Originally posted by: ADigitalMan
I'm always blown away by how good the CG looks in stills, but how awful it looks in motion, and how downright wretched it looks on the big screen.
Given that they build these on large computer monitors and not wall-sized projection booths, do they not realize how the fakeness of CG looks amplified on a real screen.
I saw ROTS in DLP and it certainly looked clean, but it also looked fake. It looks much more real on a small TV and I think this is the reason why. Meanwhile, no matter how nuanced they can make the CG Yoda look, I'll take the puppet any day. Why oh why couldn't they have used the original ESB puppet in the prequels?
CG looks fake because they haven't nailed natural movement yet. People are jerky and twitchy, not liquid-smooth. That's why I find the ESB puppet more viable and realistic than the prequel CG Yoda. Once the CG animators stop using Disney and anime as a model, CG will become much more realistic.
The battlefield camera effects in AOTC were the first instance I know of where CG animators utilized motion and focus changes to simulate a real camera in a CG environment, and I thought it was fairly effective.
The fact of the matter is that CG has probably become cheaper than model work and animatronic puppetry, so even though it often provides an inferior result, the money-conscious and tech-obsessed (GL) choose it over the alternative.