logo Sign In

C3PS Talks About The Last of Us (Was cruel to homosexual character) — Page 2

Author
Time

Wonderful points. I follow the blog of game designer Raph Koster, and though much of game theory goes over my head he addresses these kinds of issues. It is hard to think of any game that isn't essentially linear with limited choices.

The blue elephant in the room.

Author
Time
 (Edited)

Even non-linear games like Grand Theft Auto, which boasts insane amounts of freedom that allows the player to do ANYTHING, or games like Fallout 3 which brag over 26 different endings, aren't really anything close to what they try or claim to be. At the end of the day, all those things players experience in GTA are the same things every player of GTA experiences, everyone will just experience them in different sequences, or in the case of branching they might have to play over again and team up with different characters. Less ambitious gamers will skip over things and miss out on parts. With Fallout 3's insane number of endings, there are really only a very small number of actual possible outcomes, it just takes your various interactions and involvements in several things that happen throughout the game, then strings them together into a closing epilogue explaining your impact on the world. This really isn't much more impressive than the fact that the digits 0-9 can be strung together in an infinite number of sequences representing the number 1 through as high as you can possibly imagine. There are thousands of potential variations for the closing epilogue for Fallout 3, but usually only two or three possible outcomes for each of the many scenarios that are being mixed and matched to makes those thousands of variations.

Even the most complex games are really pretty simplistic.

Author
Time

Because that article struck me as so unbelievably stupid, I ended up reading through the comments, featuring a few sheep defending the writers position unconvincingly, and many others blowing apart his silly ideas, while he'd pipe in every now and then and defend his position as nonsensically as before.

It was satisfying.

 

Anyway, I love hearing things that I am really familiar with described by people who are almost entirely unfamiliar with them. Here is a comment someone posting in the comments section of Mrebo's link:

Can somebody here tell me the name of that hilarious and clever puzzle game thatCan Ace or somebody else here tell me the name of that hilarious and clever puzzle game that Ace posted a YouTube video about a couple months ago?

The idea was that you were trapped in some sort of experimental lab facility and you had a weird weapon that allowed you to cut holes in the fabric of space to leap out at different places. Had a voiceover done by a beautifully cruel, vicious (and funny) computer. I think it might've been made by the folks behind Half-Life.

What was its name? I finally want to download it and I can't remember.a YouTube video about a couple months ago?

The idea was that you were trapped in some sort of experimental lab facility and you had a weird weapon that allowed you to cut holes in the fabric of space to leap out at different places. Had a voiceover done by a beautifully cruel, vicious (and funny) computer. I think it might've been made by the folks behind Half-Life.

What was its name? I finally want to download it and I can't remember.


PORTAL!!! I absolutely love the way this guy described it in such descriptive and dry terminology. I immediately recognized it as Portal within the first couple of sentences.