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i've always been confused about that. in the PT each shot they fire at each other, whether small, capital or ground unit, their was always some hint of damage.
Darth Venal said:
I think most people have always believed when the AT-AT collapses its armour is ruptured/fractured and therefore becomes vulnerable to the snowspeeder blasters.
I agree with that statement. It makes sense.
"The other versions will disappear. Even the 35 million tapes of Star Wars out there won’t last more than 30 or 40 years. A hundred years from now, the only version of the movie that anyone will remember will be the DVD version [of the Special Edition], and you’ll be able to project it on a 20’ by 40’ screen with perfect quality. I think it’s the director’s prerogative, not the studio’s to go back and reinvent a movie." - George Lucas
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EyeShotFirst said:
Darth Venal said:
I think most people have always believed when the AT-AT collapses its armour is ruptured/fractured and therefore becomes vulnerable to the snowspeeder blasters.
I agree with that statement. It makes sense.
Really? o.0
One can't really see anything of said damage where they shoot..can one? :o
I could really go for that explanation if they shoot where the panels come off or something..
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I guess it's just assumed that they have wonky necks? Perhaps constructed of explodium?
Well I basically see it this way. If one of those behemoths fall their own weight would cause plenty of damage. Internal damage could cause them to be very vulnerable. So why not? Now if we want to be very precise we could cause the fall to make the armor buckle and crack but I think it really doesn't need to be seen. We get the point.
"The other versions will disappear. Even the 35 million tapes of Star Wars out there won’t last more than 30 or 40 years. A hundred years from now, the only version of the movie that anyone will remember will be the DVD version [of the Special Edition], and you’ll be able to project it on a 20’ by 40’ screen with perfect quality. I think it’s the director’s prerogative, not the studio’s to go back and reinvent a movie." - George Lucas
<span> </span>
Well I for one think it would be nice to show some sort if damage, the snow speeders 1st fire on the AT-ATs command cockpit with no luck and then the neck and it explodes.. *woohoo!!"
We see that other pieces fall off as it thunders to the ground, so why not make some action in font as well? Show us how their useless lasers actually manage to penetrate that awesome armor of theirs. Would not be that much work anyways.
Lucky shot? or precession shooting?
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i've always been confused about that. in the PT each shot they fire at each other, whether small, capital or ground unit, their was always some hint of damage.
rcb said:
i've always been confused about that. in the PT each shot they fire at each other, whether small, capital or ground unit, their was always some hint of damage.
Well, if you look close enough you can actually see scorch (carbon scaring?) marks on the fallen AT-AT but only just before it blows..not when it has just fallen for some reason :p
Can be seen if you do a frame by frame on the 2 scenes and really pick out some places to look, it's hard. >_>
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rcb:
i've always been confused about that. in the PT each shot they fire at each other, whether small, capital or ground unit, their was always some hint of damage
Maybe if you're "confused" by any of the inconsistencies being discussed, you need to remember that these movies were made many years apart, and the effects were achieved under very different circumstances of budget and technical ability. It's very easy to put CG blasts in for every laser fired, but doing that with traditional model work was just not practical to the extent you're expecting.
Technology moves on. It's that simple.
One of the benefits of doing editions like these is to bridge the gap between what may have been intended at the time and what is now possible to achieve, even on a small budget.
I don't think there was anything wrong with the intensions of the people making ESB (unlike the PT and ROTJ) so really all that's happening here is paying homage to the original material by giving it a little bit of a polish.
A bit of visable damage to the neck armour would be a good idea as far as I see it.
Darth Venal said:
rcb:
i've always been confused about that. in the PT each shot they fire at each other, whether small, capital or ground unit, their was always some hint of damage
Maybe if you're "confused" by any of the inconsistencies being discussed, you need to remember that these movies were made many years apart, and the effects were achieved under very different circumstances of budget and technical ability. It's very easy to put CG blasts in for every laser fired, but doing that with traditional model work was just not practical to the extent you're expecting.
Technology moves on. It's that simple.
Not only that, but not every laser score needs to be shown. Sometimes less is more.
Every blast that obviously connects to something should be shown and if the time limitations back then meant they were missed they should be put in now.
Sometimes less is more, yes.
But sometimes less is less and more is more (more or less).
'Less is less, more is more. More is better and twice as much is good, too. Not enough and too much is never enough except when its just about right.' - The Tick
Uh...
Bingowings said:
Every blast that obviously connects to something should be shown and if the time limitations back then meant they were missed they should be put in now.
Sometimes less is more, yes.
But sometimes less is less and more is more (more or less).
Does the human eye pick up every single tiny little detail and texture on everything in our line of sight?
No.
Too much detail and all this extra stuff will make these fx shots look like busy fx shots that read as fake. Why? because sometimes it's also the things we don't see but the mind fills in for us that helps sell something as real.
