Monroville said:
Also i won't be extending the actual carbon chamber in any way. Although it does look pretty cool in the McQuarrie paintings i feel that the limitations reached during filming actually helped the scene and gave that claustrophobic feel that this scene needs. Make the chamber look to big with all these extending platforms and your treading too close into PT territory for my liking. if you look at the PT everything is just so expansive and flashy which just became a show piece and did nothing to help create any sort of mood for the scene. Less can be more.
In regards to this, while again I understand that this is your edit, and if I or others want to do something different it is up to us to learn Vegas and After Effects and do our own thing, I am still perplexed by this.
What was the planet below the Death Star in ANH:R? Or even the Lucas added X-wing fly-by, or your added TIE fly-by, or the Mos Eisley CG overhead view? None of that was really necessary to the story telling, but that is almost beside the point. Lucas did what he did to test ILM's new CGI rendering to see what he could do for a possible set of Prequels. I am sure you did what you did just to add some of your own creativity and imagination.
I do not see how including something like Vaderios' rendering (of course, a more thorough one) could HURT the story telling process if we are going to have a pretty but unnecessary Cloud City CGI fly-by of Leia's Cloud City apartment, among other SE added elements. It's as if you bounce back-and-forth between the SE and the purist editions at will sometimes, making arguments that counter previous arguments (you made an argument earlier I believe that you wanted to make these closer to what was envisioned, thus no EU stuff. Well, if McQ and Kirshner envisioned the carbonite chamber as having gantryways going off into the distance, wouldn't you be going against their intentions now?) Not to mention: how can something be claustrophobic if there is an obvious "open-air' environment surrounding the carbonite chamber?
This is not to get pissy (okay, maybe a little), it is just a little confusing as to what the real objective of this is all about.... other than the obvious (that you're doing it for yourself)
I've said it before and i will say it again. Your attitude is really starting to stink Monroville. What the hell is with all the attitude? Big deal i won't be going with the carbon chamber idea and i have made my point. Its totally unnecessary and would be too difficult to do because of all the smoke etc. Many people have made suggestions that i haven't gone with but i don't see them throwing their dummy out of the pram about it.
You obviously haven't properly read what i have said in the past about these edits. where have i contradicted myself? You say that i wanted to make these edits closer to what was envisioned? well maybe you should check again because i said that i was making these edits closer to what I had envisioned and that's why i don't want to add any EU stuff in there. This was stated form the start of ANH:R and nothing has changed so why question my real objective for these edits? you also go on about the planet added in the DS reveal. again try reading my reasoning why i added that before , as you yourself admit, getting pissy about all this. The DS in ROTJ was being constructed over a planet so therefore it was an addition that showed that the DS wasn't fully complete when we first see it (as stated in the dialogue) so it was never added just for creativity but to give some continuity about the DS's construction and also to give this huge battle station a bigger reveal, similar to one given to the Executor in ESB.
you say that kirshner envisioned the carbon chamber as having the gantrys going off in the distance then why make the final look of it so enclosed with the dark lighting? why not go with the look of the McQuarrie painting? they had stages big enough to do it. the smaller look to the chamber created a mood and gives a claustrophobic feel because its so enclosed. adding the longer gantries and making the chamber bigger changes that mood and i am not prepared to do that.
And i'm not bouncing back and forth between the SE & purist at will at all. certain SE elements did give a greater scope to scenes while others didn't and created continuity problems amongst others. the cloud city fly by and the new approach gave the city a larger scale as did the mos eisley shots, but not all of them.
you can take your sly little digs and get as pissy as you want but at the end of the day it is my edit and i can now just chose to ignore you if i wish. I do take your ideas on board but please be a bit more mature when i don't go with something you want to see.
ok, now back to normality:
ImperialFighter said
Adywan, just wondering about this bottom shot of Vader, where I think we hear the words "Son, come with me". As Vader is definately confirmed as being shown at the very front of the Bridge now, this existing shot's background seems at odds with that.
Will you be amending the 'blurry' background a little here? (while keeping it 'blurry')....or are you going to just show this doorway (perhaps closing a little!) as seen here, suggesting that it closes between the 'control room' section and the Bridge? More than content either way.
yeh, that shot was added just to show the new sequence. I haven't got around to redoing the background yet but it will be changed to show the far end of the bridge and also the shot where he is shot sideways but you see the control room wall will be changed to the background of the windows.
ImperialFighter said:
vaderios said:
Also i know Ady can do magic but is any way to eliminate the overpowered glow of luke's saber?

-Angel
Have to say that I always liked the look of the 'glows' during this shot in the duel. Adywan has said he is going to improve the mattes better when the 'glows' occur, though.
What I'd really like to see, if possible, is for the 'flashing' yellow 'gantry' lights to flash a bit brighter yellow in this shot, and some others , as seen from 'Luke hanging-on' onwards (they seem dulled in certain shots)....to better tie-in with the bright 'close-ups' of them. This would be a very welcome touch I think.
yes, i'm hoping to do something about the glows. they are too strong and also the flashes need to be fixed too because they show the matte surrounding off . i'll see what i can do about the lights on the gantry.
Sevb32 said:
I posted this SD bridge layout from the SW Tech journal earlier in the thread and I don't think anyone reacted to it at all, or even seen it.
http://www.theforce.net/swtc/Pix/books/swtj/bridgeblue.jpg
Yeh, that schematic isn't correct. i had a look at this myself in my technical journal. if you notice the have missed the stairs out that lead off the bridge
Luke Vader said:
Really nice work so far Ady !
I was just wondering if you were planning on fixing the Vader hologram in the AT-AT cause it looks pretty bad as it is now :P
maybe someone who owns a screen accurate vader suit could help you
Ripplin said:
Apparently, Ady made himself a Vader suit, but I dunno how complete it is. Perhaps he could show us? ;)
yes i am planning on fixing this. I haven't had chance to fix the suit as yet because it got a bit trashed at the party but as soon as i do i'll post a pic.
seven said:
Not sure if these have been already mentioned, but visuals are always fun....
i hadn't noticed a couple fo them. thanks.
Nice mockups of the tunnel there Vaderios. i'll probably be keeping the tunnel the same length at the moment but that may change once i have redesigned the vane to incorporate the carbon chamber.