusician: wrote

As for the original being too loud... You have to jump back to the year this came out... people had just finished the phenomominon that was Star Wars... now they're going to see the new one... and THIS is how it begins... Not with the good guys... not with seeing the falcon or Han solo... or Even a planet really... It begins with a star destroyer shooting little things out which until it crashes and opens, you don't realize is a probe droid.

I'm still totally against using the original unused cue. I grew up with the film version, and the unused cue is just too loud for my taste, my appologies. But this is Ady's edit, he can do what ever he wants.