There is no need to Sommer-ize Star Wars.
shanerjedi said:
Does the human eye pick up every single tiny little detail and texture on everything in our line of sight?
No.
Too much detail and all this extra stuff will make these fx shots look like busy fx shots that read as fake. Why? because sometimes it's also the things we don't see but the mind fills in for us that helps sell something as real.
Well maybe not, but it works subconsciously. You can make a loop background action as well or make every shot with unique approach.
If in a shot an FX is bad it will be more distracting than a "busy" FX shot as well.
Besides the action is choreographed with that way to move your eye to the spot they want. all the other elements are supporting the scene.
In ROTS the space battle during the duel is not distracting at all. You know that is out there.
IMO all that "extra" detail makes the scenes unique with full of life. yes you may never notice in ROTS the SDs are ready to deploy on a trade fed battle ship or how many farticles(lasers) are here and there, but all do their purpose.
What i admire of ady's work is that he added depth to yavin's battle. Call it extra stuff or distracting. i call it more life and dimension. thats the meaning :D
We all bothering with continuity shit and we know how a mistake or bad FX pops up. Better well a "busy" shot that all looks good rather one with a mistake in your face as well :)
-Angel
What the human eye misses and notices in a film varies from person to person, for the image to be a successful illusion of a fictional reality the composer of the image shouldn't second guess what the viewer will not see (unless it's a deliberate artistic decision which in this case it's not).
The tracing in of the missed laser trails in ANH:R adds to the verisimilitude of those sequences (even if it's a near subliminal addition).
Bingowings said:
What the human eye misses and notices in a film varies from person to person, for the image to be a successful illusion of a fictional reality the composer of the image shouldn't second guess what the viewer will not see (unless it's a deliberate artistic decision which in this case it's not).
The tracing in of the missed laser trails in ANH:R adds to the verisimilitude of those sequences (even if it's a near subliminal addition).
I'm not talking about anything ANH:R related. Im talking about people not understanding that when a massive piece of machinery falls to the ground,AT-AT, that it's going to be broken up without having to show CG cracks and armor plating bouncing off the snow like roger rabbit.
Why don't we go the extra step and have Ric Olie pop his head up in the scene to explain it to us in case we didn't understand physics? I understood it when I was 9.
Think of it this way.
In ANH we know that Red Leader's attempt to hit the exhaust port of the Death Star failed but the model makers still bothered to put an impact mark in even though the majority of people watching the film probably didn't notice it.
The same goes for adding a little visable chink in the exposed neck armour of the AT-AT.
The majority won't notice it, it might not be necessary in terms of what we know of the scene but it adds a little bit of in universe realism to what is happening.
That's why I'd be glad to see it if it can be done convincingly.
Shanerjedi:
I understood it when I was 9.
As I did when I was seven. I think we've truly crossed over the line of audiences filling in the blanks for themselves in mainstream cinema. And I'm afraid we'll never step back across that line.
I remember way back in 1992 with Alien 3 - pre-internet, mind - when people were whining about how the alien eggs at the beginning got onto the Sulaco.
Why don't we just throw a voiceover onto Star Wars to explain original-Blade Runner-style and be done with it...
LUKE
(pensive, rasping)
I just knew the fall would have broken
that armour. All we needed now was
one of our boys to finish her off...
*rolls eyes*
^Ric can just add that in audio commentary.
wat about ships? i know the time frames are different, but there's scenes where the ships are hammered with laser fire and there maybe a spark and thats it.
one good flaw during the battle of endor, a tie fighter that is flaming, crashes into the bridge of the star destroyer and does nothing.
while one laser blast that hits the bridge a little lower shows a small pint sized explosion.
Ripplin said:
^Ric can just add that in audio commentary.
I'll do it for a reasonably sized lunch.
there is one thing distracting that i hate is during the scene when the ds fires on one of the rebel ship then it is overlapped with explosion that is just a bad effect. i hope when adywan gets to that point he would use the same particle effect he used on alderan
SomethingStarWarsRelated I dug your alt. ending video......It worked rather nicely. Moving Lando's that was too close line later was awesome.
It's amazing what can be achieved in editing.
By simply extending things a bit more here and there it adds much more to the closing of the saga. I also liked a few other peoples ideas of simply adding in the celebration on other planets also at the end as we see the falcon flying off.
Adywan used a shot from Star Trek: Enterprise for the Alderaan explosion, I believe.
Hey guys!!! In 2007 I went to Celebration Europe and I meet Robert Watts. He gave me his e-mail address and, the other day i asked him about the lost sandstorm scene and this is what he said: "Regarding the sandstorm sequence, I cannot remember what was in the script for this sequence as it was never in the movie. However attached is a photo taken during the shooting of this sequence.It shows left to right, David Tomblin the assistant director, myself, George Lucas and Richard Marquand the director. You can see how we are dressed, to protect us from the blowing sand. The sequence does not exist so I cannot get you a copy.