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How about a game of Japanese Chess, i.e. Shogi? Now playing Shogi4 — Page 56

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P*8b

And I don't think something bad had to happen.  You've been playing very well (in combination with me playing badly).  I don't mind losing as long as I play a good game.  But I don't want to completely turn the game around either.  You deserve to beat me.

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Which Shogi variant is the cavalryman from? I just want to know what its original move is, but I'm not having any luck finding it.

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I am still busy and can't even look at my board, but the cavalryman is from Ko Shogi, a large variant that is truly hardly a shogi variant in my mind.  But it had a useful piece and the name shogi attached, so I borrowed it :)  I'll move when I can.

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OK, thanks. You changed it quite a bit though. I looked it up and the original piece doesn't have any single square orthogonal move normally. Not that I'm complaining, since its move would otherwise be the same as the heavenly horse in Ito Shogi.

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 (Edited)

I just "completed" my Ito Shogi-inspired version, so it needs only to be playtested and tweaked (hopefully). Next I will make two versions of Ito Shogi, one with weaker and one with stronger pieces. Man, isn't making new variants fun? :)

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I briefly explained my justification when I first suggested it, but I have no idea what page that is on, so I'll reiterate and elaborate. When first creating Ito Shogi, I came up with interpretations of orthogonally forward/backward, and diagonal moves on a 1D board. However, the knight move fits neither of these, as the move is basically a move in between orthogonal and diagonal. For the forward/backward, I interpreted this based on one explanation of the 2D move: one orthogonal followed by one diagonal. If I had interpreted it based on the more common interpretation, it would have been different: two squares orthogonally followed by one orthogonal perpendicular step. This would be interpreted as simply two squares jumping forward or backward instead of three, as it currently is in my game.

Why bother with this detail, as it seems irrelevant to the single orthogonal step of the cavalryman? Well, it shows that interpreting the knight move is difficult compared to all other moves. On a 1D board, I simple disregard sideways moves. But the sideways knight moves aren't truly sideways. Again, they are between an orthogonal and a diagonal. Since there is still some progress forward in the forward or backward directions when making a sideways knight move, I figured this aspect of the move could still be used on a 1D board. Let me make some crude illustrations:

- - -
- - N
- - -

If I move my Western chess knight to the left, the following two squares are available:

x - -
- - N
x - -

If I squash this 2D board back into a 1D board, it looks like this

(squish)
x -
- N
x -

(squish some more)
x
N
x

Make sense? Another plus is that every knight move makes it land on a square of the opposite "color" (even though shogi doesn't use colored squares, the principles is the same). This remains true with this interpretation of the sideways move.

As for our present game, S-7b

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Ah, I see the logic behind that now.

Px5d

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Clever move, but I'm tired of falling for your tricks this game.  That said, I hope I don't think I'm not falling into one pit and instead step into another.  G-3c

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I assume that's a drop.

Not much choice you give me this time. Sx6c.

Probably my last move for the day.

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Yes, sorry, that was a drop.

Nx6c+

I forget...am I required to promote my knight? Because the BCM games software doesn't seem to have that as an option, but I'd rather not promote it.

Hopefully I'm not being foolish. I have a plan, but I don't know how good it is.

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You are only required to promote if there will never be another legal move in its unpromoted value.  You can still make another move with your knight, so it is legal to leave it unpromoted.  If you were on the eighth or ninth ranks, you would have to promote.  As for not promoting, use the right mouse button, not the left.

http://81squareuniverse.heavenforum.org/t120-bcmshogi-qa

R-6a.  See, I have so little I can do to counter you.  It's frustrating.  But that's the price one pays for carelessness.  I think your plans are working out just fine.

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Thanks, that helps. Did you leave my knight unpromoted?

P-5c+

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Yes, it's unpromoted.  And I hate your guts ;)

N*5c

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darth_ender said:

Yes, it's unpromoted.  And I hate your guts ;)

Good, that means it was a good move. ;)

N*5c

 Sorry, but smothering my pieces to death isn't allowed...you'll have to put it somewhere else. :P

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Stupid me.  I made a move, then looked at your piece and typed your move.  The piece I played wasn't even the knight.  I played S*4d.  That's one of the weirdest move mistakes I've made.

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+P-6d

I didn't know there was a three player variant until today. Is that Sannin Shogi you're thinking of, or something else?

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Yes, Sannin Shogi.  I have some very old software that allows one to play it, but it would require emulating a 32 bit operating system.  I really would like to try it out, so I thought I'd advertise.  We'll see if anyone ever expresses any interest.

Still no great options for me.  N*6c

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*sigh*

STOP TRYING TO DROP YOUR KNIGHT ON MY PIECES!!

;)

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Ah geez.  This time I meant to drop the knight, but on 6b, not 6c.