RicOlie_2 said:
I'm working on an expanded version of Ito Shogi (if it can still be called that) which is currently 3x34 squares. I am combining pieces' moves from Ito Shogi with their original ones and I wanted to ask you if you thought that was a bad idea or not. It helps facilitate forward movement (especially with pieces like the bishop), but it might be making things too complicated or some pieces too powerful.
Thoughts? Other suggestions for the set-up of the game are also welcome.
I did miss this. I had the thread open for some time but hadn't been able to move and hadn't refreshed it. It sounds like you are working on a new game, which is fine with me. I'd recommend giving it a new name and taking credit for it yourself, but I wouldn't mind some credit as an inspiration. If it is 3x34, it certainly isn't Ito Shogi, as it is now a narrow 2D game. Ito Shogi's foremost goal was to be a playable 1D game.
As for the ideas themselves, I prefer a game of greater nuance, meaning that I like games with limited moves that mostly require cooperation between pieces. I don't much care for a hero piece that can do everything on its own. Even in chess, a queen cannot checkmate a king alone. In chu shogi, the lion was capable of checkmate on its own, but such would be difficult to achieve given the number of available pieces one could call upon to defend the king. The lion though powerful, is still very short ranged, giving it some appropriate limits and keeping it from being invulnerable. I was actually surprised at its limitations when we played. All this adds up to me being worried about your game having too many powerful pieces. I could be wrong, and the thing about so many powerful pieces is that they offset each other. But still, I can't help but worry. A single piece gained gives a tremendous advantage to one player. But give it a try. Theorizing about it never is quite equal to actually trying it out. You may find that it works out brilliantly!
And P-8f