I'd rather just begin a new game. I made too many mistakes and I can't see any good comebacks heading my way, so I think I will accept the checkmate.
I think I prefer the drops being limited to the weaker value, but I think that's largely because I find it difficult to keep track of the possible drops when there are twice as many. I'm sure that will come with time and practice. I do enjoy the games more when I'm able to keep track of more (and I do much better), but I don't want that to limit your options, because it shouldn't. I do have another reason for opposing greater drop options. Powerful pieces, like the bishop, can be dropped onto the board with no specific capture in mind, but they can cover a lot of the board and prevent the other player from making many moves. I find the game less enjoyable if pieces with such great coverage can be dropped onto the board because they limit other pieces so much. If a bishop cannot be dropped onto the board, however, and only a flying swallow can, it is only a danger to pieces in front of it and one square behind it. This doesn't limit the other player as much, but it can still be used effectively.
Hopefully you understand what I'm getting at, because I may have worded my argument poorly, but in short, I vote for weak value drops only.