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Favorite Board Games?

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Scrabble, Monopoly, UpWords, Yahtzee!, Pictionary.

What are your faves?
Nemo me impune lacessit

http://ttrim.blogspot.com
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One I enjoy but haven't played in a while is Balderdash. An unheard of word is read by the moderator (who changes from turn to turn) and players must write a definition for it. The moderator then reads all definitions (including the real one). You can earn points (and presumably spaces on the board) these ways:
- If the definition you wrote is correct (unlikely, but possible)
- If you guess the correct definition.
- If another player chooses your fake definition as the real one.

There's always a player who tries too hard to have his definition sound genuine, and also one who writes the silliest things. Funny thing is, sometimes the actual definition is so absurd that you think it was submitted by the silly guy. Eventually the whole affair becomes a laugh fest and often the moderator has a hard time reading the definitions due to uncontrollable laughter.

Blokus is one I played for the first time last Christmas. One of the kids got it as a gift but as you play it you see that it is challenging for adults, too.

Pink Floyd -- First in Space

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The Game of Life.
Clue.
Guess Who.

There is no lingerie in space…

C3PX said: Gaffer is like that hot girl in high school that you think you have a chance with even though she is way out of your league because she is sweet and not a stuck up bitch who pretends you don’t exist… then one day you spot her making out with some skinny twerp, only on second glance you realize it is the goth girl who always sits in the back of class; at that moment it dawns on you why she is never seen hanging off the arm of any of the jocks… and you realize, damn, she really is unobtainable after all. Not that that is going to stop you from dreaming… Only in this case, Gaffer is actually a guy.

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Taboo, Civilization, Judge Dredd, Railway Rivals, History of the World, Pictionary, Chess.
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Ah, Blokus is great. I'm picking up a copy this weekend. I play a handful of card games like BANG!, which is a Itallian spagetti western in a game.
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BANG! is good. So's Witch Trial.

I like Talisman. The old Talisman.

But the usual suspects are good: Game of Life, Scrabble, Monopoly, Payday, etc.

I just love board games.
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Originally posted by: maddog00
I like Talisman. The old Talisman.


Oh, geez. Blast from the past. I forgot all about that game even though I used to play it often. Another one I had that I thought was pretty cool was Dark Tower.

Just found this single-player online version of Dark Tower.

Now that my memory is returning on this, I had loaned my Dark Tower game to a friend down the street. He had it for probably a year (I guess I had lost interest about the time I loaned it), and then he committed suicide. I didn't feel right about asking his mom for my game back, so I never saw it --or more tragically, him-- again.

Pink Floyd -- First in Space

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[qOriginally posted by: [auximeniesQ]Originally posted by:.

Oh, geez. Blast from the past. I forgot all about that game even though I used to play it often. Another one I had that I thought was pretty cool was Dark Tower.

Just found this single-player online version of Dark Tower.

Now that my memory is returning on this, I had loaned my Dark Tower game to a friend down the street. He had it for probably a year (I guess I had lost interest about the time I loaned it), and then he committed suicide. I didn't feel right about asking his mom for my game back, so I never saw it --or more tragically, him-- again.


I love this game, my friend still has this round his house, I cant think how many hours we spent playing that game as kids, we would get a group and play it, my other favourites are Monopoly Scrabble Cluedo The Game of Life, another fav when I younger was the Star Wars game Escape From The Death Star which I spent many an hour playing with my friends....
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Monopoly and Risk are my favorites.

When I was a kid I remember my friends and I used to write down where we left off on these games so we could continue playing them later.

I remember one game of Risk dragged on every day for more then a month, good times.

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Stratego, RISK, Pictionary, Monopoly, Clue, Life and Chess...

<span>The statement below is true
The statement above is false</span>

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Frank your Majesty said:

Morris

 I'm not convinced that's real.

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Railroad Tycoon was a board game?

As someone who loves old stuff, trains, train sets, board games, and Tycoon games I must own this, now!!!

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It is very addictive...

I was once…but now I’m not… Further: zyzzogeton

“It wasn’t the flood that destroyed the pantry…”

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Wait, there's another bumped thread that didn't need to be bumped?  Stop the presses!

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TV's Frink said:

Frank your Majesty said:

Morris

 I'm not convinced that's real.

You, sir, have not played enough Sierra graphic adventure games.

Of course, I can't guarantee whether Nine Men's Morris actually exists in real life... but it clearly does in the world of Robin Hood.

“That Darth Vader, man. Sure does love eating Jedi.”

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darth_ender said:

Post Praetorian said:

Railroad Tycoon...Nimmar...Axis & Allies...oh, and of course my game: General Warfare.

http://boardgamegeek.com/boardgame/31574/nimmar

 Tell me about General Warfare.  Are you saying you designed it yourself?  Do you have a complete description somewhere?

 Perhaps this might help... though it's not exactly a board game.

“That Darth Vader, man. Sure does love eating Jedi.”

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darth_ender said:

Post Praetorian said:

Railroad Tycoon...Nimmar...Axis & Allies...oh, and of course my game: General Warfare.

http://boardgamegeek.com/boardgame/31574/nimmar

 Tell me about General Warfare.  Are you saying you designed it yourself?  Do you have a complete description somewhere?

I designed it to be a continuous game: that is to say that while each player has a 'turn' everyone else also has a simultaneous sub-turn. All pieces have a move-range of a single distance during one's non-turn or else 2 distances during one's actual turn (a token is passed around to denote the turn of the given player). Alternately a player may choose to transport pieces in sets of three by getting them into a specific configuration: that is to say that a player may align them during their off-turn, but is only able to transport them during their actual turn. In this way one is capable of moving 3 pieces at a time during a given turn and only a single piece in-between turns.

It was designed for up to 8 players and each would have an army of 30 troops. The pieces begin in camps off of a central circular game board. A player begins by being able to move one piece per turn onto the main central board. Different sections of the central board allow for different movement patterns and rates (river, ground, bridge, etc.). Various staging areas exist to allow the grouping of troops as detailed above.

The goal is to invade and completely capture the camp of a rival player positioned directly across the board while losing as few pieces as possible to rivals on the main board who can capture one another during their actual turns by landing on the same space. A convoy piece (3 armies joined) captured in this way will lose all 3 pieces at once.

The winner is the one who has the most pieces make it into the enemy camp so one strategy is to leave some of one's own pieces at one's own camp to capture any would-be invaders. 

I was once…but now I’m not… Further: zyzzogeton

“It wasn’t the flood that destroyed the pantry…”

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Sounds cool.  I've started inventing a game, but at present it is rather unweildly.  I haven't really focused on it for some time, but ultimately I'm trying to figure out how to keep certain elements intact while simplifying others and keeping it enjoyable.  And after that, who knows if it is even playable until I give it a good test?